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  1. 261

    Nation in debt : how can we pay the bills?. by Tony Wharton

    Table of Contents: “…; A Framework for Deliberation; Option One: Agree to Make Sacrifices Now; Reform Social Security and Medicare; Raise Revenue; Cut Federal Spending Everywhere; What We Could Do; Option Two: Strengthen Checks and Balances; Pass a Balanced-Budget Amendment; Time-Again-for "Pay-as-You-Go"; Riding into the Sunset; Permanently Ban "Earmarks"; What We Could Do; Option Three: Invest in Growth First; Reduce the Corporate Tax Rate; Encourage Research and Development; Get More Young People into Science; What We Could Do.…”
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  2. 262

    Transparency and other hot topics / guest editors, Tom McManus, Yair Holtzman, Harold Lazarus and Johan Anderberg.

    Published 2006
    Table of Contents: “…Cover -- CONTENTS -- EDITORIAL ADVISORY BOARD -- Guest editorial -- Transparency guru: an interview with Tom McManus -- Transparency: panacea or Pandora's box -- Organization-stakeholder relationships: exploring trust and transparency -- Creating transparency around the research and development tax credit -- Globalization, organizational opaqueness and conspiracy -- Healthcare transparency: opportunity or mirage -- Transparency in the age of AIDS: the reality and mythology of a disease -- Organic management of frameworks and systems, but not people -- Transparency and there again: lessons learned at Digital -- How personal can ethics get? …”
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  3. 263

    The Wisdom of Investing in ETFs Gaffen, David. by Gaffen, David

    Published 2010
    Full text (Wentworth users only)
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  4. 264
  5. 265
  6. 266

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  7. 267

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  8. 268

    Tell you what : great New Zealand nonfiction 2017 / edited by Susanna Andrew & Jolisa Gracewood.

    Published 2016
    Table of Contents: “…Cover; Title Page; Contents; Editors' note; Høstens Vemod; The Poisoning at the Lake; Bequeathed; Learning to sing again; Te Matatini 2015; Confused about tikanga? …”
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  9. 269

    Call Me Mike : a Political Biography of Michael V. DiSalle. by Zimmerman, Richard

    Published 2013
    Table of Contents: “…Depression, a Victory, and a Defeat; 4. Pax, Tax, and a Near Miss; 5. His Honor the Mayor; 6. …”
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  10. 270

    Swords into market shares : technology, economics, and security in the new Russia / by Glenn E. Schweitzer. by Schweitzer, Glenn E., 1930-

    Published 2000
    Table of Contents: “…International sharing of intellectual property rights. The tax man cometh. Taxation and technical assistance from abroad. …”
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    Electronic eBook
  11. 271

    Capital in the twenty-first century / Thomas Piketty ; translated by Arthur Goldhammer. by Piketty, Thomas, 1971-

    Published 2014
    Book
  12. 272

    July '64.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  13. 273

    Investing in real estate / Gary W. Eldred. by Eldred, Gary W.

    Published 2012
    Table of Contents: “…Achieve a prosperous future : 22 ways you can earn profits with property -- OPM : borrow smart, raise cash, build equity -- Appraisal : ins and outs of market value -- maximize cash flows and grow your equity -- Pay less than market value -- Profit with foreclosures -- Profit from REOs and other bargain sales -- Profit by creating value -- More techniques to profit with property -- Negotiate a win-win purchase agreement -- Strategic management builds equity -- Develop the best lease -- Create promotions that sell -- Pay less tax -- More ideas for profitable investing -- Opportunity for a lifetime.…”
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  14. 274
  15. 275

    The Future of the Global Economy Meeting of the Minds / CNBC (Television network).

    Published 2012
    Table of Contents: “…The Future of the Global Economy: Meeting of the Minds (1:22) -- Giving in Hard Times (2:37) -- Lower Taxes, Greater Giving? (1:05) -- Clinton on Job Growth (2:11) -- Re Energizing the Economy (2:04) -- Training People on Unemployment. (2:34) -- Clinton on Tax Cuts (1:05) -- How is Obama Doing? …”
    Streaming video (Wentworth users only)
    Electronic Video
  16. 276

    Investing in real estate / Gary W. Eldred. by Eldred, Gary W.

    Published 2012
    Table of Contents: “…Achieve a prosperous future : 22 ways you can earn profits with property -- OPM : borrow smart, raise cash, build equity -- Appraisal : ins and outs of market value -- maximize cash flows and grow your equity -- Pay less than market value -- Profit with foreclosures -- Profit from REOs and other bargain sales -- Profit by creating value -- More techniques to profit with property -- Negotiate a win-win purchase agreement -- Strategic management builds equity -- Develop the best lease -- Create promotions that sell -- Pay less tax -- More ideas for profitable investing -- Opportunity for a lifetime.…”
    Full text (Wentworth users only)
    Electronic eBook
  17. 277

    Roberto Calvi: The Murder Of God's Banker.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  18. 278
  19. 279

    Aging Populations East Devon / 4 Learning (Firm).

    Published 2011
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    Electronic Video
  20. 280