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281
Aging Populations East Devon / 4 Learning (Firm).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
282
Financial Advice and Investment Decisions : a Manifesto for Change.
Published 2013Table of Contents: “…Resisting Forecasting OverconfidenceMaking Estimates More Robust to Extreme Observations; Taking Context into Account; Making Better Use of Information in Decisions; CHAPTER 7 Controlling Investing Behavioral Biases; Facing Up to Complexity; Promoting Independent Thinking; Controlling Organizational Biases; CHAPTER 8 Tax Efficient Investing; Context; Taxes that Affect Investment Returns; General Principles of After-Tax Investing; Measurement of After-Tax Performance and Benchmarks; CHAPTER 9 Matching Investment Vehicles to Needs; Revisiting Risk Aversion; Taxes Again; Diversification.…”
Full text (Wentworth users only)
Electronic eBook -
283
John J. Gilligan : the politics of principle / Mark Bernstein.
Published 2013Full text (Wentworth users only)
Electronic eBook -
284
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285
Taxation in Agriculture
Published 2020Table of Contents: “…Taxes on income, profits and capital gains, and related concessions in agriculture -- Ability to use cash accounting rather than accrual methods -- Simplified accounting with taxable incomes calculated on the basis of standard or notional income and expenses -- Taxes levied on income from real estate instead of actual farm activities…”
Full text (Wentworth users only)
Electronic eBook -
286
The global economy in transition : debt and resource scarcities / J. Ørstrøm Møller.
Published 2013Table of Contents: “…The deadly cocktail. Private gain, public loss. Making profit at the cost of society's interest. …”
Full text (Wentworth users only)
Electronic eBook -
287
Hot money and the politics of debt / R.T. Naylor.
Published 2004Full text (Wentworth users only)
Electronic eBook -
288
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289
Modern Presidential Campaigns. Packaging the Candidates, Images & Sound Bites (1980 - 92) / Educational Video Group.
Published 2012Table of Contents: “…Carter's "Rose Garden" Strategy (1:48) -- Reagan/Ford Considered "Dream Ticket" (0:47) -- Reagan Accepts Republican Nomination (5:08) -- Carter Accepts Democratic Nomination (2:43) -- 1980 Commercial Campaign Messages (2:38) -- Reagan, "There You Go Again" (5:25) -- Reagan's Inaugural Speech (2:19) -- 1984 Presidential Election Historic Firsts (1:57) -- Cuomo - 1984 Democratic Convention (1:52) -- Jesse Jackson "Our Time Has Come" (0:59) -- First Woman VP Candidate (2:30) -- Mondale "Taxes Will Go Up" (3:20) -- Reagan/Mondale Television Ads (3:26) -- Reagan Appears Confused (2:29) -- Ferraro Faces Off Against Bush (2:11) -- 1988 Democratic Keynote Address (2:37) -- Dukakis Accepts Democratic Nomination (4:42) -- "Facts are Stupid Things" (1:56) -- Quayle Defends His Public Service (1:10) -- Bush's Successful Acceptance Speech (2:24) -- Dukakis Ads Target Voter Groups (2:07) -- Benson, "Senator, You're No Jack Kennedy" (3:05) -- Dukakis Confronted on Capital Punishment (1:32) -- Clinton Dubbed "Come Back Kid" (2:19) -- Bush and Clinton Win Party Nominations (1:47) -- 1992 Democratic Convention (3:18) -- Clinton "We Can Do It" (2:54) -- Bush Supporters Concerned (2:00) -- Barbara Bush Addresses National Convention (3:35) -- Clinton/Gore Maintain Momentum (1:42) -- Perot Re-enters Race (2:40) -- Debate Seals Candidate's Fate (3:40) -- Clinton's Inaugural Address (2:11) -- Credits: Modern Presidential Campaigns, Volume 4: "Packaging the Candidates: Images & Sound Bites" (1980–92) (0:38)…”
Streaming video (Wentworth users only)
Electronic Video -
290
Development Economics.
Published 2005Table of Contents: “…2 Economic Growth and its Determinants2.1 Production Function Models; 2.2 The Nature of Technical Change; 2.3 Empirical Evidence and Policy Conclusions; 2.4 Macroeconomic Growth Models; 2.5 Neoclassical Growth and the Stylized Facts of Economic Growth; 2.6 Endogenous Growth; 2.7 Convergence Once Again; Case Study 4: International Convergence of Income Levels; Case Study 5: Sources of Growth in Kenya's Manufacturing Sector; 3 Financing Economic Growth from Domestic Sources; 3.1 Policies to Accelerate Economic Growth; 3.2 Increasing Savings; 3.3 Fiscal Policy and Tax Reform.…”
Full text (Wentworth users only)
Electronic eBook -
291
QuickBooks 2009 on Demand Perry, CPA.
Published 2009Full text (Wentworth users only)
Electronic eBook -
292
Social Marketing in Action Cases from Around the World / edited by Debra Z. Basil, Gonzalo Diaz-Meneses, Michael D. Basil.
Published 2019Table of Contents: “…Part I: Understanding Social Marketing -- Chapter 1 The Big Picture in Social Marketing -- Chapter 2 The Fundamentals of Social Marketing -- Chapter 3 Research and Evaluation in Social Marketing -- Chapter 4 Theory in Social Marketing -- Chapter 5 A Brief History of Social Marketing -- Part II Social Marketing Cases: Social Welfare -- Chapter 6 Fun Ways to Engage with Rail Safety through the Dumb Ways to Die Social Marketing Campaign -- Chapter 7 The Second Life of Food -- Chapter 8 The Bank of Cancer Research -- Chapter 9 VCW of Social Impact in a Developing Country -- Chapter 10 Operation Red Nose -- Chapter 11 Social Marketing for the Reduction of Tax Evasion -- Chapter 12 Worn Wear -- Part III Social Marketing Cases: Health -- Chapter 13 Inculcating the Handwashing Habit through Social Marketing Among Poor Children in India -- Chapter 14 Social Marketing Campaigns for Healthier Eating Habits in France -- Chapter 15 Smile Train India -- Chapter 16 Enhancing Existing Communication Channels for Large-Scale Health Interventions -- Chapter 17 Saving Lives through Lifebuoy's "Help a Child Reach 5' Social Marketing Campaign -- Chapter 18 Behavior Change and Nutrition Education for Teenagers -- Chapter 19 Using Social Marketing to Promote Handwashing the Soap for a Healthier Vietnam -- Part IV: Social Marketing Cases: Environment -- Chapter 20 Using Social Marketing to Increase Bicycle Ridership to Major Events in Vancouver, Canada -- Chapter 21 Akureyri on the Verge -- Chapter 22 Vancouver Aquarium and World Wildlife Foundation's Great Canadian Shoreline Cleanup -- Chapter 23 Be the Street You Want to See -- Chapter 24 The Coulee Clean Up -- Chapter 25 Applying Social Marketing to Koala Conservation -- Part V Social Marketing Cases: Education -- Chapter 26 Co-creating a Sea Change Social Marketing Campaign for Ocean Literacy in Europe -- Chapter 27 Enhancing Health by Means of Massive Open Online Courses -- Chapter 28 Use of Social Marketing to Improve Science Teaching in Maharashtra, India 2014-2018 -- Chapter 29 A Case of Co-Created Social Marketing Campaign.…”
Full text (Wentworth users only)
Electronic eBook -
293
The Stewardship of Wealth : Successful Private Wealth Management for Investors and Their Advisors + Website.
Published 2012Table of Contents: “…Seize the Means of Production!The Power to Tax Is the Power to Destroy-Societies; B̀̀orrowing ... the Disease Is Incurable''; Now What?…”
Full text (Wentworth users only)
Electronic eBook -
294
The Morality of Business A Profession for Human Wealthcare / by Tibor R. Machan.
Published 2007Full text (Wentworth users only).
Electronic eBook -
295
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
296
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
297
Controllership, the work of the managerial accountant / Steven M. Bragg.
Published 2009Table of Contents: “…Mergers and Acquisitions -- The Reporting Period and How to Close It -- Inventory Tracking -- Tax Records and Procedures -- Index.…”
Full text (Wentworth users only)
Electronic eBook -
298
Capital in the twenty-first century / Thomas Piketty ; translated by Arthur Goldhammer.
Published 2014Full text (Wentworth users only)
Electronic eBook -
299
Creative safety solutions / Thomas D. Schneid.
Published 2016Table of Contents: “…Joint ventures to reduce costs -- chapter 10. Grants, contracts, tax credits, and deductions -- chapter 11. Utilizing free services -- chapter 12. …”
Full text (WIT users only)
Electronic eBook -
300