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Showing 341 - 360 results of 931 for search '(((((rain OR ((tpain OR train) OR train)) OR ((((((bbtbbtrain OR bbtbbtbrain) OR bbtbbttrain) OR (sbrain OR smain)) OR bbttbrain) OR (train OR ((smain OR smain) OR (tsmain OR tsbtpain)))) OR (((tpain OR tbpain) OR tbbbbbbbrain) OR ((tpain OR tbpain) OR tbbbbbbbrain)))) OR (((((again OR again) OR ((bmain OR bmain) OR barmain)) OR (((btttbbrain OR btttbbrain) OR (((btbtrain OR btbtbrain) OR btbttbbmain) OR btbttbbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbbbbrain OR sbttttpain)) OR ((smain OR smain) OR ((stbtbmain OR stbtbrain) OR (stbbtbrain OR stbbtbbrain)))) OR (smain OR smain))) OR sbbpain) OR ((((((sbbbttttttrain OR sbbbtttbbpain) OR (sbbbtbbtttbmain OR (sbbbtbtbtmain OR (sbbbtmain OR sbbpain)))) OR (sbbbbtbtrain OR sbbbbtbtrain)) OR ((sbbbtpain OR sbbbbmain) OR (sbbbbbbbbpain OR sbbbbmain))) OR (sbbpain OR smain)) OR ((sbbpain OR (sbbpain OR ((sbbtbrain OR sbbttbrain) OR sbbpain))) OR sbbpain))) OR sbbpain)) OR main)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 2.14s Refine Results
  1. 341

    QuickBooks 2019 IT, Simon. by IT, Simon

    Published 2019
    Streaming video (Wentworth users only)
    Electronic Video
  2. 342
  3. 343

    More and better jobs in South Asia / World Bank.

    Published 2011
    Table of Contents: “…-- Addressing disadvantages before school: The role of early childhood development -- Primary and secondary education -- Tertiary education and preemployment training systems -- On-the-job training -- Annex 5A: Additional tables and figures on education and skills -- Annex 5B: Projections of the educational attainment of South Asia's population and labor force -- 6. …”
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  4. 344

    Prohibition.

    Published 2011
    Streaming video (Wentworth users only)
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  5. 345
  6. 346

    Top Incomes : a Global Perspective. by Atkinson, A. B. (Anthony Barnes), 1944-2017

    Published 2010
    Table of Contents: “…The Evolution of Income Concentration in Japan, 18862005: Evidence from Income Tax Statistics; 4. Top Incomes in Indonesia, 19202004; 5. …”
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  7. 347

    The World Trade System : Trends and Challenges. by Bhagwati, Jagdish N.

    Published 2016
    Table of Contents: “…Preface; Acknowledgments; 1 The World Trade System Today; 1.1 Multilateral Trade Liberalization: A Success; 1.2 Developing Countries Embrace Liberalization and the WTO; 1.3 Proliferating PTAs Derail Multilateralism; 1.4 Whither Trade Negotiations: Doha, TPP, and TIPP; 1.5 Rule Making and Dispute Settlement: Bilateral versus Multilateral Settings; 1.6 Concluding Remarks; Notes; References; I Issues in Trade Policy; 2 Border Tax Equalization; 2.1 Overview of the WTO Law on Border Tax Equalization; 2.2 Using Border Adjustments for Climate Challenges; Notes; References.…”
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  8. 348

    McCulloch v. Maryland WQED Multimedia.

    Published 2008
    Streaming video (Wentworth users only)
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  9. 349

    Edge Computing and IoT: Systems, Management and Security Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings / edited by Zhu Xiao, Ping...

    Published 2023
    Table of Contents: “…Models and methods for data management in IoT -- Forecasting the Temperature of BEV Battery Pack based on Field Testing Data -- The Data Exchange Protocol over Multi-chain BlockchainUsing Zero-knowledge Proof -- A Hybrid Task Offloading and Service Cache Scheme for Vehicular Edge Computing -- On Enhancing Transmission Performance for IoV Based on Improved Greedy Algorithm -- Precise Segmentation on Poly-Yolo, YoloV5 and FCN -- Adaptive approaches to manage energy consumption and security of systems -- Research on DAG Based Consensus Mechanism for Adjustable Load Metering Data -- A Detection and Information Processing Model based on an Automatic Mechanism for Tax Payment Control in Developing Countries -- IEC-FOF: An Industrial Electricity Consumption Forecasting and Optimization Framework -- Demons Hidden in the Light: Unrestricted Adversarial Illumination Attacks -- Edge Intelligence Based Garbage Classification Detection Method -- Mobile computing in wireless networks -- Evaluation of Higher Education System -- Defense Mechanisms against Audio Adversarial Attacks: Recent Advances and Future Directions -- An Empirical Study of Worldwide Plastic Waste Mitigation -- Prediction for Surface Subsidence of Shield Construction in Water-Rich Sand Egg Stratum Based on Edge Intelligence -- Highly Accurate Dynamic Gesture Recognition Method Based on Edge Intelligence -- Distributed computing in IOT -- Edge Intelligence Based Garbage Classification Detection Method -- Adversarial Example Attacks in Internet of Things (IoT) -- Training Node Screening in Decentralized Trusted Federated Learning -- Exploration and Practice of Course Homework Metaverse Based on Extended Reality under Edge Computing -- Federated Learning Based User Scheduling for Real-Time Multimedia Tasks in Edge Devices -- A Co-caching Strategy for Edges Based on Federated Learning and Regional Prevalence -- LSTM-DAM: Malicious Network Traffic Prediction for Cloud Manufacturing System.…”
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  10. 350

    San Marino and International Investments by Lorenzo Riccardi. by Riccardi, Lorenzo

    Published 2023
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  11. 351

    The Mystery of Matter "Out of Thin Air."

    Published 2016
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  12. 352

    Elevate SwiftUI Skills by Building Projects Build Four Modern Applications Using Swift, Xcode 14, and SwiftUI for IPhone, IPad, Mac, and Apple Watch / Frahaan Hussain ; foreword by... by Hussain, Frahaan

    Published 2023
    Table of Contents: “…Validating the salary -- Passing the salary through to ResultsView -- Calculating tax breakdown -- Tax calculation -- Fixing the ContentView binding error -- Renaming ContentView to FrontView -- Extra tasks -- Different tax options -- Tax geography -- Summary -- Chapter 4: iPad Project -- Photo Gallery Overview -- Technical Requirements -- Understanding the Design Specifications -- Acceptance criteria -- Wireframe -- Building the Gallery UI -- Set Project to iPad -- Highlight Page -- Adding Highlight Page Components -- Implementing the Highlight View -- Summary…”
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  13. 353
  14. 354

    Marketing Strategy Case Studies: The Starbucks Experience.

    Published 2016
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    Electronic Video
  15. 355

    Fly and Be Damned : What now for aviation and climate change?. by McManners, Peter

    Published 2012
    Table of Contents: “…Unleash the entrepreneurs; Launching a new aviation industry; Mobilizing innovation; Stepping back to a neutral perspective; Entrepreneurs waiting in the wings; Innovation beyond aviation; 14. Short haul to trains; The Cinderella of transport options; Investing in trains; Rail in the developing world; Focus on long-term solutions; 15. …”
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  16. 356
  17. 357
  18. 358

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 359

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  20. 360