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Money matters;local government finance in the people's republic of china.
Electronic eBook -
343
More and better jobs in South Asia / World Bank.
Published 2011Table of Contents: “…-- Addressing disadvantages before school: The role of early childhood development -- Primary and secondary education -- Tertiary education and preemployment training systems -- On-the-job training -- Annex 5A: Additional tables and figures on education and skills -- Annex 5B: Projections of the educational attainment of South Asia's population and labor force -- 6. …”
Full text (Wentworth users only)
Electronic eBook -
344
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345
The index revolution : why investors should join it now / Charles D. Ellis.
Published 2016Full text (Wentworth users only)
Electronic eBook -
346
Top Incomes : a Global Perspective.
Published 2010Table of Contents: “…The Evolution of Income Concentration in Japan, 18862005: Evidence from Income Tax Statistics; 4. Top Incomes in Indonesia, 19202004; 5. …”
Full text (Wentworth users only)
Electronic eBook -
347
The World Trade System : Trends and Challenges.
Published 2016Table of Contents: “…Preface; Acknowledgments; 1 The World Trade System Today; 1.1 Multilateral Trade Liberalization: A Success; 1.2 Developing Countries Embrace Liberalization and the WTO; 1.3 Proliferating PTAs Derail Multilateralism; 1.4 Whither Trade Negotiations: Doha, TPP, and TIPP; 1.5 Rule Making and Dispute Settlement: Bilateral versus Multilateral Settings; 1.6 Concluding Remarks; Notes; References; I Issues in Trade Policy; 2 Border Tax Equalization; 2.1 Overview of the WTO Law on Border Tax Equalization; 2.2 Using Border Adjustments for Climate Challenges; Notes; References.…”
Full text (Wentworth users only)
Electronic eBook -
348
McCulloch v. Maryland WQED Multimedia.
Published 2008Streaming video (Wentworth users only)
Electronic Video -
349
Edge Computing and IoT: Systems, Management and Security Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings / edited by Zhu Xiao, Ping...
Published 2023Table of Contents: “…Models and methods for data management in IoT -- Forecasting the Temperature of BEV Battery Pack based on Field Testing Data -- The Data Exchange Protocol over Multi-chain BlockchainUsing Zero-knowledge Proof -- A Hybrid Task Offloading and Service Cache Scheme for Vehicular Edge Computing -- On Enhancing Transmission Performance for IoV Based on Improved Greedy Algorithm -- Precise Segmentation on Poly-Yolo, YoloV5 and FCN -- Adaptive approaches to manage energy consumption and security of systems -- Research on DAG Based Consensus Mechanism for Adjustable Load Metering Data -- A Detection and Information Processing Model based on an Automatic Mechanism for Tax Payment Control in Developing Countries -- IEC-FOF: An Industrial Electricity Consumption Forecasting and Optimization Framework -- Demons Hidden in the Light: Unrestricted Adversarial Illumination Attacks -- Edge Intelligence Based Garbage Classification Detection Method -- Mobile computing in wireless networks -- Evaluation of Higher Education System -- Defense Mechanisms against Audio Adversarial Attacks: Recent Advances and Future Directions -- An Empirical Study of Worldwide Plastic Waste Mitigation -- Prediction for Surface Subsidence of Shield Construction in Water-Rich Sand Egg Stratum Based on Edge Intelligence -- Highly Accurate Dynamic Gesture Recognition Method Based on Edge Intelligence -- Distributed computing in IOT -- Edge Intelligence Based Garbage Classification Detection Method -- Adversarial Example Attacks in Internet of Things (IoT) -- Training Node Screening in Decentralized Trusted Federated Learning -- Exploration and Practice of Course Homework Metaverse Based on Extended Reality under Edge Computing -- Federated Learning Based User Scheduling for Real-Time Multimedia Tasks in Edge Devices -- A Co-caching Strategy for Edges Based on Federated Learning and Regional Prevalence -- LSTM-DAM: Malicious Network Traffic Prediction for Cloud Manufacturing System.…”
Full text (Wentworth users only)
Electronic eBook -
350
San Marino and International Investments by Lorenzo Riccardi.
Published 2023Full text (Wentworth users only)
Electronic eBook -
351
The Mystery of Matter "Out of Thin Air."
Published 2016Streaming video (Wentworth users only)
Electronic Video -
352
Elevate SwiftUI Skills by Building Projects Build Four Modern Applications Using Swift, Xcode 14, and SwiftUI for IPhone, IPad, Mac, and Apple Watch / Frahaan Hussain ; foreword by...
Published 2023Table of Contents: “…Validating the salary -- Passing the salary through to ResultsView -- Calculating tax breakdown -- Tax calculation -- Fixing the ContentView binding error -- Renaming ContentView to FrontView -- Extra tasks -- Different tax options -- Tax geography -- Summary -- Chapter 4: iPad Project -- Photo Gallery Overview -- Technical Requirements -- Understanding the Design Specifications -- Acceptance criteria -- Wireframe -- Building the Gallery UI -- Set Project to iPad -- Highlight Page -- Adding Highlight Page Components -- Implementing the Highlight View -- Summary…”
Full text (Wentworth users only)
Electronic eBook -
353
Owner and managing partner, Patterson, Prince + Associates PC / [produced by] CandidCareer.com.
Published 2018Full text (Wentworth users only)
Electronic Video -
354
Marketing Strategy Case Studies: The Starbucks Experience.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
355
Fly and Be Damned : What now for aviation and climate change?.
Published 2012Table of Contents: “…Unleash the entrepreneurs; Launching a new aviation industry; Mobilizing innovation; Stepping back to a neutral perspective; Entrepreneurs waiting in the wings; Innovation beyond aviation; 14. Short haul to trains; The Cinderella of transport options; Investing in trains; Rail in the developing world; Focus on long-term solutions; 15. …”
Full text (Wentworth users only)
Electronic eBook -
356
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358
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
359
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
360