Showing 861 - 880 results of 889 for search '(((((rain OR ((tpain OR train) OR train)) OR ((((((bbtbbbrain OR bbtbbmain) OR bbtbbtmain) OR stmain) OR bbttmain) OR (train OR ((smain OR ((sbrain OR brain) OR (sbbbrain OR sbbmain))) OR (tmain OR (tsbtrain OR strain))))) OR (((tpain OR tbpain) OR tbbbbbbbrain) OR ((tpain OR tbpain) OR tbbbbbbbrain)))) OR (((((amain OR amain) OR ((bmain OR bmain) OR barmain)) OR (((btttbtpain OR btttbtpain) OR ((btbtmain OR btbttbbrain) OR btbttbbrain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbbbbmain OR sbttttrain)) OR ((smain OR smain) OR (stbtmain OR stbbtpain))) OR (smain OR smain))) OR sbbmain) OR ((((((((sbbbttttttrain OR sbbbttttttgain) OR sbbbtttttpain) OR sbbbtttbbbrain) OR (sbbbtbbtttbbpain OR (sbbbtbtbtmain OR (sbbbtmain OR sbbmain)))) OR (sbbbbtbtrain OR sbbbbtbtrain)) OR ((sbbbrain OR sbbbbbmain) OR (sbbbbbbbbrain OR sbbbbbmain))) OR (sbbmain OR smain)) OR ((sbbmain OR (sbbmain OR ((sbbtmain OR sbbtbmain) OR sbpain))) OR sbbmain))) OR sbbmain)) OR main)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.40s Refine Results
  1. 861
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    Dangerous Guesswork In Economic Policy by Max Steuer. by Steuer, Max

    Published 2024
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  5. 865
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  7. 867

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  8. 868
  9. 869

    The Oxford encyclopedia of American business, labor, and economic history / edited by Melvyn Dubofsky.

    Published 2013
    Table of Contents: “…Parrish -- Western Federation of Miners -- Westinghouse, George -- Whitney, Eli -- Wisconsin School of Economics -- Women's Trade Union League -- Women workers -- Work -- Worker colleges and education -- Workers Defense League -- Workers' self-management -- Worker training -- Works Progress Administration -- World Bank -- World Federation of Trade Unions -- Wurf, Jerry -- Yazoo land fraud -- Yeoman myth -- Yeshiva University, the NLRB, and collective bargaining.…”
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  10. 870

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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  14. 874

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  15. 875
  16. 876

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  17. 877

    Encyclopedia of the American Presidency / Michael A. Genovese and Alison D. Howard. by Genovese, Michael A., Howard, Alison D., 1970-

    Published 2021
    Table of Contents: “…. -- Blair House -- Boland amendments -- Bonus Army -- Booth, John Wilkes -- Brain trust -- Breckinridge, John C. -- Bretton Woods agreement -- Bricker Amendment -- Brinkmanship -- Brownell, Herbert -- Brownlow Committee -- Bryan, William Jennings -- Buchanan, James -- Buckley v. …”
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    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  19. 879

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  20. 880

    Civil engineering All-in-One PE exam guide breadth and depth / Indranil Goswami. by Goswami, Indranil

    Published 2015
    Table of Contents: “…Engineering economics -- Types of cash flow -- The year-end accounting convention -- Nonannual compounding -- Engineering economics factors -- Present worth -- Principal in a sinking fund -- Nonannual compounding -- Capitalized cost -- Equivalent uniform annual cost -- Depreciation -- Tax issues -- Bonds -- Break-even analysis -- Benefit-cost analysis -- 502. …”
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