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Social Marketing in Action Cases from Around the World / edited by Debra Z. Basil, Gonzalo Diaz-Meneses, Michael D. Basil.
Published 2019Table of Contents: “…Part I: Understanding Social Marketing -- Chapter 1 The Big Picture in Social Marketing -- Chapter 2 The Fundamentals of Social Marketing -- Chapter 3 Research and Evaluation in Social Marketing -- Chapter 4 Theory in Social Marketing -- Chapter 5 A Brief History of Social Marketing -- Part II Social Marketing Cases: Social Welfare -- Chapter 6 Fun Ways to Engage with Rail Safety through the Dumb Ways to Die Social Marketing Campaign -- Chapter 7 The Second Life of Food -- Chapter 8 The Bank of Cancer Research -- Chapter 9 VCW of Social Impact in a Developing Country -- Chapter 10 Operation Red Nose -- Chapter 11 Social Marketing for the Reduction of Tax Evasion -- Chapter 12 Worn Wear -- Part III Social Marketing Cases: Health -- Chapter 13 Inculcating the Handwashing Habit through Social Marketing Among Poor Children in India -- Chapter 14 Social Marketing Campaigns for Healthier Eating Habits in France -- Chapter 15 Smile Train India -- Chapter 16 Enhancing Existing Communication Channels for Large-Scale Health Interventions -- Chapter 17 Saving Lives through Lifebuoy's "Help a Child Reach 5' Social Marketing Campaign -- Chapter 18 Behavior Change and Nutrition Education for Teenagers -- Chapter 19 Using Social Marketing to Promote Handwashing the Soap for a Healthier Vietnam -- Part IV: Social Marketing Cases: Environment -- Chapter 20 Using Social Marketing to Increase Bicycle Ridership to Major Events in Vancouver, Canada -- Chapter 21 Akureyri on the Verge -- Chapter 22 Vancouver Aquarium and World Wildlife Foundation's Great Canadian Shoreline Cleanup -- Chapter 23 Be the Street You Want to See -- Chapter 24 The Coulee Clean Up -- Chapter 25 Applying Social Marketing to Koala Conservation -- Part V Social Marketing Cases: Education -- Chapter 26 Co-creating a Sea Change Social Marketing Campaign for Ocean Literacy in Europe -- Chapter 27 Enhancing Health by Means of Massive Open Online Courses -- Chapter 28 Use of Social Marketing to Improve Science Teaching in Maharashtra, India 2014-2018 -- Chapter 29 A Case of Co-Created Social Marketing Campaign.…”
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564
Developing a sustainable economy in Cameroon / edited by Aloysius Ajab Amin.
Published 2008Full text (Wentworth users only)
Electronic eBook -
565
6+1 proposals for journalism : safeguarding the field in the digital era / edited by Sofia Iordanidou and Chrysi Dagoula.
Published 2022Table of Contents: “…The European Copyright Directive -- Tax initiatives -- Plans to save journalism -- Conclusion -- Notes -- References -- Proposal 2: Other Types of Funding -- 3 Crowdfunding, Crowdsourcing and Crowdcreation in Greek and Cypriot Media Websites -- Introduction -- Crowdfunding, crowdsourcing and crowdcreation -- The case of Greece and Cyprus -- The study -- Similarities and differences of the websites -- Crowdfunding as a vital tool for journalism's viability -- References -- 4 Funding Journalism: Toward New Revenue Streams and Diversity of Business Models -- Introduction…”
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566
Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.
Published 2017Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
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567
Measuring the Informal Economy in Latin America and the Caribbean / prepared by Guillermo Vuletin.
Published 2008Full text (Wentworth users only)
Electronic eBook -
568
The New Journey of China’s Economic and Social Development edited by Fuzhan Xie, Fang Cai, Xuesong Li.
Published 2023Table of Contents: “…Experiences Gained from Past 13thFive-Year Plans and Guidelines for Subsequent Plans -- Overall Evaluation and Main Experiences of the Implementation of the 13th Five-Year Plan -- Impacts of Medium and Long-term External Environmental Changes on China and Countermeasures -- Strategic Priorities of Medium and Long-term Economic and Social Development -- Research on Goals and Indicators of Mid-to-Long-Term Economic and Social Development -- Research on Rural Vitalization and Anti-poverty Strategy and Policy -- Mid-to-Long-Term Structural Adjustments of Manufacturing and Cultivation of New Competitive Advantages -- Trends and Policies for Mid-to-Long-Term Development of Service Sectors -- Mid-to-Long-Term Fiscal and Tax Reform and Financial Sustainability -- Research on Several Major Financial Reform Issues in the Medium and Long Term -- Industrial Policy and Competition Policy for Deepening the Process of Industrialization -- Mid-to-long-term Trends and Optimization Policy of the Ownership Composition -- Research on the Strategy and Policy of Constructing a New Open System at a Higher Level -- Research on Future Mid-to-Long-Term New Technologies, Digital Economy Development and Innovation-Driven Development Strategy and Major Policies -- Enhancing Resilience, Maintaining Financial Stability and Innovating macro control in China as a Major Power -- Studies on Urbanization and Regional Development Strategies and Policies -- Research on Strategies and Major Policies of Ecological Environment Protection and Climate Change Response -- Research on the Medium and Long-term Population Development and Aging -- Research on Medium-and Long-Term Employment and Labor Market Development -- Research on Middle- and Long-term Social Development Goals, Strategies and Policies -- Middle- and Long-term Social Security Development Goals, Strategic Priorities and Reform Suggestions -- Goals and Policy Research for Reform of the Public Service Financial Investment System -- Middle- and Long-term Goals and Strategies for Advancing the Rule of Law -- Medium- and long-term Goals, Strategies and Major policies for Developing a Great Socialist Culture in China.…”
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569
Management for Sustainable and Inclusive Development in a Transforming Asia edited by Hiromi Shioji, Dev Raj Adhikari, Fumio Yoshino, Takabumi Hayashi.
Published 2021Table of Contents: “…Introduction -- The importance of sustainable development in Asia -- Research on Oriental Management: Review and Prospects -- Inclusive Business and Sustainable Rural Development in India: The Community-Based Food Chain Constructed by AMUL -- Doing while Thinking in Dynamic Environment: A Review of Strategic Improvisation -- Study on the Effect of Factor Efficiency on Economic Restructuring under Supply - side Driving -- Impact of agglomeration and dispersion from an industrial location theory perspective- Empirical analysis of Japanese manufacturers in RCEP areas -- Research on Multi-interest Conflict Risk Assessment of super-giant project Based on PSR Model -- Sustainability Business Models of Multinational Enterprises in the Apparel Industry -- Knowledge Governance in Overseas Risk Intelligence Cooperation -- Inter-Firm Relationship and Knowledge Flow in Japan’s Shipbuilding Industry: A Comparative Analysis between Domestic Partners and Overseas Partners -- Creating brand value by product personalization in musical instruments industry -- The Role of Corporate Philosophy in Managing Foreign Subsidiary Employees: The Case of Japanese Subsidiaries in Thailand -- The Impact of R&D Strategy on Firm Performance of ICT Companies in China -- Development of the Vietnamese Iron and Steel Industry under International Economic Integration -- Examination of job satisfaction in commercial banking sector: Case study of PVcomBank, Vietnam -- Vocational Training Policy for Labor Ethnic Minority in the Northwest of Vietnam -- Quality of Personnel via Accountants’ Physical and Mental Strengths in Multinational Firms in Vietnam -- The satisfaction of corporations when using tax administrative services: Proceeding in Hanoi – Vietnam -- Factors Influencing the Intention to Choose Digital Wallet in Shopping Online: Case Study of Hanoi Citizens -- Conclusion.…”
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570
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
571
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
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572
In the Steps of William Shakespeare London and Stratford / TMW Media Group.
Published 2010Streaming video (Wentworth users only)
Electronic Video -
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Use Public Tools for Career Success Kaleba, Kermit.
Published 2007Full text (Wentworth users only)
Electronic eBook -
575
The wages of war : when America's soldiers came home : from Valley Forge to Vietnam / Richard Severo and Lewis Milford.
Published 2016Table of Contents: “…Cover Page; Title Page; Dedication; Contents; Series Introduction; Introduction; Prologue; Part One: After the Revolution; 1 Lambs and Bees or Tigers and Wolves; 2 Half Pay, Full Taxes, and Engines of Vice; 3 Officer Princes and the Art of Living Happily Ever After; 4 Daniel Shays: From True Patriot to Counterfeit Public Enemy; 5 A Little Rebellion Now and Then; Part Two: The War of 1812 and the Mexican War; 6 Like Sweet Poison on the Taste; 7 Just Debts and Common Sense; 8 St. …”
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576
Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.
Published 2017Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
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Electronic eBook -
577
Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.
Published 2017Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
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So You Want to Start a Business : the 7 Step Guide to Create, Start & Grow Your Own Business.
Published 2018Table of Contents: “…Your Idea; Choosing one main idea to work on; Do you solve a real problem with your business idea?…”
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