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Showing 281 - 300 results of 1,014 for search '(((((rain OR ((tpain OR tmain) OR tmain)) OR (((((bbtbbtmain OR bbtbbtbrain) OR (stbmain OR (stbtrain OR (strain OR stmain)))) OR bbtbpain) OR (tmain OR ((smain OR (sbmain OR sbrain)) OR (tsmain OR tsbmain)))) OR (((tpain OR tbbpain) OR tbbbbbbbrain) OR ((tpain OR tbbpain) OR tbbbbbbbrain)))) OR ((((((amain OR main) OR (amain OR main)) OR ((bmain OR bmain) OR barmain)) OR (((btttbbrain OR btttbbrain) OR ((btbtmain OR btbttbrain) OR btbttbrain)) OR (pain OR pain))) OR (((((bmain OR pain) OR (((smain OR (sbttttbbbbrain OR sbtttmain)) OR ((smain OR smain) OR (stbtbmain OR stbbtbpain))) OR (smain OR smain))) OR sbbmain) OR (((((((sbbbttttttrain OR sbbbtttttbtmain) OR sbbbtttbbbtpain) OR (sbbbtbbtttbtpain OR (sbbbtbtbtmain OR ((sbbbtrain OR sbbbtbrain) OR sbbmain)))) OR (sbbbbtbrain OR sbbbbtbrain)) OR ((sbbbrain OR sbbbmain) OR (sbbbbbbbbbrain OR sbbbmain))) OR (sbbmain OR smain)) OR ((sbbmain OR (sbbmain OR ((sbbtrain OR sbbttrain) OR (sbbpain OR sbpain)))) OR sbbmain))) OR sbbmain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.77s Refine Results
  1. 281
  2. 282
  3. 283

    Roberto Calvi: The Murder Of God's Banker.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  4. 284

    Corporate and project finance modeling : theory and practice / Edward Bodmer. by Bodmer, E. (Edward)

    Published 2014
    Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
    Full text (Wentworth users only)
    Electronic eBook
  5. 285

    Corporate and project finance modeling : theory and practice / Edward Bodmer. by Bodmer, E. (Edward)

    Published 2014
    Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
    Full text (Wentworth users only)
    Electronic eBook
  6. 286
  7. 287

    Aging Populations East Devon / 4 Learning (Firm).

    Published 2011
    Streaming video (Wentworth users only)
    Electronic Video
  8. 288

    Poverty and Social Impact Analysis by the IMF. by Gillingham, Robert F.

    Published 2008
    Table of Contents: “…Alternative Price-Shifting Models; Appendix 3.3. General Lessons from Tax Theory; A3.1 Alternative Approaches for Evaluating the Welfare Impacts of Tax and Price Reforms; IV. …”
    Full text (Wentworth users only)
    Electronic eBook
  9. 289
  10. 290
  11. 291

    Hamlin Garland : a life / Keith Newlin. by Newlin, Keith

    Published 2008
    Table of Contents: “…Return of the private, 1860-1868 -- Boy life on the prairie, 1868-1881 -- Dakota homesteader, 1881-1884 -- Boston mentors, 1884/85 -- The earnest apprentice, 1886-1887 -- Single-tax realist, 1888 -- Life under the wheel, 1888-89 -- Main travelled roads, 1889-1891 -- Table rapper, 1890-92 -- The campaign for realism, 1893 -- The iconoclast, 1893-94 -- Western horizons, 1895 -- "Ho, for the Klondike!"…”
    Full text (Wentworth users only)
    Government Document Electronic eBook
  12. 292
  13. 293
  14. 294
  15. 295

    The essential retirement guide : a contrarian's perspective / Fred Vettese. by Vettese, Frederick, 1953-

    Published 2015
    Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
    Full text (Wentworth users only)
    Electronic eBook
  16. 296

    Corporate and project finance modeling : theory and practice / Edward Bodmer. by Bodmer, E. (Edward)

    Published 2014
    Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
    Full text (Wentworth users only)
    Electronic eBook
  17. 297
  18. 298

    Energy efficiency and renewable energy supply for the G-7 countries, with emphasis on Germany / prepared by Jon Strand. by Strand, Jon

    Published 2007
    Table of Contents: “…Renewables for Electricity Generation in Germany6. Overview of Main Renewable Energies, Germany, 2006; 7. Feed in Tariffs by Technology, 2006; 3. …”
    Full text (Wentworth users only)
    Electronic eBook
  19. 299

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  20. 300

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook