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281
Allowances for corporate equity in practice / prepared by Alexander Klemm.
Published 2006Full text (Wentworth users only)
Electronic eBook -
282
The controller's function : the work of the managerial accountant / Steven M. Bragg.
Published 2011Full text (Wentworth users only)
Electronic eBook -
283
Roberto Calvi: The Murder Of God's Banker.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
284
Corporate and project finance modeling : theory and practice / Edward Bodmer.
Published 2014Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
Full text (Wentworth users only)
Electronic eBook -
285
Corporate and project finance modeling : theory and practice / Edward Bodmer.
Published 2014Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
Full text (Wentworth users only)
Electronic eBook -
286
The controller's function : the work of the managerial accountant / Steven M. Bragg.
Published 2011Full text (Wentworth users only)
Electronic eBook -
287
Aging Populations East Devon / 4 Learning (Firm).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
288
Poverty and Social Impact Analysis by the IMF.
Published 2008Table of Contents: “…Alternative Price-Shifting Models; Appendix 3.3. General Lessons from Tax Theory; A3.1 Alternative Approaches for Evaluating the Welfare Impacts of Tax and Price Reforms; IV. …”
Full text (Wentworth users only)
Electronic eBook -
289
-
290
The controller's function : the work of the managerial accountant / Steven M. Bragg.
Published 2011Full text (Wentworth users only)
Electronic eBook -
291
Hamlin Garland : a life / Keith Newlin.
Published 2008Table of Contents: “…Return of the private, 1860-1868 -- Boy life on the prairie, 1868-1881 -- Dakota homesteader, 1881-1884 -- Boston mentors, 1884/85 -- The earnest apprentice, 1886-1887 -- Single-tax realist, 1888 -- Life under the wheel, 1888-89 -- Main travelled roads, 1889-1891 -- Table rapper, 1890-92 -- The campaign for realism, 1893 -- The iconoclast, 1893-94 -- Western horizons, 1895 -- "Ho, for the Klondike!"…”
Full text (Wentworth users only)
Government Document Electronic eBook -
292
The Legal Environment and Risks for Foreign Investment in China by Shoushuang Li.
Published 2007Full text (Wentworth users only).
Electronic eBook -
293
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294
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295
The essential retirement guide : a contrarian's perspective / Fred Vettese.
Published 2015Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
Full text (Wentworth users only)
Electronic eBook -
296
Corporate and project finance modeling : theory and practice / Edward Bodmer.
Published 2014Table of Contents: “…Intro; Title Page; Copyright; Preface; Acknowledgments; Part I: Financial Modeling Structure and Design; Chapter 1: Financial Modeling and Valuation Nightmares; Chapter 2: Becoming a Black Belt Modeler; Chapter 3: General Model Objectives of Structuring Transactions, Risk Analysis, and Valuation; Chapter 4: The Structure of Alternative Financial Models; Structure of a Corporate Model: Incorporating Historyand Deriving Forecasts from Historical Analysis; Use of the INDEX Function in Corporate Models; Easing the Pain of Acquiring PDF Data.…”
Full text (Wentworth users only)
Electronic eBook -
297
Measuring Entrepreneurship Building a Statistical System / edited by Emilio Congregado.
Published 2008Full text (Wentworth users only).
Electronic eBook -
298
Energy efficiency and renewable energy supply for the G-7 countries, with emphasis on Germany / prepared by Jon Strand.
Published 2007Table of Contents: “…Renewables for Electricity Generation in Germany6. Overview of Main Renewable Energies, Germany, 2006; 7. Feed in Tariffs by Technology, 2006; 3. …”
Full text (Wentworth users only)
Electronic eBook -
299
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
300
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook