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Showing 661 - 680 results of 1,167 for search '(((((rain OR ((tpain OR tmain) OR tmain)) OR ((((((bbtbbbmain OR bbtbbbrain) OR bbtbbttmain) OR stmain) OR bbmain) OR (tmain OR ((smain OR (stmain OR sbbpain)) OR (tmain OR ((train OR bttrain) OR strain))))) OR (((tpain OR tbbrain) OR tbbbbbbbttrain) OR ((tpain OR tbbrain) OR tbbbbbbbttrain)))) OR (((((main OR main) OR ((bmain OR bmain) OR bargain)) OR (((btttbtrain OR btttbtrain) OR (((btbtrain OR btbtrain) OR btbttbbmain) OR btbttbbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbbbbbbrain OR sbttttbrain)) OR ((smain OR smain) OR ((stbtrain OR stbtpain) OR stbbtpain))) OR (smain OR smain))) OR smain) OR (((((((sbbbttttttrain OR sbbbttttttpain) OR sbbbtttbbbtrain) OR ((sbbbtbbtttbbpain OR (sbbbtbbttmain OR sbbbtbbtmain)) OR (sbbbtbtbtmain OR (sbbbtrain OR smain)))) OR (sbbbbttrain OR sbbbbttrain)) OR ((sbbbtrain OR sbbbbbmain) OR (sbbbbbbbmain OR sbbbbbmain))) OR (smain OR smain)) OR ((smain OR (smain OR ((sbbpain OR sbbtbtbtrain) OR spain))) OR smain))) OR smain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.69s Refine Results
  1. 661
  2. 662

    NetSuite ERP for Administrators : Learn How to Install, Maintain, and Secure a NetSuite Implementation, Using the Best Tools and Techniques. by Bickof, Anthony

    Published 2018
    Table of Contents: “…Employee and transaction fields use caseCustom records; Online forms; Custom record example; Reporting on custom records; Custom Record online form example; Customizing forms; Main screen; Advanced PDF/HTML layouts; Summary; Chapter 7: Imports; The CSV Import Assistant; Best practices; Internal IDs; Source data; Importing tips ; Customer import; Example 1 -- Customer import use case; Item import; Inventory import; Kit import; Transaction import; Edge cases; Change a transaction form via import; Extending CSV imports; Troubleshooting; Summary.…”
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  3. 663

    ESSENTIAL GUIDE TO BUSINESS FOR ARTISTS AND DESIGNERS by BRANAGAN, ALISON

    Published 2020
    Table of Contents: “…Protecting and exploiting intellectual property (IP) -- Now let's clarify the basics -- The basics of terms and conditions -- Insurances and other important regulations -- RESOURCES -- Chapter 10 -- Confidence and negotiation tactics -- The art of persuasion -- Understanding contracts -- The rules of negotiation -- RESOURCES -- Chapter 11 -- Records, tax and basic bookkeeping -- Invoicing and getting paid -- Taxation demystified -- UK tax bands -- Introduction to bookkeeping -- Interior designer -- Audrey Whelan -- RESOURCES -- Chapter 12 -- Websites, blogs and social media…”
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  4. 664
  5. 665
  6. 666

    The Truth About Protecting Your IRAs and 401(k)s Weisman, Steve. by Weisman, Steve

    Published 2008
    Full text (Wentworth users only)
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  7. 667
  8. 668
  9. 669
  10. 670
  11. 671
  12. 672

    Exporting : the definitive guide to selling abroad profitably / Laurel J. Delaney. by Delaney, Laurel

    Published 2016
    Table of Contents: “…The Sole ProprietorshipThe Partnership; The C Corporation; The Subchapter S Corporation; Limited Liability Company; Legal Considerations; Protect Your Intellectual Property; Legal Protection in the Online Environment; Domain Name Protection: Part of Your IP Protection; Other Legal Considerations: Labor Laws, Contracts, and Agreements; Opening Your Bank Account; Effective Financial Planning Right from the Start; Maximizing Tax Benefits for Your Multinational Business; More Ways to Guard Your Bottom Line; Trade and Customs Duties; Foreign Sales Corporation.…”
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  13. 673
  14. 674
  15. 675
  16. 676
  17. 677

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  18. 678

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
  19. 679

    Encyclopedia of Quality of Life and Well-Being Research edited by Alex C. Michalos. by Michalos, Alex C.

    Published 2014
    Table of Contents: “…Aboriginal Peoples Survey, Canada (APS) -- Reporting of Indices by the Press -- Accessibility -- Personal and Institutional Accountability -- Acquiescence Response Set -- Action Research -- Bakas Caregiving Outcomes Scale -- Balanced Life -- Bankruptcy -- Barthel Index -- Basic Capabilities Index (BCI) -- Calibrated Development Index -- Campbell, Angus -- Canadian Index of Well-Being -- Cancer Survivor(s) -- Cantril Self-Anchoring Striving Scale -- Daily Diary Methodology -- Dartmouth COOP Charts -- Dartmouth Pain Questionnaire -- Data Analysis -- Databook of Happiness -- Early Adolescence -- Children from Birth to Age Five, Quality of Life in -- Early School Leaving -- Earthquakes -- Earth’s Carrying Capacity -- Equity Theory -- F-Ratio -- Face Perception -- Facet Theory -- Facilities -- Factor Analysis -- Feelings of Justice -- Gambling -- Gardening -- Gated Communities -- Gender and Education -- Gender and Health -- Happiness -- Happiness Adjusted Life Years -- Happiness Measures -- Happy Life Inventory -- Happy Planet Index -- ICTs Role in QoL -- Ideology and Quality of Life -- Illiteracy, an Overview -- Immigrants, an Overview -- Immigrants, Responses to -- Japan, Quality of Life -- Job Descriptive Index -- Job Satisfaction -- Job Security -- Katz Activities of Daily Living Scale -- KIDS COUNT® -- Knowledge Transfer and Exchange -- Known-Groups Validity -- Labor Markets and Underemployment -- Lake Erie Quality Index -- Lancashire Quality of Life Profile -- Land Use Diversity Index -- Land Quality Indicators -- Malnutrition -- Manchester-Oxford Foot Questionnaire (MOxFQ) -- Mapping Neighborhoods -- Marginal Utility -- Marginalized Communities -- National Assessment of Educational Progress (NAEP) -- National Health Interview Survey (NHIS) -- National Neighborhood Indicator Partnership -- Natural Resource Management (NRM) -- Neck Disability Index -- Obesity, an Overview -- Objective and Subjective Deprivation -- Objective Index of Quality of Life Developed for the Municipalities of the Barcelona Province -- Objective Index of Quality of Life in Spain -- Objective Quality of Life -- Pain, an Overview -- Pairwise Comparisons -- Care, Palliative -- Parametric Analysis -- Parental Time and Child Well-Being -- Qualitative Indicators of Development -- Qualitative Methods -- Work Index in Span, Quality of -- Community Life Measures, Quality -- Work and Employment, Quality of -- Random Effects Regression for Panel Data -- Rank-Order Correlation -- Rasch Analysis -- Rasch Polytomous Models -- Long-Term Unemployment, Rate of -- Sample Frame -- Sample Survey -- Sampling Error -- Life Satisfaction Judgments -- Medical Care, Satisfaction with -- Taiwan -- Task Discretion -- Taxes -- Taylor and Aspinwall Psychosocial Stress Model -- Telecommuting -- Unemployment -- UNESCO Framework for Cultural Indicators -- UNESCO World Culture Report -- Education for All Global Monitoring Report -- Crime Estimates -- Validity, Logical -- Validity, Statistical -- Valuations of Life/Injury -- Value Theories -- Values Aspired to by Adolescents and by Adolescents’ Parents in Relation to Their Children’s Future -- Walkability -- War -- Waste Recycling -- Water Consumption -- Watershed(s) -- Xenophobia -- Youth Dependency Ratio -- Youth in Transition Survey (YITS) Canada -- Youth Violence -- Youth/Adolescent Rights -- Zero-Order Relationships -- Z-Scores.…”
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  20. 680