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241
Spon's Civil Engineering and Highway Works Price Book 2012 / Davis Langdon.
Published 2014Full text (WIT users only)
Electronic eBook -
242
Entrepreneur Revolution, 2nd Edition Priestley, Daniel.
Published 2018Full text (Wentworth users only)
Electronic eBook -
243
Entrepreneur Revolution Priestley, Daniel.
Published 2019Streaming audio (Wentworth users only)
Electronic Audio -
244
The Changing Face of Innovation : Is It Shifting to Asia? / Seeram Ramakrishna, Daniel Joo-Then Ng.
Published 2012Table of Contents: “…2.1 Research and Development InvestmentsChina; China's Rising Stature in Science and Technology; India; China and India -- Research Output Has Been Rising Rapidly; Korea; Korea's R & D output; Singapore; Key Innovation Outcome of Some Asian Countries; 2.2 Universities; Singapore; Current State of Higher Education; Geographic Distribution of Researchers in the World; Scientific Publications; 2.3 Young Minds and Human Resources; State of China and India; China's and India's Intellectual Diaspora -- Reverse Brain-drain; India's Intellectual Diaspora -- Reverse Brain-drain.…”
Full text (Wentworth users only)
Electronic eBook -
245
The Economic Viability of Micropolitan America Gordon, Gerald.
Published 2013Full text (Wentworth users only)
Electronic eBook -
246
Aging Populations East Devon / 4 Learning (Firm).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
247
QuickBooks 2007 on Demand Perry, Gail.
Published 2006Full text (Wentworth users only)
Electronic eBook -
248
Making Washington Work : Tales of Innovation in the Federal Government.
Published 1999Full text (Wentworth users only)
Electronic eBook -
249
Swords into market shares : technology, economics, and security in the new Russia / by Glenn E. Schweitzer.
Published 2000Table of Contents: “…International sharing of intellectual property rights. The tax man cometh. Taxation and technical assistance from abroad. …”
Full text (Wentworth users only)
Electronic eBook -
250
-
251
-
252
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
253
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
254
The Good Retirement Guide 2015, 29th Edition Kay, Frances.
Published 2015Full text (Wentworth users only)
Electronic eBook -
255
Drug use & abuse / Micah L. Issitt.
Published 2018Table of Contents: “…Searching for a better brain : drug your way to high grades (2010) -- 27. …”
Full text (Wentworth users only)
Electronic eBook -
256
Linguistic Justice for Europe and for the World.
Published 2011Table of Contents: “…; 1.3 Probability-driven language learning; 1.4 Maxi-min language use; 1.5 The maxi-min dynamics; 1.6 Deviation from maxi-min: didactic and symbolic; 1.7 Maxi-min dynamics and power relationships; 1.8 Power and the rise of English; 1.9 Lingua franca and justificatory community; 1.10 Lingua franca and trans-national demos; 1.11 A vector of ideological domination?…”
Full text (Wentworth users only)
Electronic eBook -
257
Governing America : the revival of political history / Julian E. Zelizer.
Published 2012Table of Contents: “…Paying for Government: Taxes, Money, and Fiscal Restraint.…”
Full text (Wentworth users only)
Electronic eBook -
258
San Francisco's Queen of Vice : the Strange Career of Abortionist Inez Brown Burns.
Published 2017Table of Contents: “…The Kefauver Committee; 24. "Hello Again"; Part Six: The Bone Rattler; 25. Official Closets; Epilogue: Death and Taxes; Notes; Bibliography; Index.…”
Full text (Wentworth users only)
Electronic eBook -
259
Boosting paychecks : the politics of supporting America's working poor / Daniel P. Gitterman.
Published 2010Table of Contents: “…Bush and the return of across-the-board tax relief -- Toward a new bargain? -- The past and future politics of boosting paychecks.…”
Full text (Wentworth users only)
Electronic eBook -
260
"Fatal Indifference: The G8, Africa, and Global Health" / "℗ Ronald Labonte, Ted Schrecker, David Sanders, and Wilma Meeus."
Published 2004Table of Contents: “…-- Poverty Reduction and Foreign Direct Investment -- International Finance, Tax Competition and Offshore Financial Centers -- Summary: Chapter Two -- Chapter Three: Health and Health Systems -- Introduction…”
Full text (Wentworth users only)
Electronic eBook