Suggested Topics within your search.
Suggested Topics within your search.
- History 95
- Economics 90
- Taxation 84
- Finance 61
- Economic conditions 58
- Economic policy 49
- Law and legislation 49
- Management 49
- Accounting 39
- Economic aspects 39
- Politics and government 39
- Business 36
- Economic development 36
- Corporations 35
- Finance, Public 34
- Business enterprises 33
- Fiscal policy 26
- Investments 26
- Finance, Personal 24
- International economic relations 24
- Macroeconomics 23
- Business ethics 22
- Law 20
- Small business 19
- Social aspects 19
- Government policy 18
- Presidents 18
- Environmental economics 17
- Portfolio management 17
- Development economics 15
Search alternatives:
rain » brain (Expand Search), pain (Expand Search)
bbtbbbrain » bbtbbbbrain (Expand Search), bbtbbbpain (Expand Search)
sbrain » sbbrain (Expand Search), sbpain (Expand Search), brain (Expand Search), strain (Expand Search)
sbbrain » sbbbrain (Expand Search), sbbpain (Expand Search)
train » tbrain (Expand Search), tpain (Expand Search), brain (Expand Search)
tbbbbbbbrain » tbbbbbbbbrain (Expand Search), tbbbbbbbpain (Expand Search)
btttbtrain » btttbtbrain (Expand Search), btttbtpain (Expand Search), btttbbrain (Expand Search)
sbttttbbbbrain » sbttttbbbbbrain (Expand Search), sbttttbbbbpain (Expand Search)
sbttttrain » sbttttbrain (Expand Search), sbttttpain (Expand Search), sbtttbrain (Expand Search)
stbtrain » stbtbrain (Expand Search), stbtpain (Expand Search), stbbrain (Expand Search), strain (Expand Search)
sbbbttttttrain » sbbbttttttbrain (Expand Search), sbbbttttttpain (Expand Search), sbbbtttttbrain (Expand Search)
sbbbtttbbrain » sbbbtttbbbrain (Expand Search), sbbbtttbbpain (Expand Search)
sbbbbtbtrain » sbbbbtbtbrain (Expand Search), sbbbbtbtpain (Expand Search), sbbbbtbbrain (Expand Search)
sbbbrain » sbbbbrain (Expand Search), sbbbpain (Expand Search)
sbbbbbbbbrain » sbbbbbbbbbrain (Expand Search), sbbbbbbbbpain (Expand Search)
sbbtrain » sbbtbrain (Expand Search), sbbtpain (Expand Search), sbbbrain (Expand Search), strain (Expand Search)
sbbtbtrain » sbbtbtbrain (Expand Search), sbbtbtpain (Expand Search), sbbtbbrain (Expand Search)
tpain » pain (Expand Search)
stbbtpain » stbbpain (Expand Search)
sbbbtttttpain » sbbbttttpain (Expand Search)
stmain » strain (Expand Search)
bbtbbmain » bbtbbrain (Expand Search)
bmain » brain (Expand Search)
btbmain » btbrain (Expand Search)
btbttbmain » btbttbrain (Expand Search)
sbbmain » sbbrain (Expand Search)
sbbbbbmain » sbbbbbrain (Expand Search)
barmain » bargain (Expand Search)
tbpain » tbrain (Expand Search), tpain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
sbbbtbbtttbbpain » sbbbtbbtttbbrain (Expand Search), sbbbtbbtttbpain (Expand Search)
sbbpain » sbbrain (Expand Search), sbpain (Expand Search)
rain » brain (Expand Search), pain (Expand Search)
bbtbbbrain » bbtbbbbrain (Expand Search), bbtbbbpain (Expand Search)
sbrain » sbbrain (Expand Search), sbpain (Expand Search), brain (Expand Search), strain (Expand Search)
sbbrain » sbbbrain (Expand Search), sbbpain (Expand Search)
train » tbrain (Expand Search), tpain (Expand Search), brain (Expand Search)
tbbbbbbbrain » tbbbbbbbbrain (Expand Search), tbbbbbbbpain (Expand Search)
btttbtrain » btttbtbrain (Expand Search), btttbtpain (Expand Search), btttbbrain (Expand Search)
sbttttbbbbrain » sbttttbbbbbrain (Expand Search), sbttttbbbbpain (Expand Search)
sbttttrain » sbttttbrain (Expand Search), sbttttpain (Expand Search), sbtttbrain (Expand Search)
stbtrain » stbtbrain (Expand Search), stbtpain (Expand Search), stbbrain (Expand Search), strain (Expand Search)
sbbbttttttrain » sbbbttttttbrain (Expand Search), sbbbttttttpain (Expand Search), sbbbtttttbrain (Expand Search)
sbbbtttbbrain » sbbbtttbbbrain (Expand Search), sbbbtttbbpain (Expand Search)
sbbbbtbtrain » sbbbbtbtbrain (Expand Search), sbbbbtbtpain (Expand Search), sbbbbtbbrain (Expand Search)
sbbbrain » sbbbbrain (Expand Search), sbbbpain (Expand Search)
sbbbbbbbbrain » sbbbbbbbbbrain (Expand Search), sbbbbbbbbpain (Expand Search)
sbbtrain » sbbtbrain (Expand Search), sbbtpain (Expand Search), sbbbrain (Expand Search), strain (Expand Search)
sbbtbtrain » sbbtbtbrain (Expand Search), sbbtbtpain (Expand Search), sbbtbbrain (Expand Search)
tpain » pain (Expand Search)
stbbtpain » stbbpain (Expand Search)
sbbbtttttpain » sbbbttttpain (Expand Search)
stmain » strain (Expand Search)
bbtbbmain » bbtbbrain (Expand Search)
bmain » brain (Expand Search)
btbmain » btbrain (Expand Search)
btbttbmain » btbttbrain (Expand Search)
sbbmain » sbbrain (Expand Search)
sbbbbbmain » sbbbbbrain (Expand Search)
barmain » bargain (Expand Search)
tbpain » tbrain (Expand Search), tpain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
sbbbtbbtttbbpain » sbbbtbbtttbbrain (Expand Search), sbbbtbbtttbpain (Expand Search)
sbbpain » sbbrain (Expand Search), sbpain (Expand Search)
-
761
Developments in foundation law in Europe / Chiara Prele, editor.
Published 2014Table of Contents: “…Overes -- Tymen J. van der Ploeg -- Chapter 12 The new Portuguese law on private foundations; Rui Hermenegildo Gonçales -- Chapter 13 Foundations Law in Spain; Isabel Peñalosa Esteban -- Chapter 14 Foundation Law in Switzerland -- overview and current developments in civil and tax law; Dominique Jakob, Goran Studen -- Authors' Biography.…”
Full text (Wentworth users only)
Electronic eBook -
762
Hidden History of Boston A&E Television Networks, LLC.
Published 2010Streaming video (Wentworth users only)
Electronic Video -
763
The politics of prostitution : women's movements, democratic states, and the globalisation of sex commerce / edited by Joyce Outshoorn.
Published 2004Table of Contents: “…Introduction : prostitution, women's movements and democratic politics / Joyce Outshoorn -- The women's movement and prostitution politics in Australia / Barbara Sullivan -- Taxes, rights and regimentation : discourses on prostitution in Austria / Birgit Sauer -- Prostitution policies in Britain, 1982-2002 / Johanna Kantola and Judith Squires -- Prostitution as public nuisance : prostitution policy in Canada / Leslie Ann Jeffrey -- Towards a new prohibitionism? …”
Full text (Wentworth users only)
Electronic eBook -
764
-
765
-
766
Crowdfunding A Guide to Raising Capital on the Internet / Dresner, Steven.
Published 2014Full text (Wentworth users only)
Electronic eBook -
767
-
768
The Truth About Protecting Your IRAs and 401(k)s Weisman, Steve.
Published 2008Full text (Wentworth users only)
Electronic eBook -
769
-
770
The Value of Debt How to Manage Both Sides of a Balance Sheet to Maximize Wealth / Anderson, Thomas.
Published 2013Full text (Wentworth users only)
Electronic eBook -
771
Brand Choice and Loyalty Evidence from Swiss Car Registration Microdata / by Beat Meier.
Published 2020Full text (Wentworth users only)
Electronic eBook -
772
ESSENTIAL GUIDE TO BUSINESS FOR ARTISTS AND DESIGNERS
Published 2020Table of Contents: “…Protecting and exploiting intellectual property (IP) -- Now let's clarify the basics -- The basics of terms and conditions -- Insurances and other important regulations -- RESOURCES -- Chapter 10 -- Confidence and negotiation tactics -- The art of persuasion -- Understanding contracts -- The rules of negotiation -- RESOURCES -- Chapter 11 -- Records, tax and basic bookkeeping -- Invoicing and getting paid -- Taxation demystified -- UK tax bands -- Introduction to bookkeeping -- Interior designer -- Audrey Whelan -- RESOURCES -- Chapter 12 -- Websites, blogs and social media…”
Full text (Wentworth users only)
Electronic eBook -
773
-
774
Stolen Goods Crime Inc.-The Underground Economy / CNBC (Television network).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
775
Reforming Housing, Fannie Mae, and Freddie Mac Ethical Markets Media.
Published 2013Streaming video (Wentworth users only)
Electronic Video -
776
Politics, People, and Pollution Public Affairs Television (Firm).
Published 2013Cover image
Streaming video (Wentworth users only)
Electronic Video -
777
Venture capital valuation : case studies and methodology / Lorenzo Carver.
Published 2012Full text (Wentworth users only)
Electronic eBook -
778
Venture capital valuation : case studies and methodology / Lorenzo Carver.
Published 2012Full text (Wentworth users only)
Electronic eBook -
779
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
780
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook