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Showing 821 - 840 results of 1,236 for search '(((((rain OR ((tpain OR (tmain OR main)) OR (tmain OR main))) OR (((((((bbtbbbrain OR bbtbbbmain) OR bbtbbmain) OR bbtbbtrain) OR stmain) OR bbttmain) OR ((tmain OR main) OR ((smain OR (sbbrain OR sbbrain)) OR ((tmain OR main) OR (tbbrain OR (train OR (tmain OR main))))))) OR (((tpain OR tbbrain) OR tbbbbbbbrain) OR ((tpain OR tbbrain) OR tbbbbbbbrain)))) OR (((((again OR again) OR ((bmain OR bmain) OR bargain)) OR (((btttbtbmain OR btttbtbmain) OR (((btbmain OR bmain) OR btbtmain) OR btbtmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbbbbpain OR sbttttrain)) OR ((smain OR smain) OR (stbttrain OR stbbtpain))) OR (smain OR smain))) OR smain) OR (((((((sbbbtttttpain OR sbbbtttttpain) OR (sbbbtttbbrain OR sbbbtttbbmain)) OR (sbbbtbbtttbbrain OR (sbbbtbtbtbrain OR (sbbbmain OR smain)))) OR (sbbbbtbttrain OR sbbbbtbttrain)) OR ((sbbbpain OR sbbbbbmain) OR (sbbbbbbbbrain OR sbbbbbmain))) OR (smain OR smain)) OR ((smain OR (smain OR ((sbbtbrain OR (sbbtbtbrain OR sbbtbtbmain)) OR (sbbpain OR sbrain)))) OR smain))) OR smain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.49s Refine Results
  1. 821

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  2. 822

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  3. 823

    Contemporary Issues in Applied Economics Ten Years of International Academic Exchanges Between JAAE and KAAE / edited by Moriki Hosoe, Biung-Ghi Ju, Akira Yakita, Kiseok Hong.

    Published 2019
    Table of Contents: “…Fertility Dynamics with Family Bargaining (Akira Yakita) -- Chapter 3. Skill-Biased Innovation, Growth, and Inequality (Yasuyuki Osumi) -- Chapter 4. …”
    Full text (Wentworth users only)
    Electronic eBook
  4. 824
  5. 825
  6. 826

    ATF The Enforcers / Monterey Home Video (Firm).

    Published 2011
    Streaming video (Wentworth users only)
    Electronic Video
  7. 827
  8. 828
  9. 829
  10. 830

    Bergman and the Theater The Bergman Trilogy / Sveriges television.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  11. 831
  12. 832

    Geothermal energy : the resource under our feet / Charles T. Malloy, editor.

    Published 2010
    Table of Contents:
    Full text (Wentworth users only)
    Electronic eBook
  13. 833
  14. 834

    Magento 2 Cookbook. by Bogman, Ray, Kerkhoff, Vladimir

    Published 2016
    Full text (Wentworth users only)
    Electronic eBook
  15. 835

    Concurrent Powers in Federal Systems : Meaning, Making, Managing. by Steytler, Nico

    Published 2017
    Table of Contents: “…6 Concurrent Powers in Italy: The New State-centred Approach and Prospects for Reform7 De Facto Concurrency in Spain; 8 Concurrent Powers in the EU and Their Impact on the Powers of Member States; 9 Concurrency of Powers in the Russian Federation; 10 Fiscal Federalism and Concurrence of Taxing Powers in Argentina: A Historical Perspective; 11 Concurrent Power and Local Interest in Brazil's Federalism; 12 Concurrent Powers in South Africa; 13 Concurrent Powers in the Ethiopian Federal System; 14 Concurrency in the 2010 Kenya Constitution.…”
    Full text (Wentworth users only)
    Electronic eBook
  16. 836

    Housing affordability / edited by Justin Healey.

    Published 2016
    Table of Contents: “…Chapter 1 -- Housing affordability and supply -- 9 million homes with 2.6 occupants -- this is the Australian housing market -- The facts on Australian housing affordability -- Housing occupancy and costs -- Housing costs for owners steady while housing costs for renters increase -- The great Australian lockout: inequality in the housing market -- Australia's housing affordability problem in 12 charts -- Five reasons housing is more affordable overseas -- Housing affordability in 2015 -- Rental affordability snapshot -- Q & A on homelessness -- Chapter 2 -- Tackling housing unaffordability -- Tackling housing unaffordability: a 10-point national plan -- Bubbles and bureaucrats: why housing affordability isn't being fixed -- Housing policy sells out the fair go -- An affordable housing reform agenda -- Three solutions to housing affordability other than 'get a good job' -- New report calls for action on negative gearing and capital gains tax -- Housing bubble or not, negative gearing should stay -- Why negative gearing is bad policy -- Improving housing affordability begins at home -- Eight housing affordability myths -- What is driving homelessness in Australia? …”
    Full text (Wentworth users only)
    Electronic eBook
  17. 837

    Google: The Trouble with Success.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  18. 838
  19. 839
  20. 840

    Rhymes for young ghouls. by Barnaby, Jeff, Barrucco, Joe

    Streaming video (Wentworth users only)
    Electronic Video