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Showing 961 - 980 results of 1,236 for search '(((((rain OR ((tbrain OR train) OR train)) OR (((((bbtbbtpain OR bbtbbttpain) OR stbrain) OR bbttmain) OR (train OR ((smain OR smain) OR ((tsmain OR train) OR tsbtrain)))) OR (((tbrain OR tbbpain) OR (tbbbbbbpain OR tbbbbbpain)) OR ((tbrain OR tbbpain) OR (tbbbbbbpain OR tbbbbbpain))))) OR (((((again OR again) OR ((main OR main) OR bargain)) OR (((btttbbmain OR btttbbmain) OR (((btbtpain OR btbtmain) OR btbttbmain) OR btbttbmain)) OR (bpain OR bpain))) OR (((((main OR bpain) OR (((smain OR (sbttttbbbbrain OR sbtttbrain)) OR ((smain OR smain) OR (stbtbrain OR stbbtbrain))) OR (smain OR smain))) OR smain) OR ((((((sbbbttttttmain OR sbbbtttbbrain) OR ((sbbbtbbtbrain OR sbbbtbbtbpain) OR (sbbbtbtbtmain OR (sbbbtmain OR smain)))) OR (sbbbbtbtmain OR sbbbbtbtmain)) OR ((sbbbmain OR sbbbbbtrain) OR (sbbbbbbbbrain OR sbbbbbtrain))) OR (smain OR smain)) OR ((smain OR (smain OR (((sbbttrain OR sbbtpain) OR sbbttrain) OR spain))) OR smain))) OR smain)) OR gain)) OR (min OR min)) OR (spain OR tbrain)) tax', query time: 1.58s Refine Results
  1. 961
  2. 962
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  4. 964

    Not Working The Pulse of the Great Recession / Gibson, D. W.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  5. 965

    Street Crime Hedrick Smith Productions.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  6. 966
  7. 967
  8. 968
  9. 969

    The Technical Interview Guide to Investment Banking + Website. by Pignataro, Paul

    Published 2016
    Full text (Wentworth users only)
    Electronic eBook
  10. 970
  11. 971

    Climate Finance : Regulatory and Funding Strategies for Climate Change and Global Development. by Stewart, Richard B.

    Published 2009
    Table of Contents: “…PART II: Proposals for Climate Finance: Regulatory and Market Mechanisms and IncentivesA. Trading or Taxes?; 5 Cap-and-Trade Is Preferable to a Carbon Tax; B. …”
    Full text (Wentworth users only)
    Electronic eBook
  12. 972

    The Invisible Line : Land Reform, Land Tenure Security and Land Registration. by Dekker, Henri A. L.

    Published 2003
    Table of Contents: “…SPECIFIC ASPECTS OF LAND REGISTRATION -- 7.1 Title Insurance -- 7.1.1 An Extraordinary System of Insurance -- 7.1.2 Title Companies -- 7.1.3 Indemnification by Title Insurance -- 7.2 Main Characteristics of Land Registration -- 7.2.1 Documents and Customs -- 7.2.2 Titles or Deeds -- 7.2.3 What is the Purpose? …”
    Full text (Wentworth users only)
    Electronic eBook
  13. 973

    Liberal reform in an illiberal regime : the creation of private property in Russia, 1906-1915 / Stephen F. Williams. by Williams, Stephen F.

    Published 2006
    Table of Contents: “…Trends in agricultural productivity per capita ; Peasant landholdings ; Peasant and pomeshchik productivity ; Land and grain prices: the Peasant Land Bank ; Tax burdens ; A glimpse of peasant life -- The politics of reform. …”
    Full text (Wentworth users only)
    Electronic eBook
  14. 974

    Use Public Tools for Career Success Kaleba, Kermit. by Kaleba, Kermit

    Published 2007
    Full text (Wentworth users only)
    Electronic eBook
  15. 975
  16. 976
  17. 977
  18. 978

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 979
  20. 980