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Showing 761 - 780 results of 1,011 for search '(((((rain OR ((tbrain OR tmain) OR tmain)) OR ((((bbtpain OR (strain OR strain)) OR bbtpain) OR (tmain OR ((smain OR sbbttrain) OR tsbpain))) OR (((pain OR tbbmain) OR tbbbbbbtrain) OR ((pain OR tbbmain) OR tbbbbbbtrain)))) OR (((((amain OR amain) OR ((main OR main) OR barmain)) OR (((btttbtmain OR btttbtmain) OR btbbbrain) OR (bpain OR bpain))) OR (((((main OR bpain) OR (((smain OR (sbttttbbbrain OR (sbttttrain OR sbttttttrain))) OR ((smain OR smain) OR ((stbttrain OR stbtttrain) OR stbbtbbtrain))) OR (smain OR smain))) OR sbmain) OR ((((((sbbbtttttpain OR (sbbbtttbtrain OR sbbbtttbtrain)) OR (sbbbtbbtttpain OR (sbbbtbttrain OR (sbbbtbbrain OR sbmain)))) OR (sbbbbtbmain OR sbbbbtbmain)) OR ((sbbbtrain OR sbbbbbmain) OR (sbbbbbbbbrain OR sbbbbbtmain))) OR (sbmain OR smain)) OR ((sbmain OR (sbmain OR ((sbbtbpain OR sbbbrain) OR sbbtbtrain))) OR sbmain))) OR sbmain)) OR gain)) OR (min OR min)) OR (spain OR pain)) tax', query time: 1.22s Refine Results
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    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Public finance : lessons from the past and effects on the future / Miguel-Angel Galindo Martin and Cristina Nardi Spiller, editors.

    Published 2012
    Table of Contents: “…González Sánchez and Susana de los Ríos Sastre -- Fiscal instruments related to the funding of the EU budget / Juan José Rubio Guerrero and Ma del Prado Ruiz González -- Compatibility of tax measures for environmental protection in companies with community state aid regulations / Gemma Patón García and Gracia María Luchena Mozo -- Growth patterns and spatial dynamics of population and employment in local labour markets : an analysis for Spain / María J. …”
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  9. 769
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    The new CFO financial leadership manual / Steven M. Bragg. by Bragg, Steven M.

    Published 2011
    Table of Contents: “…CFO's Place in the Corporation -- Financial Strategy -- Tax Strategy -- Information Technology Strategy -- Accounting. …”
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  12. 772
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    Real estate accounting made easy / Obioma Anthony Ebisike. by Ebisike, Obioma Anthony

    Published 2020
    Table of Contents: “…Chapter 5 Accounting for Operating Property ExpensesLessee Measurement and Recording of Operating and Finance Leases; Contracts with Multiple Components; Lease Liabilities and Right-of-Use Assets; Initial Direct Costs; Lessee Journal Entries of Operating and Finance Leases; Lessee Accounting of Operating Lease; Lessee Accounting of Finance Lease; Lessor Operating Property Expenses; Operating Costs; Property Taxes; Cleaning; Security; Water, Electricity, HVAC; Payroll; Insurance; Repairs and Maintenance; Leasing Costs; Loan Closing Costs; Management Fee; Sales and Use Taxes…”
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    Professional Secrecy of Lawyers in Europe. by Brussels, The Bar of

    Published 2013
    Table of Contents: “…Contributors; Austria; Belgium; Bulgaria; Cyprus; Czech Republic; Denmark; Estonia; Finland; France; Germany; Greece; Hungary; Iceland; Ireland; Italy; Latvia; Liechtenstein; Lithuania; Luxembourg; Malta; The Netherlands; Norway; Poland; Portugal; Romania; Slovakia; Slovenia; Spain; Sweden; Switzerland; United Kingdom; Preface; 1 Professional secrecy in Europe; 1 Concepts; 2 Scope; A Definition and relevance; B Legal basis; C Ethical and contractual basis; D Information protected by professional secrecy; E Advisers subject to professional secrecy; F Limitations and derogations…”
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