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Showing 601 - 620 results of 783 for search '(((((rain OR ((tbrain OR tmain) OR tmain)) OR (((((bbtbbtpain OR bbtbbttpain) OR ((strain OR stbrain) OR stbrain)) OR bbttmain) OR (tmain OR ((smain OR sbmain) OR ((tsmain OR tmain) OR tsbtbmain)))) OR (((tbrain OR tbbpain) OR tbbbbbbpain) OR ((tbrain OR tbbpain) OR tbbbbbbpain)))) OR (((((again OR again) OR ((bmain OR bmain) OR barmain)) OR (((btttbbmain OR btttbbmain) OR (((btbtpain OR btbmain) OR btbttbmain) OR btbttbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR ((sbttttbbbrain OR sbttttbbbbrain) OR sbtttbrain)) OR ((smain OR smain) OR (stbtbrain OR stbbtbrain))) OR (smain OR smain))) OR sbmain) OR ((((((sbbbttttttrain OR sbbbtttbbrain) OR (sbbbtbbttbmain OR (sbbbtbtbtmain OR (sbbbtmain OR sbmain)))) OR (sbbbbtbtmain OR sbbbbtbtmain)) OR ((sbbbmain OR sbbbbbmain) OR (sbbbbbbbbpain OR sbbbbbmain))) OR (sbmain OR smain)) OR ((sbmain OR (sbmain OR ((((sbbtrain OR sbbttrain) OR sbbtpain) OR sbbtbttrain) OR spain))) OR sbmain))) OR sbmain)) OR gain)) OR (min OR min)) OR (spain OR tbrain)) tax', query time: 1.61s Refine Results
  1. 601

    Wiley GAAP : financial statement disclosures manual / Joanne M. Flood. by Flood, Joanne M.

    Published 2021
    Table of Contents: “…Practice Alert -- FASB Initiative -- SEC Initiative -- Suggestions for Improving Disclosure Effectiveness -- Disclosure Requirements2 -- Disclosure Examples -- Accounting Period -- Accounts Receivable -- Advertising -- Cash Equivalents -- Comprehensive Income -- Concentrations of Risk -- Consolidation Policy -- Contingencies -- Derivatives -- Earnings Per Share -- Use of Estimates -- Financial Instruments -- Foreign Currency Transactions -- Income Taxes -- Intangible Assets -- Inventories -- Property and Equipment and Depreciation Methods -- Nature of Operations -- Revenue -- Recent Accounting Pronouncements -- Risks and Uncertainties -- Stock-Based Compensation -- Chapter 8 ASC 250 Accounting Changes and Error Corrections -- Authoritative Literature -- Subtopic -- Scope -- Reasons for Accounting Changes -- Practice Alert -- Disclosure and Presentation Requirements -- Change in Accounting Principle -- Reclassifications -- Change in Accounting Estimate -- Change in Accounting Estimate Effected by a Change in Accounting Principle -- Change in Reporting Entity -- Error Corrections -- Interim Reporting Considerations -- Example Disclosures -- Example 8.1: Change in Accounting Principle-Note A: Change in Method of Accounting for Inventories -- Example 8.2: Change in Accounting Principle-Retrospective Application of a Change in Accounting Principle -- Example 8.3: Change in Accounting Principle-Adoption of a New Accounting Principle-Retrospective Application -- Example 8.4: Reclassifications-Reclassification of Intellectual Property Income, Gains, and Losses -- Example 8.5: Reclassifications-Reclassification of Expenses -- Example 8.6: Change in Accounting Estimate Effected by a Change in Accounting Principle-Change in Amortization Method of Fixed Maturity Securities -- Example 8.7: Change in Accounting Estimate-Change in Depreciable Life of Equipment.…”
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  2. 602
  3. 603

    The Financial Times Guide to Investing, 3rd Edition Arnold, Glen. by Arnold, Glen

    Published 2014
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  4. 604
  5. 605

    Divided : the perils of our growing inequality / edited by David Cay Johnston.

    Published 2014
    Table of Contents: “…Inequality and democracy / President Barack Obama -- The vanishing middle class / Elizabeth Warren -- Necessaries / Adam Smith -- How gains at the top injure the middle class / Robert H. …”
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  6. 606

    General Equilibrium : Theory And Evidence.

    Published 2009
    Table of Contents: “…Some 8216;policy induced existence results -- 5.2.1. Endowment taxes -- 5.2.2. Taxes and general consumption sets -- 5.2.3. …”
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  7. 607

    The essential retirement guide : a contrarian's perspective / Fred Vettese. by Vettese, Frederick, 1953-

    Published 2015
    Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
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  8. 608
  9. 609
  10. 610

    Find Grant Funding Now! : the Five-Step Prosperity Process for Entrepreneurs and Business. by Aubrey, Sarah Beth

    Published 2013
    Table of Contents: “…; Grants Are Usually a Reimbursement; Reporting Is Required; Grants Can Be Recalled; A Grant Is Always Competitive; What Grants Are Not; Grants versus Loans; Grants versus Scholarships; Grants versus Rebates; Grants versus Tax Credits.…”
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  11. 611

    In Search for the Soul of International Business. by Czinkota, Michael R.

    Published 2018
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  12. 612
  13. 613
  14. 614
  15. 615

    Frequently Asked Questions on IFRS. by Yoxen

    Published 2013
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  16. 616

    Kickstart Your Corporation Feindel, Andrew. by Feindel, Andrew

    Published 2020
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  17. 617
  18. 618

    The essential retirement guide : a contrarian's perspective / Fred Vettese. by Vettese, Frederick, 1953-

    Published 2015
    Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
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  19. 619

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  20. 620

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook