Showing 221 - 240 results of 1,008 for search '(((((rain OR (((train OR tbmain) OR tmain) OR tmain)) OR (((((bbtbpain OR bbtbrain) OR stpain) OR bbttrain) OR (tmain OR ((smain OR sbrain) OR ((tsbmain OR tsmain) OR tsbbbrain)))) OR (((pain OR tbbrain) OR tbbbbbmain) OR ((pain OR tbbrain) OR tbbbbbmain)))) OR (((((again OR again) OR ((brain OR brain) OR barmain)) OR (((btttmain OR btttmain) OR (((btbtbmain OR btbtbrain) OR btbtmain) OR btbtmain)) OR (bpain OR bpain))) OR (((((brain OR bpain) OR (((smain OR (sbttttbbpain OR sbttttmain)) OR ((smain OR smain) OR (stmain OR stbbtbrain))) OR (smain OR smain))) OR sbrain) OR ((((((sbbbtttpain OR sbbbtttbrain) OR (sbbbtbbtttrain OR (sbbbtbtrain OR (sbbbtmain OR sbrain)))) OR (sbbbbtbmain OR sbbbbtbmain)) OR ((sbbbpain OR sbbbbbmain) OR (sbbbbbbbmain OR sbbbbbtmain))) OR (sbrain OR smain)) OR ((sbrain OR (sbrain OR strain)) OR sbrain))) OR sbrain)) OR gain)) OR (min OR min)) OR (spain OR pain)) tax', query time: 1.62s Refine Results
  1. 221
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  3. 223

    Combined power plants : including combined cycle gas turbine (CCGT) plants / J.H. Horlock. by Horlock, J. H.

    Published 2002
    Table of Contents:
    Book
  4. 224
  5. 225
  6. 226

    American appetites : a documentary reader / edited by Jennifer Jensen Wallach and Lindsey R. Swindall.

    Published 2014
    Table of Contents:
    Full text (Wentworth users only)
    Government Document Electronic eBook
  7. 227

    Systematic : how systems biology is transforming modern medicine / James R. Valcourt. by Valcourt, James R.

    Published 2017
    Table of Contents: “…Applications -- Build me a buttercup: using synthetic biology to make diesel fuel, programmable cells, and malaria medicine -- More than just 86 billion neurons: the science of the brain, and how connections among neurons make it work -- Death and taxes: aging is governed by an organism-wide system that we might be able to manipulate -- Your microbiome and you: the body is host to trillions of microbes that affect human health -- This is your system on drugs: tweaking biological systems to produce better medical treatments.…”
    Book
  8. 228
  9. 229

    Rewire for Wealth Huson, Barbara. by Huson, Barbara

    Published 2021
    Streaming audio (Wentworth users only)
    Electronic Audio
  10. 230

    Marijuana Cambridge Educational (Firm).

    Published 2009
    Table of Contents: “…Drugs - An Overview (1:11) -- A Menace to Society (1:51) -- Marijuana Tax Act (2:08) -- Properties and Effects of T.H.C. (1:52) -- Short Term Effects of Marijuana (1:34) -- Potency (1:06) -- T.H.C. and the Brain (3:10) -- Long Term Effects & Addiction (1:42) -- Marijuana Addiction (3:08) -- Marijuana - The Great Debate (1:25)…”
    Streaming video (Wentworth users only)
    Electronic Video
  11. 231

    International Trade, Economic Development, and the Vietnamese Economy Essays in Honor of Binh Tran-Nam / edited by Cuong Le Van, Van Pham Hoang, Makoto Tawada.

    Published 2022
    Table of Contents: “…Chapter 1.Introduction -- Chapter 2. Efficiency-inducing tax credits for charitable donations when taxpayers have heterogeneous behavioral norms -- Chapter 3. …”
    Full text (Wentworth users only)
    Electronic eBook
  12. 232

    Paying the Tab : the Costs and Benefits of Alcohol Control. by Cook, Philip J.

    Published 2008
    Full text (Wentworth users only)
    Electronic eBook
  13. 233

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  14. 234

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  15. 235

    Whiskey BBC Worldwide Ltd.

    Published 2014
    Table of Contents: “…Introduction: Whisky: Addicted to Pleasure (1:48) -- Booming Industry (1:49) -- Aqua Vitae (2:27) -- Distillation Methods (3:02) -- Excuses to Drink (2:19) -- Brain Research (2:16) -- Production (1:51) -- The Steins (2:03) -- Taxes (3:53) -- Illicit Distillers (2:42) -- Legal Whisky (2:48) -- Mass Drink Hysteria (4:10) -- Mass Market Sales (2:24) -- Dewar (1:55) -- Temperance Campaign (2:02) -- Prohibition (2:59) -- Decreasing Whisky Consumption (2:25) -- Alcoholism (1:44) -- Exports (2:53) -- Credits: Whisky: Addicted to Pleasure (0:36)…”
    Streaming video (Wentworth users only)
    Electronic Video
  16. 236

    The global economy in transition : debt and resource scarcities / J. Ørstrøm Møller. by Møller, J. Ørstrøm

    Published 2013
    Table of Contents: “…The deadly cocktail. Private gain, public loss. Making profit at the cost of society's interest. …”
    Full text (Wentworth users only)
    Electronic eBook
  17. 237

    End of life : what should we do for those who are dying?. by Menzise, Jeff

    Published 2016
    Full text (Wentworth users only)
    Electronic eBook
  18. 238

    Psychological Perspectives on Financial Decision Making edited by Tomasz Zaleskiewicz, Jakub Traczyk.

    Published 2020
    Table of Contents: “…Part I The Level of the Brain -- 1. Neural Bases of Financial Decision Making: From Spikes to Large-Scale Brain Connectivity -- 2. …”
    Full text (Wentworth users only)
    Electronic eBook
  19. 239
  20. 240

    Financial Advice and Investment Decisions : a Manifesto for Change. by Wilcox, Jarrod W.

    Published 2013
    Table of Contents: “…Resisting Forecasting OverconfidenceMaking Estimates More Robust to Extreme Observations; Taking Context into Account; Making Better Use of Information in Decisions; CHAPTER 7 Controlling Investing Behavioral Biases; Facing Up to Complexity; Promoting Independent Thinking; Controlling Organizational Biases; CHAPTER 8 Tax Efficient Investing; Context; Taxes that Affect Investment Returns; General Principles of After-Tax Investing; Measurement of After-Tax Performance and Benchmarks; CHAPTER 9 Matching Investment Vehicles to Needs; Revisiting Risk Aversion; Taxes Again; Diversification.…”
    Full text (Wentworth users only)
    Electronic eBook