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Showing 701 - 720 results of 998 for search '(((((rain OR (((brain OR (tbbrain OR tbbtrain)) OR tmain) OR tmain)) OR ((((bbrain OR strain) OR bbttrain) OR (tmain OR ((main OR main) OR tsbpain))) OR (((tpain OR tbbmain) OR tbbbbbpain) OR ((tpain OR tbbmain) OR tbbbbbpain)))) OR (((((amain OR amain) OR ((bmain OR bmain) OR barmain)) OR (((btttbtmain OR btttbtmain) OR btbtrain) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((main OR (sbttttbbbtrain OR sbtttbrain)) OR ((main OR main) OR (stbrain OR stbbtrain))) OR (main OR main))) OR sbbrain) OR ((((((sbbbttttrain OR (sbbbtttbrain OR sbbbtttbpain)) OR (sbbbtbbttrain OR (sbbbtbtrain OR (sbbbtmain OR sbbrain)))) OR (sbbbbtbrain OR sbbbbtbrain)) OR ((sbbbmain OR sbbbbbmain) OR (sbbbbbbbrain OR sbbbbbtmain))) OR (sbbrain OR main)) OR ((sbbrain OR (sbbrain OR sbbtrain)) OR sbbrain))) OR sbbrain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 2.45s Refine Results
  1. 701

    Sweet solitude : new and selected poems / Leonard A. Slade Jr. by Slade, Leonard A.

    Published 2010
    Table of Contents: “…O'Daniel; From The Beauty of Blackness (1989); The Beauty of Blackness; Transition; Sleepless Now; Cat; When I Heard from the Tax Man; A Child's Play; A Black Man's Song; Spring.…”
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  2. 702

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  3. 703

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
  4. 704
  5. 705
  6. 706

    Challenging authority : the historical study of contentious politics / Michael P. Hanagan, Leslie Page Moch, and Wayne te Brake, editors.

    Published 1998
    Table of Contents: “…Walder -- Artisans and revolution in a Finnish country town / Risto Alapuro -- Bandits and boundaries: robber bands and secret societies on the Dutch frontier (1730-1778) / Anton Blok -- Six hundred years of visionaries in Spain: those believed and those ignored / William A. …”
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  7. 707
  8. 708
  9. 709
  10. 710

    The Clash of Titans The Crusades / BBC Worldwide Ltd.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  11. 711
  12. 712

    Mergers, acquisitions, and corporate restructurings / Patrick A. Gaughan. by Gaughan, Patrick A.

    Published 2015
    Table of Contents: “…-- Managing Value as an Antitakeover Defense -- Benchmarks of Value -- How the Market Determines Discount Rates -- Valuation of the Target's Equity -- Marketability of the Stock -- Takeovers and Control Premiums -- Valuation of Stock-for-Stock Exchanges -- Shareholder Wealth Effects and Methods of Payment -- Exchange Ratio -- Fixed Number of Shares versus Fixed Value -- Merger Negotiations and Stock Offers: Halliburton vs Baker Hughes -- International Takeovers and Stock-for-Stock Transactions -- Desirable Financial Characteristics of Targets -- Chapter 16 Tax Issues in M & A -- Financial Accounting for M & As -- Taxable versus Tax-Free Transactions -- Tax Consequences of a Stock-for-Stock Exchange -- Asset Basis Step-Up -- Changes in the Tax Laws -- Role of Taxes in the Merger Decision -- Role of Taxes in the Choice of Sell-Off Method -- Organizational Form and M & A Premiums -- Capital Structure and Propensity to Engage in Acquisitions -- Leverage and Deal Structure -- Taxes as a Source of Value in Management Buyouts -- Miscellaneous Tax Issues -- Glossary -- Index -- EULA.…”
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  13. 713
  14. 714

    Financial asset management and wealth in retirement / Terrance G. Waverly, editor.

    Published 2010
    Table of Contents: “…The Effect of Capital Gains on the Estimated Age Profiles; 6. PREDICTED AGE PROFILES FOR ANNUALIZED COMPREHENSIVE WEALTH FROM LIFE CYCLE MODEL SIMULATIONS; 6.1. …”
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  15. 715
  16. 716
  17. 717

    A Guide to Starting Your Hedge Fund Berntsen, Erik. by Berntsen, Erik, Thompson, John

    Published 2015
    Full text (Wentworth users only)
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  18. 718

    Rattiner's Secrets of Financial Planning Rattiner, Jeffrey. by Rattiner, Jeffrey

    Published 2020
    Full text (Wentworth users only)
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  19. 719
  20. 720

    Magento 2 Cookbook. by Bogman, Ray, Kerkhoff, Vladimir

    Published 2016
    Full text (Wentworth users only)
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