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Showing 441 - 460 results of 768 for search '(((((rain OR (((bmain OR (tbbpain OR tbbtpain)) OR tmain) OR tmain)) OR ((((brain OR (strain OR stpain)) OR bbttpain) OR (tmain OR ((smain OR smain) OR tspain))) OR (((tpain OR tbbmain) OR tbbbbpain) OR ((tpain OR tbbmain) OR tbbbbpain)))) OR (((((amain OR amain) OR ((bmain OR bmain) OR bargain)) OR (((btttbtmain OR btttbtmain) OR btbtmain) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbbbtrain OR sbtttbmain)) OR ((smain OR smain) OR (stbrain OR stbbtmain))) OR (smain OR smain))) OR sbbmain) OR ((((((((sbbbttttrain OR sbbbtttttrain) OR sbbbtttttrain) OR (sbbbtttbpain OR sbbbtttbpain)) OR (sbbbtbbtmain OR (sbbbtbtrain OR (sbbbtmain OR sbbmain)))) OR (sbbbbtbpain OR sbbbbtbpain)) OR ((sbbbtrain OR sbbbbmain) OR (sbbbbbbbrain OR sbbbbbtmain))) OR (sbbmain OR smain)) OR ((sbbmain OR (sbbmain OR sbbpain)) OR sbbmain))) OR sbbmain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.21s Refine Results
  1. 441

    Financing Clean Development Ethical Markets Media.

    Published 2011
    Streaming video (Wentworth users only)
    Electronic Video
  2. 442
  3. 443
  4. 444

    Abolish the Minimum Wage A Debate / Intelligence Squared.

    Published 2014
    Streaming video (Wentworth users only)
    Electronic Video
  5. 445

    Phaeno, Building As Landscape ARTE France.

    Published 2007
    Streaming video (Wentworth users only)
    Electronic Video
  6. 446

    Eliminate Corporate Subsidies : A Debate / Intelligence2.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  7. 447

    Rhymes for young ghouls. by Barnaby, Jeff, Barrucco, Joe

    Streaming video (Wentworth users only)
    Electronic Video
  8. 448

    Girlfriend in a Coma / CINEFETE.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  9. 449
  10. 450

    Advances in Accounting Education : Teaching and Curriculum Innovations. by Calderon, Thomas G.

    Published 2018
    Table of Contents: “…Intro; Contents; List of Contributors; Call For Papers; Submission Process; Writing Guidelines; Editorial Review Board; Statement of Purpose; Review Procedures; About the Volume Editor; Chapter 1: Accounting Research Readings Groups; Educational Psychology Theory for Team-based Learning; Comparing and Contrasting Seminars and Readings Groups; Survey of Tax Research Readings Group Faculty Organizers; Formation and Operation of a Research Readings Group; Formation; Selecting a Focal Research Area; Recruiting Members; Selecting Sources of Papers; Selecting a Meeting Frequency; Operation…”
    Full text (Wentworth users only)
    Electronic eBook
  11. 451

    Civilizing globalization : a survival guide / edited by Richard Sandbrook.

    Published 2003
    Table of Contents: “…Who gains and who loses? An economic perspective / Albert Berry -- Globalization, neoliberalism, and health / David Coburn -- Latin America: inequality, poverty, and questionable democracies / Judith Teichman -- Globalization versus cultural authenticity? …”
    Full text (Wentworth users only)
    Electronic eBook
  12. 452

    CSR and Sustainability in the Public Sector edited by David Crowther, Shahla Seifi.

    Published 2020
    Table of Contents: “…Evidence from Belgian public accounting reform -- Importance of Ethics for the Students of the Polytechnic -- Social Responsibility at the Polytechnic Institute of Portalegre: from the experience gained to the new challenges -- Social Responsibility: Proposal of social re-inclusion of inmates of the Brazilian prison system through higher education -- The Social Entrepreneurship and the Development of Human Capital Building Social Capital: The Case of the University of Fortaleza -- The Future of the Accounting Degree.…”
    Full text (Wentworth users only)
    Electronic eBook
  13. 453
  14. 454

    Sweet solitude : new and selected poems / Leonard A. Slade Jr. by Slade, Leonard A.

    Published 2010
    Table of Contents: “…O'Daniel; From The Beauty of Blackness (1989); The Beauty of Blackness; Transition; Sleepless Now; Cat; When I Heard from the Tax Man; A Child's Play; A Black Man's Song; Spring.…”
    Full text (Wentworth users only)
    Electronic eBook
  15. 455

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  16. 456

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  17. 457
  18. 458

    The Economic and Social Impact of the COVID-19 Pandemic Romania in a European Context / edited by Valentina Vasile, Elena Bunduchi.

    Published 2024
    Table of Contents: “…Tax Burden During the Pandemic: Lessons Learned and Challenges -- Chapter 7. …”
    Full text (Wentworth users only)
    Electronic eBook
  19. 459

    Challenging authority : the historical study of contentious politics / Michael P. Hanagan, Leslie Page Moch, and Wayne te Brake, editors.

    Published 1998
    Table of Contents: “…Walder -- Artisans and revolution in a Finnish country town / Risto Alapuro -- Bandits and boundaries: robber bands and secret societies on the Dutch frontier (1730-1778) / Anton Blok -- Six hundred years of visionaries in Spain: those believed and those ignored / William A. …”
    Full text (Wentworth users only)
    Electronic eBook
  20. 460