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Showing 261 - 280 results of 727 for search '(((((rain OR ((((bpain OR bgain) OR (tbbrain OR tbbtrain)) OR tmain) OR tmain)) OR ((((bbrain OR strain) OR bbttttrain) OR (tmain OR ((smain OR smain) OR tsbpain))) OR (((tpain OR tbbmain) OR tbbbbbrain) OR ((tpain OR tbbmain) OR tbbbbbrain)))) OR (((((amain OR amain) OR (((bmain OR brain) OR (bmain OR brain)) OR barmain)) OR (((btttbmain OR btttbmain) OR btbtrain) OR (bpain OR bpain))) OR ((((((bmain OR brain) OR bpain) OR (((smain OR (sbttttbbbrain OR sbtttbrain)) OR ((smain OR smain) OR (stbrain OR stbbtrain))) OR (smain OR smain))) OR sbbpain) OR ((((((sbbbtttttrain OR (sbbbtttbrain OR sbbbtttbpain)) OR (sbbbtbbttrain OR (sbbbtbpain OR (sbbbtmain OR sbbpain)))) OR (sbbbbtbtrain OR sbbbbtbtrain)) OR ((((sbbbrain OR sbbbpain) OR (sbbbgain OR sbbagain)) OR sbbbbmain) OR (sbbbbbbbpain OR sbbbbbtrain))) OR (sbbpain OR smain)) OR ((sbbpain OR (sbbpain OR (sbbtpain OR sbbtrain))) OR sbbpain))) OR sbbpain)) OR main)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.45s Refine Results
  1. 261

    Economics U$A. can we control the economy? / a production of EFC.

    Published 2012
    Full text (Wentworth users only)
    Electronic Video
  2. 262

    Urban / produced by Evan Clark.

    Published 2010
    Full text (Wentworth users only)
    Electronic Video
  3. 263

    Khodorkovsky.

    Published 2014
    Streaming video (Wentworth users only)
    Electronic Video
  4. 264

    Corporate Reporting in Emerging Economies : Determinants and Consequences. by Hassanein, Ahmed

    Published 2017
    Table of Contents: “…Cover; EDITORIAL ADVISORY AND REVIEW BOARD; Guest editorial; Comparative study between IFRS and AAOIFI disclosure compliance; Direct and mediated associations among earnings quality, book-tax differences and the audit quality; The main determinants of differences in compliance levels of disclosure items for IAS 16 in BIST; Is Egyptian corporate financial reporting becoming more conservative?…”
    Full text (Wentworth users only)
    Electronic eBook
  5. 265
  6. 266

    Al Capone: The Untouchable Legend.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  7. 267

    Teaching Tools for Microeconomics ABC News Productions.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  8. 268
  9. 269
  10. 270

    Human rights Cambridge Educational (Firm).

    Published 2007
    Streaming video (Wentworth users only)
    Electronic Video
  11. 271

    Roberto Calvi : The Murder Of God's Banker / Film Ideas.

    Published 2010
    Streaming video (Wentworth users only)
    Electronic Video
  12. 272

    QuickBooks 2019 IT, Simon. by IT, Simon

    Published 2019
    Streaming video (Wentworth users only)
    Electronic Video
  13. 273
  14. 274
  15. 275
  16. 276
  17. 277

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  18. 278

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 279

    Europe's crisis, Europe's future / Kemal Derviş, Jacques Mistral, editors. by Mistral, Jacques

    Published 2014
    Table of Contents: “…Europe's crisis, Europe's future : an overview / Kemal Dervis and Jacques Mistral -- Greece : tax anything that moves! / Theodore Pelagidis and Michael Mitsopoulos -- Spain : a new quest for growth / Angel Pascual-Ramsay -- Italy : strategies for moving from crisis to growth / Domenico Lombardi and Luigi Paganetto -- France : part of the solution or part of the problem? …”
    Full text (Wentworth users only)
    Electronic eBook
  20. 280

    The First Angry Man.

    Published 2020
    Streaming video (Wentworth users only)
    Electronic Video