Suggested Topics within your search.
Suggested Topics within your search.
- Economics 74
- History 71
- Taxation 51
- Economic conditions 40
- Economic policy 34
- Finance 33
- Law and legislation 29
- Politics and government 29
- Business 25
- Economic aspects 25
- Finance, Public 24
- Macroeconomics 20
- Fiscal policy 19
- Presidents 19
- Accounting 18
- Economic development 18
- International economic relations 18
- Law 18
- Management 18
- Business enterprises 17
- Corporations 17
- Election 16
- Business ethics 14
- Campaign debates 14
- Social aspects 13
- Environmental aspects 12
- Environmental economics 12
- Environmental policy 12
- Government policy 12
- Political science 12
Search alternatives:
rain » train (Expand Search), gain (Expand Search), pain (Expand Search)
tbbrain » tbbtrain (Expand Search), tbbgain (Expand Search), tbbpain (Expand Search)
tbbtrain » tbbttrain (Expand Search), tbbtgain (Expand Search), tbbtpain (Expand Search)
bbrain » bbtrain (Expand Search), bbgain (Expand Search), bbpain (Expand Search)
strain » sttrain (Expand Search), stgain (Expand Search), stpain (Expand Search), train (Expand Search)
bbttttrain » bbtttttrain (Expand Search), bbttttgain (Expand Search), bbttttpain (Expand Search)
tbbbbbrain » tbbbbbtrain (Expand Search), tbbbbbgain (Expand Search), tbbbbbpain (Expand Search)
brain » btrain (Expand Search), bgain (Expand Search), bpain (Expand Search)
btbtrain » btbttrain (Expand Search), btbtgain (Expand Search), btbtpain (Expand Search)
sbttttbbbrain » sbttttbbbtrain (Expand Search), sbttttbbbgain (Expand Search), sbttttbbbpain (Expand Search)
sbtttbrain » sbtttbtrain (Expand Search), sbtttbgain (Expand Search), sbtttbpain (Expand Search)
stbrain » stbtrain (Expand Search), stbgain (Expand Search), stbpain (Expand Search)
stbbtrain » stbbttrain (Expand Search), stbbtgain (Expand Search), stbbtpain (Expand Search)
sbbbtttttrain » sbbbttttttrain (Expand Search), sbbbtttttgain (Expand Search), sbbbtttttpain (Expand Search)
sbbbtttbrain » sbbbtttbtrain (Expand Search), sbbbtttbgain (Expand Search), sbbbtttbpain (Expand Search)
sbbbtbbttrain » sbbbtbbtttrain (Expand Search), sbbbtbbttgain (Expand Search), sbbbtbbttpain (Expand Search)
sbbbbtbtrain » sbbbbtbttrain (Expand Search), sbbbbtbtgain (Expand Search), sbbbbtbtpain (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbgain (Expand Search), sbbbpain (Expand Search)
sbbbbbtrain » sbbbbbttrain (Expand Search), sbbbbbtgain (Expand Search), sbbbbbtpain (Expand Search)
sbbtrain » sbbttrain (Expand Search), sbbtgain (Expand Search), sbbtpain (Expand Search)
bpain » pain (Expand Search)
tsbpain » tspain (Expand Search)
sbbpain » sbpain (Expand Search)
sbbbtttbpain » sbbbtttpain (Expand Search)
sbbbtbpain » sbbbtpain (Expand Search)
sbbbpain » sbbpain (Expand Search)
sbbbbbbbpain » sbbbbbbpain (Expand Search)
bgain » gain (Expand Search), again (Expand Search)
sbbbgain » sbbgain (Expand Search), sbbagain (Expand Search)
tmain » train (Expand Search)
sbbbtmain » sbbbtrain (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
sbbtpain » sbbpain (Expand Search), sbbtrain (Expand Search)
amain » again (Expand Search)
barmain » bargain (Expand Search)
rain » train (Expand Search), gain (Expand Search), pain (Expand Search)
tbbrain » tbbtrain (Expand Search), tbbgain (Expand Search), tbbpain (Expand Search)
tbbtrain » tbbttrain (Expand Search), tbbtgain (Expand Search), tbbtpain (Expand Search)
bbrain » bbtrain (Expand Search), bbgain (Expand Search), bbpain (Expand Search)
strain » sttrain (Expand Search), stgain (Expand Search), stpain (Expand Search), train (Expand Search)
bbttttrain » bbtttttrain (Expand Search), bbttttgain (Expand Search), bbttttpain (Expand Search)
tbbbbbrain » tbbbbbtrain (Expand Search), tbbbbbgain (Expand Search), tbbbbbpain (Expand Search)
brain » btrain (Expand Search), bgain (Expand Search), bpain (Expand Search)
btbtrain » btbttrain (Expand Search), btbtgain (Expand Search), btbtpain (Expand Search)
sbttttbbbrain » sbttttbbbtrain (Expand Search), sbttttbbbgain (Expand Search), sbttttbbbpain (Expand Search)
sbtttbrain » sbtttbtrain (Expand Search), sbtttbgain (Expand Search), sbtttbpain (Expand Search)
stbrain » stbtrain (Expand Search), stbgain (Expand Search), stbpain (Expand Search)
stbbtrain » stbbttrain (Expand Search), stbbtgain (Expand Search), stbbtpain (Expand Search)
sbbbtttttrain » sbbbttttttrain (Expand Search), sbbbtttttgain (Expand Search), sbbbtttttpain (Expand Search)
sbbbtttbrain » sbbbtttbtrain (Expand Search), sbbbtttbgain (Expand Search), sbbbtttbpain (Expand Search)
sbbbtbbttrain » sbbbtbbtttrain (Expand Search), sbbbtbbttgain (Expand Search), sbbbtbbttpain (Expand Search)
sbbbbtbtrain » sbbbbtbttrain (Expand Search), sbbbbtbtgain (Expand Search), sbbbbtbtpain (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbgain (Expand Search), sbbbpain (Expand Search)
sbbbbbtrain » sbbbbbttrain (Expand Search), sbbbbbtgain (Expand Search), sbbbbbtpain (Expand Search)
sbbtrain » sbbttrain (Expand Search), sbbtgain (Expand Search), sbbtpain (Expand Search)
bpain » pain (Expand Search)
tsbpain » tspain (Expand Search)
sbbpain » sbpain (Expand Search)
sbbbtttbpain » sbbbtttpain (Expand Search)
sbbbtbpain » sbbbtpain (Expand Search)
sbbbpain » sbbpain (Expand Search)
sbbbbbbbpain » sbbbbbbpain (Expand Search)
bgain » gain (Expand Search), again (Expand Search)
sbbbgain » sbbgain (Expand Search), sbbagain (Expand Search)
tmain » train (Expand Search)
sbbbtmain » sbbbtrain (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
sbbtpain » sbbpain (Expand Search), sbbtrain (Expand Search)
amain » again (Expand Search)
barmain » bargain (Expand Search)
-
261
Economics U$A. can we control the economy? / a production of EFC.
Published 2012Full text (Wentworth users only)
Electronic Video -
262
-
263
-
264
Corporate Reporting in Emerging Economies : Determinants and Consequences.
Published 2017Table of Contents: “…Cover; EDITORIAL ADVISORY AND REVIEW BOARD; Guest editorial; Comparative study between IFRS and AAOIFI disclosure compliance; Direct and mediated associations among earnings quality, book-tax differences and the audit quality; The main determinants of differences in compliance levels of disclosure items for IAS 16 in BIST; Is Egyptian corporate financial reporting becoming more conservative?…”
Full text (Wentworth users only)
Electronic eBook -
265
The Future of the Global Economy Meeting of the Minds / CNBC (Television network).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
266
Al Capone: The Untouchable Legend.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
267
Teaching Tools for Microeconomics ABC News Productions.
Published 2013Streaming video (Wentworth users only)
Electronic Video -
268
-
269
-
270
Human rights Cambridge Educational (Firm).
Published 2007Streaming video (Wentworth users only)
Electronic Video -
271
Roberto Calvi : The Murder Of God's Banker / Film Ideas.
Published 2010Streaming video (Wentworth users only)
Electronic Video -
272
-
273
The Legal Environment and Risks for Foreign Investment in China by Shoushuang Li.
Published 2007Full text (Wentworth users only).
Electronic eBook -
274
-
275
-
276
South Africa's Bhambatha Rebellion War of the Heads / Journeyman Pictures (Firm).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
277
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
278
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
279
Europe's crisis, Europe's future / Kemal Derviş, Jacques Mistral, editors.
Published 2014Table of Contents: “…Europe's crisis, Europe's future : an overview / Kemal Dervis and Jacques Mistral -- Greece : tax anything that moves! / Theodore Pelagidis and Michael Mitsopoulos -- Spain : a new quest for growth / Angel Pascual-Ramsay -- Italy : strategies for moving from crisis to growth / Domenico Lombardi and Luigi Paganetto -- France : part of the solution or part of the problem? …”
Full text (Wentworth users only)
Electronic eBook -
280