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221
Find grant funding now! : the five-step prosperity process for entrepreneurs and business / Sarah Beth Aubrey.
Published 2014Table of Contents: Full text (Wentworth users only)
Electronic eBook -
222
New trends in the definition of permanent establishment / edited by Prof. Guglielmo Maisto.
Published 2019Full text (Wentworth users only)
Electronic eBook -
223
American appetites : a documentary reader / edited by Jennifer Jensen Wallach and Lindsey R. Swindall.
Published 2014Table of Contents: Full text (Wentworth users only)
Government Document Electronic eBook -
224
Spon's Civil Engineering and Highway Works Price Book 2010 / Davis Langdon, Davis Langdon.
Published 2009Full text (WIT users only)
Electronic eBook -
225
Systematic : how systems biology is transforming modern medicine / James R. Valcourt.
Published 2017Table of Contents: “…Applications -- Build me a buttercup: using synthetic biology to make diesel fuel, programmable cells, and malaria medicine -- More than just 86 billion neurons: the science of the brain, and how connections among neurons make it work -- Death and taxes: aging is governed by an organism-wide system that we might be able to manipulate -- Your microbiome and you: the body is host to trillions of microbes that affect human health -- This is your system on drugs: tweaking biological systems to produce better medical treatments.…”
Book -
226
Rewire for Wealth Huson, Barbara.
Published 2021Streaming audio (Wentworth users only)
Electronic Audio -
227
Marijuana Cambridge Educational (Firm).
Published 2009Table of Contents: “…Drugs - An Overview (1:11) -- A Menace to Society (1:51) -- Marijuana Tax Act (2:08) -- Properties and Effects of T.H.C. (1:52) -- Short Term Effects of Marijuana (1:34) -- Potency (1:06) -- T.H.C. and the Brain (3:10) -- Long Term Effects & Addiction (1:42) -- Marijuana Addiction (3:08) -- Marijuana - The Great Debate (1:25)…”
Streaming video (Wentworth users only)
Electronic Video -
228
International Trade, Economic Development, and the Vietnamese Economy Essays in Honor of Binh Tran-Nam / edited by Cuong Le Van, Van Pham Hoang, Makoto Tawada.
Published 2022Table of Contents: “…Chapter 1.Introduction -- Chapter 2. Efficiency-inducing tax credits for charitable donations when taxpayers have heterogeneous behavioral norms -- Chapter 3. …”
Full text (Wentworth users only)
Electronic eBook -
229
Whiskey BBC Worldwide Ltd.
Published 2014Table of Contents: “…Introduction: Whisky: Addicted to Pleasure (1:48) -- Booming Industry (1:49) -- Aqua Vitae (2:27) -- Distillation Methods (3:02) -- Excuses to Drink (2:19) -- Brain Research (2:16) -- Production (1:51) -- The Steins (2:03) -- Taxes (3:53) -- Illicit Distillers (2:42) -- Legal Whisky (2:48) -- Mass Drink Hysteria (4:10) -- Mass Market Sales (2:24) -- Dewar (1:55) -- Temperance Campaign (2:02) -- Prohibition (2:59) -- Decreasing Whisky Consumption (2:25) -- Alcoholism (1:44) -- Exports (2:53) -- Credits: Whisky: Addicted to Pleasure (0:36)…”
Streaming video (Wentworth users only)
Electronic Video -
230
Psychological Perspectives on Financial Decision Making edited by Tomasz Zaleskiewicz, Jakub Traczyk.
Published 2020Table of Contents: “…Part I The Level of the Brain -- 1. Neural Bases of Financial Decision Making: From Spikes to Large-Scale Brain Connectivity -- 2. …”
Full text (Wentworth users only)
Electronic eBook -
231
Spon's Civil Engineering and Highway Works Price Book 2012 / Davis Langdon.
Published 2014Full text (WIT users only)
Electronic eBook -
232
Financial Advice and Investment Decisions : a Manifesto for Change.
Published 2013Table of Contents: “…Resisting Forecasting OverconfidenceMaking Estimates More Robust to Extreme Observations; Taking Context into Account; Making Better Use of Information in Decisions; CHAPTER 7 Controlling Investing Behavioral Biases; Facing Up to Complexity; Promoting Independent Thinking; Controlling Organizational Biases; CHAPTER 8 Tax Efficient Investing; Context; Taxes that Affect Investment Returns; General Principles of After-Tax Investing; Measurement of After-Tax Performance and Benchmarks; CHAPTER 9 Matching Investment Vehicles to Needs; Revisiting Risk Aversion; Taxes Again; Diversification.…”
Full text (Wentworth users only)
Electronic eBook -
233
Financial Advice and Investment Decisions : a Manifesto for Change.
Published 2013Table of Contents: “…Resisting Forecasting OverconfidenceMaking Estimates More Robust to Extreme Observations; Taking Context into Account; Making Better Use of Information in Decisions; CHAPTER 7 Controlling Investing Behavioral Biases; Facing Up to Complexity; Promoting Independent Thinking; Controlling Organizational Biases; CHAPTER 8 Tax Efficient Investing; Context; Taxes that Affect Investment Returns; General Principles of After-Tax Investing; Measurement of After-Tax Performance and Benchmarks; CHAPTER 9 Matching Investment Vehicles to Needs; Revisiting Risk Aversion; Taxes Again; Diversification.…”
Full text (Wentworth users only)
Electronic eBook -
234
QuickBooks 2007 on Demand Perry, Gail.
Published 2006Full text (Wentworth users only)
Electronic eBook -
235
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236
Knights, Raiders, and Targets : the Impact of the Hostile Takeover.
Published 1988Table of Contents: “…Hostile Takeovers and Junk Bond Financing: A Panel Discussion; CAPITAL MARKETS, EFFICIENCY, AND CORPORATE CONTROL; MANAGERIAL BEHAVIOR AND TAKEOVERS; EVIDENCE ON THE GAINS FROM MERGERS AND TAKEOVERS; MERGERS AND TAKEOVERS: TAXES, CAPITAL STRUCTURE, AND THE INCENTIVES OF MANAGERS; LEGAL RULES, TAKEOVER STRATEGIES, AND DEFENSIVE TACTICS; ONE SHARE, ONE VOTE; Index.…”
Full text (Wentworth users only)
Electronic eBook -
237
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238
Biologically Inspired Cognitive Architectures (BICA) for Young Scientists Proceedings of the First International Early Research Career Enhancement School (FIERCES 2016) / edited by...
Published 2016Table of Contents: “…Models of Autonomous Cognitive Agents -- Differentiation of Groundwater Tax Rates as an Element of Improving the Economic Mechanism in the State Groundwater Extraction Management -- Users' of Information Systems Protection Analysis from Malefactor's Social Engineering Attacks Taking into Account Malefactor's Competence Profile -- Character Reasoning of the Social Network Users on the Basis of the Content Contained on Their Personal Pages -- Bayesian Optimization of Spiking Neural Network Parameters to Solving the Time Series Classiffcation Task -- Simulation of Learning in Neuronal Culture -- Unsupervised Neural Architecture for Saliency Detection: Extended Version -- Active adaptation of expert-based suggestions in ladieswear recommender system LookBooksClub via Reinforcement Learning -- Visual Analytics Support for Carbon Nanotube Design Automation -- A model of Neurodynamics of Hippocampal Formation Neurons Performing Spatial Processing Based on Even Cyclic Inhibitory Networks -- Feature Selection for Time-Series Prediction in Case of Undetermined Estimation -- A New Approach for Semantic Cognitive Maps Creation and Evaluation Based on Affix Relations -- On Alternative Instruments for the fMRI Data Analysis: General Linear Model Versus Algebraic Topology Approach -- Application of Hopfield Neural Network to the N-Queens Problem -- Simulation of a Fear-Like State on a Model of Dopamine System of Rat Brain -- Spatial and Temporal Parameters of Eye Movements During Viewing of Affective Images -- MEG Data Analysis Using the Empirical Mode Decomposition Method -- Evolutional Approach to Image Processing on the Example of Microsections -- "Cognovisor" for the Human Brain: Towards Mapping of Thought Processes by a Combination of fMRI and Eye-tracking -- Dynamic Intelligent Systems Integration and Evolution of Intelligent Control Systems Architectures -- Automated Planning: Usage for Integrated Expert Systems Construction -- Some Aspects of Temporal Knowledge Acquisition and Representation in Dynamic Integrated Expert Systems -- Collaboration of All-purpose Static Solver, Temporal Reasoning and Simulation Modeling Tools in Dynamic Integrated Expert Systems -- Some Aspects of Intellectual Tutoring Based on the Integrated Tutoring Expert Systems Usage -- To the Question of Learnability of a Spiking Neuron with Spike-Timing-Dependent Plasticity in Case of Complex Input Signals -- Causal Interactions Within the Default Mode Network as Revealed by Low-frequency Brain Fluctuations and Information Transfer Entropy -- Hierarchical Temporal Memory Implementation with Explicit States Extraction -- Swarm MeLiF: Feature Selection with Filter Combination Found via Swarm Intelligence -- Agent-based Model of Interactions in the Community of Investors and Producers -- Patterns of Spiking Activity of Neuronal Networks in Vitro as Memory Traces -- The Competency Management Based on Ontologies: Issues of Using in Organizations -- The Approach to Modeling of Synchronized Bursting in Neuronal Culture Using a Mathematical Model of a Neuron with Autoregulation Mechanism -- Dynamic Clustering of Connections Between fMRI Resting State Networks: A Comparison of Two Methods of Data Analysis -- Neural Network Solution of an Inverse Problem in Raman Spectroscopy of Multi-Component Solutions of Inorganic Salts -- Prediction of Relativistic Electrons Flux in the Outer Radiation Belt of the Earth Using Adaptive Methods -- Comparative Analysis of Residual Minimization and Artificial Neural Networks as Methods of Solving Inverse Problems: Test on Model Data -- A Biologically Inspired Architecture for Visual Self-Location.…”
Full text (Wentworth users only)
Electronic eBook -
239
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
240
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook