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Digital wealth : an automatic way to invest successfully / Simon Moore.
Published 2016Table of Contents: “…Longer-Term Mean ReversionAssessing Tilts in a Portfolio Context; Notes; Chapter 15 Establishing a Tax-Efficient Portfolio; Tax Shelters; Tax Efficiency for Retirement; Tax Efficiency for College; Tax Efficiency for Giving; Tax-Efficient Asset Placement; Tax Loss Harvesting; Offsetting Gains with Losses; The Principal of Tax Deferral; How Tax Loss Harvesting Works; Challenges of Implementing Tax Loss Harvesting; Conclusion; Chapter 16 The Value of Rebalancing and Glidepaths; Rebalancing Keeps a Portfolio on Course; Tiered Rebalancing; Glidepaths; Notes; Chapter 17 How to Manage a Market Crash.…”
Full text (Wentworth users only)
Electronic eBook -
463
Fiscal policy after the financial crisis / edited by Alberto Alesina and Francesco Giavazzi.
Published 2013Full text (Wentworth users only)
Electronic eBook -
464
Studies in Labor Markets.
Published 1981Table of Contents: “…Employment in Construction and Distribution Industries: The Impact of The New Jobs Tax Credit; 8. Black Economic Progress after 1964: Who Has Gained and Why?…”
Full text (Wentworth users only)
Electronic eBook -
465
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466
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
467
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
468
Popular economics : what the Rolling Stones, Downton Abbey, and LeBron James can teach you about economics / John Tamny ; foreword by Steve Forbes.
Published 2015Table of Contents: “…Taxes. Taxes are nothing more than a price placed on work ; When we tax companied, we rob them of their future ; Government spending did not create the Internet, and has never created a job ; It's the spending, stupid : budget deficits really don't matter ; Capital gains are the elusive jackpot that drive innovation ; The best way to spread the wealth around is to abolish the estate tax ; Wealth inequality is beautiful ; Savers are an economy's most valuable benefactors ; Job creation requires perpetual job destruction ; Bulldoze the Y.S. …”
Book -
469
Management and Disposition of Excess Weapons Plutonium : Reactor-Related Options.
Published 1900Table of Contents: “…""Costs of Land, Materials, Labor, and Purchased Components""""Indirect Construction Costs""; ""Contingency""; ""Interest on Preoperational Investments""; ""Comprehensiveness""; ""Net Versus Gross Costs and Revenues and the Treatment of Sunk Costs""; ""Operational Lifetime of Facilities""; ""ISSUES AND CRITERIA RELATING TO ENVIRONMENT, SAFETY, AND HEALTH""; ""Proposed ES & H Criteria for Disposition of Weapons Plutonium""; ""Rationale for the Proposed Criteria""; ""The Main ES & H Issues in Weapons Plutonium Disposition""; ""OTHER CONSIDERATIONS""; ""Public Acceptability""…”
Full text (Wentworth users only)
Electronic eBook -
470
British Expansion in India (1757-1820).
Published 2018Streaming video (Wentworth users only)
Electronic Video -
471
Caste and Tribal Identity under Colonialism.
Published 2018Streaming video (Wentworth users only)
Electronic Video -
472
QuickBooks 2007 on Demand Perry, Gail.
Published 2006Full text (Wentworth users only)
Electronic eBook -
473
Economic development of brownfields Wild Hare Productions LLC.
Published 2006Streaming video (Wentworth users only)
Electronic Video -
474
Intangibles in the World of Transfer Pricing Identifying - Valuing - Implementing / edited by Björn Heidecke, Marc C. Hübscher, Richard Schmidtke, Martin Schmitt.
Published 2021Table of Contents: “…Arm´s length prices and fair market value -- Market approach -- Relief From Royalty -- MEEM -- Incremental cash flow method -- Cost approach -- Calculating Planning Data and Its Plausibility -- Discount rates -- Part IV: Country Perspective of Intangibles from a Transfer Pricing Perspective -- Introduction -- Austria -- Belgium -- Brazil -- Canada -- China -- East Africa -- France -- Germany -- Ghana -- India -- Italy -- Mexico -- Middle East -- Nigeria -- Poland -- Russia -- Spain -- Sweden -- United Kingdom -- CJEU Court Cases – IP and Taxation -- Part V: Implementing Intercompany Intangible Systems -- Withholding Tax Aspects of License Models -- A legal review of IP migrations -- IP from an M&A Tax Perspective -- Intellectual Property from a Customs Perspective.…”
Full text (Wentworth users only)
Electronic eBook -
475
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Fossil fuel subsidies in indonesia;trends, impacts, and reforms.
Full text (Wentworth users only)
Electronic eBook -
477
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480
Corporate Risk Management : Theory and Applications.
Published 2019Table of Contents: Full text (Wentworth users only)
Electronic eBook