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Showing 481 - 500 results of 1,193 for search '((((((rain OR train) OR ((tpain OR tmain) OR tmain)) OR (((((bbtbbtrain OR bbtbbttbrain) OR stmain) OR bbttmain) OR (tmain OR ((main OR sbmain) OR (tsmain OR (tsbtrain OR (tsbtmain OR tsbmain)))))) OR (((tpain OR tbbpain) OR tbbbbbbbrain) OR ((tpain OR tbbpain) OR tbbbbbbbrain)))) OR (((((again OR again) OR ((bmain OR bmain) OR barmain)) OR (((btttbrain OR btttbrain) OR ((btbtrain OR btbttbbmain) OR btbttbbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((main OR (sbttttbbbrain OR sbtttttrain)) OR ((main OR main) OR (stbtbrain OR stbbtbrain))) OR (main OR main))) OR sbbmain) OR ((((((sbbbtttttmain OR sbbbtttbbrain) OR (sbbbtbbtttbmain OR (sbbbtbtbrain OR (sbbbtmain OR sbbmain)))) OR (sbbbbtbmain OR sbbbbtbmain)) OR ((sbbbmain OR sbbbbbmain) OR (sbbbbbbbbpain OR sbbbbbmain))) OR (sbbmain OR main)) OR ((sbbmain OR (sbbmain OR ((sbbtrain OR sbbttbrain) OR sbbtpain))) OR sbbmain))) OR sbbmain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.55s Refine Results
  1. 481

    Linguistic Justice for Europe and for the World. by Van Parijs, Philippe

    Published 2011
    Table of Contents: “…; 1.3 Probability-driven language learning; 1.4 Maxi-min language use; 1.5 The maxi-min dynamics; 1.6 Deviation from maxi-min: didactic and symbolic; 1.7 Maxi-min dynamics and power relationships; 1.8 Power and the rise of English; 1.9 Lingua franca and justificatory community; 1.10 Lingua franca and trans-national demos; 1.11 A vector of ideological domination?…”
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  2. 482

    Governing America : the revival of political history / Julian E. Zelizer. by Zelizer, Julian E.

    Published 2012
    Table of Contents: “…Paying for Government: Taxes, Money, and Fiscal Restraint.…”
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  3. 483

    Titans of Real Estate : 7 Key Lessons from Real Estate Billionaires. by Cohen, Erez

    Published 2019
    Full text (Wentworth users only)
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  4. 484

    San Francisco's Queen of Vice : the Strange Career of Abortionist Inez Brown Burns. by Riggin, Lisa

    Published 2017
    Table of Contents: “…The Kefauver Committee; 24. "Hello Again"; Part Six: The Bone Rattler; 25. Official Closets; Epilogue: Death and Taxes; Notes; Bibliography; Index.…”
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  5. 485

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  6. 486
  7. 487

    Bookkeeping For Dummies, 2nd Edition Epstein, Lita. by Epstein, Lita

    Published 2014
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  8. 488
  9. 489

    Special economic zones : progress, emerging challenges, and future directions / edited by Thomas Farole, Gokhan Akinci.

    Published 2011
    Table of Contents: “…Introduction / Thomas Farole and Gokhan Akinci -- The thin end of the wedge : unlocking comparative advantage through EPZs in Bangladesh / Mustafizul Hye Shakir and Thomas Farole -- Success and statis in Honduras' free zones / Michael Engman -- China's investment in special economic zones in Africa / Deborah Brautigam and Tang Xiaoyang -- Partnership agreements in the China-Singapore (Suzhou) industrial park : lessons for joint economic zone development / Min Zhao and Thomas Farole -- SEZs in the context of regional integration : creating synergies for trade and investment / Naoko Koyama -- When trade preferences and tax breaks are no longer enough : the challenge of adjustment in the Dominican Republic's free zones / Jean-Marie Burgaud and Thomas Farole -- Fostering innovation in developing economies through SEZs / Justine White -- Early reform zones : catalysts for dynamic market economies in Africa / Richard Auty -- Planned obsolescence? …”
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  10. 490

    Brilliant Book-keeping Quinn, Martin. by Quinn, Martin

    Published 2010
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  11. 491
  12. 492
  13. 493

    Fundamentals of Engineering FE Civil All-in-One Exam Guide / Indranil Goswami. by Goswami, Indranil

    Published 2018
    Table of Contents: “…s t-Distribution -- Binomial Distribution -- Expected Value -- Hypothesis Testing -- Linear Regression -- Chapter 3 Computational Tools -- Number Systems -- Spreadsheets as an Analysis and Design Tool -- Structured Programming -- Chapter 4 Ethics and Professional Practice -- Code of Ethics -- Professional Obligations (as Listed in the NSPE Code of Ethics) -- Intellectual Property -- Professional Liability -- Licensure -- Sustainability and Sustainable Design -- Chapter 5 Engineering Economics -- Types of Cash Flow -- Year-End Accounting Convention -- Minimum Attractive Rate of Return -- Present Worth -- Principal in a Sinking Fund -- Capitalized Cost -- Equivalent Uniform Annual Cost -- Depreciation -- Tax Issues -- Bonds -- Break-Even Analysis -- Return on Investment -- Benefit-Cost Analysis -- Uncertainty (Expected Value and Risk) -- Chapter 6 Statics -- Vectors -- Resultant of a System of Forces (2D) -- Moment of a Force -- Equivalent Force Systems -- Equilibrium of Rigid Bodies -- Representation of Distributed Loads -- Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- Inclined Support -- Ideal Truss?…”
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  14. 494

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  15. 495

    What's wrong with a free lunch? / Philippe van Parijs [and others] ; foreword by Robert Solow ; edited by Joshua Cohen and Joel Rogers for Boston Review.

    Published 2001
    Table of Contents: “…Galston -- UBI and the flat tax / Herbert A. Simon -- Falling in love again / Wade Rathke -- Security and laissez-faire / Emma Rothschild -- Subsidize wages / Edmund S. …”
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  16. 496

    Nation in debt : how can we pay the bills?. by Tony Wharton

    Table of Contents: “…; A Framework for Deliberation; Option One: Agree to Make Sacrifices Now; Reform Social Security and Medicare; Raise Revenue; Cut Federal Spending Everywhere; What We Could Do; Option Two: Strengthen Checks and Balances; Pass a Balanced-Budget Amendment; Time-Again-for "Pay-as-You-Go"; Riding into the Sunset; Permanently Ban "Earmarks"; What We Could Do; Option Three: Invest in Growth First; Reduce the Corporate Tax Rate; Encourage Research and Development; Get More Young People into Science; What We Could Do.…”
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  17. 497

    Transparency and other hot topics / guest editors, Tom McManus, Yair Holtzman, Harold Lazarus and Johan Anderberg.

    Published 2006
    Table of Contents: “…Cover -- CONTENTS -- EDITORIAL ADVISORY BOARD -- Guest editorial -- Transparency guru: an interview with Tom McManus -- Transparency: panacea or Pandora's box -- Organization-stakeholder relationships: exploring trust and transparency -- Creating transparency around the research and development tax credit -- Globalization, organizational opaqueness and conspiracy -- Healthcare transparency: opportunity or mirage -- Transparency in the age of AIDS: the reality and mythology of a disease -- Organic management of frameworks and systems, but not people -- Transparency and there again: lessons learned at Digital -- How personal can ethics get? …”
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  18. 498

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Electronic eBook
  19. 499

    The Wisdom of Investing in ETFs Gaffen, David. by Gaffen, David

    Published 2010
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  20. 500