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481
Linguistic Justice for Europe and for the World.
Published 2011Table of Contents: “…; 1.3 Probability-driven language learning; 1.4 Maxi-min language use; 1.5 The maxi-min dynamics; 1.6 Deviation from maxi-min: didactic and symbolic; 1.7 Maxi-min dynamics and power relationships; 1.8 Power and the rise of English; 1.9 Lingua franca and justificatory community; 1.10 Lingua franca and trans-national demos; 1.11 A vector of ideological domination?…”
Full text (Wentworth users only)
Electronic eBook -
482
Governing America : the revival of political history / Julian E. Zelizer.
Published 2012Table of Contents: “…Paying for Government: Taxes, Money, and Fiscal Restraint.…”
Full text (Wentworth users only)
Electronic eBook -
483
Titans of Real Estate : 7 Key Lessons from Real Estate Billionaires.
Published 2019Full text (Wentworth users only)
Electronic eBook -
484
San Francisco's Queen of Vice : the Strange Career of Abortionist Inez Brown Burns.
Published 2017Table of Contents: “…The Kefauver Committee; 24. "Hello Again"; Part Six: The Bone Rattler; 25. Official Closets; Epilogue: Death and Taxes; Notes; Bibliography; Index.…”
Full text (Wentworth users only)
Electronic eBook -
485
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
486
The almanac of American philanthropy / Karl Zinsmeister ; [edited by] Karl Zinsmeister.
Published 2016Full text (Wentworth users only)
Electronic eBook -
487
Bookkeeping For Dummies, 2nd Edition Epstein, Lita.
Published 2014Full text (Wentworth users only)
Electronic eBook -
488
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489
Special economic zones : progress, emerging challenges, and future directions / edited by Thomas Farole, Gokhan Akinci.
Published 2011Table of Contents: “…Introduction / Thomas Farole and Gokhan Akinci -- The thin end of the wedge : unlocking comparative advantage through EPZs in Bangladesh / Mustafizul Hye Shakir and Thomas Farole -- Success and statis in Honduras' free zones / Michael Engman -- China's investment in special economic zones in Africa / Deborah Brautigam and Tang Xiaoyang -- Partnership agreements in the China-Singapore (Suzhou) industrial park : lessons for joint economic zone development / Min Zhao and Thomas Farole -- SEZs in the context of regional integration : creating synergies for trade and investment / Naoko Koyama -- When trade preferences and tax breaks are no longer enough : the challenge of adjustment in the Dominican Republic's free zones / Jean-Marie Burgaud and Thomas Farole -- Fostering innovation in developing economies through SEZs / Justine White -- Early reform zones : catalysts for dynamic market economies in Africa / Richard Auty -- Planned obsolescence? …”
Full text (Wentworth users only)
Electronic eBook -
490
Brilliant Book-keeping Quinn, Martin.
Published 2010Full text (Wentworth users only)
Electronic eBook -
491
Corporate governance and banking in China / Michael N.T. Tan.
Published 2013Full text (Wentworth users only)
Electronic eBook -
492
Sciences et pseudo-sciences : regards des sciences humaines / sous la direction de Valéry Rasplus.
Published 2018Full text (Wentworth users only)
Electronic eBook -
493
Fundamentals of Engineering FE Civil All-in-One Exam Guide / Indranil Goswami.
Published 2018Table of Contents: “…s t-Distribution -- Binomial Distribution -- Expected Value -- Hypothesis Testing -- Linear Regression -- Chapter 3 Computational Tools -- Number Systems -- Spreadsheets as an Analysis and Design Tool -- Structured Programming -- Chapter 4 Ethics and Professional Practice -- Code of Ethics -- Professional Obligations (as Listed in the NSPE Code of Ethics) -- Intellectual Property -- Professional Liability -- Licensure -- Sustainability and Sustainable Design -- Chapter 5 Engineering Economics -- Types of Cash Flow -- Year-End Accounting Convention -- Minimum Attractive Rate of Return -- Present Worth -- Principal in a Sinking Fund -- Capitalized Cost -- Equivalent Uniform Annual Cost -- Depreciation -- Tax Issues -- Bonds -- Break-Even Analysis -- Return on Investment -- Benefit-Cost Analysis -- Uncertainty (Expected Value and Risk) -- Chapter 6 Statics -- Vectors -- Resultant of a System of Forces (2D) -- Moment of a Force -- Equivalent Force Systems -- Equilibrium of Rigid Bodies -- Representation of Distributed Loads -- Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- Inclined Support -- Ideal Truss?…”
Full text (Wentworth users only)
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494
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495
What's wrong with a free lunch? / Philippe van Parijs [and others] ; foreword by Robert Solow ; edited by Joshua Cohen and Joel Rogers for Boston Review.
Published 2001Table of Contents: “…Galston -- UBI and the flat tax / Herbert A. Simon -- Falling in love again / Wade Rathke -- Security and laissez-faire / Emma Rothschild -- Subsidize wages / Edmund S. …”
Full text (Wentworth users only)
Electronic eBook -
496
Nation in debt : how can we pay the bills?.
Full text (Wentworth users only)
Full text (Wentworth users only)
Electronic eBook -
497
Transparency and other hot topics / guest editors, Tom McManus, Yair Holtzman, Harold Lazarus and Johan Anderberg.
Published 2006Table of Contents: “…Cover -- CONTENTS -- EDITORIAL ADVISORY BOARD -- Guest editorial -- Transparency guru: an interview with Tom McManus -- Transparency: panacea or Pandora's box -- Organization-stakeholder relationships: exploring trust and transparency -- Creating transparency around the research and development tax credit -- Globalization, organizational opaqueness and conspiracy -- Healthcare transparency: opportunity or mirage -- Transparency in the age of AIDS: the reality and mythology of a disease -- Organic management of frameworks and systems, but not people -- Transparency and there again: lessons learned at Digital -- How personal can ethics get? …”
Full text (Wentworth users only)
Electronic eBook -
498
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
499
The Wisdom of Investing in ETFs Gaffen, David.
Published 2010Full text (Wentworth users only)
Electronic eBook -
500
Accounting and finance for your small business / Steven M. Bragg and E. James Burton.
Published 2006Full text (Wentworth users only)
Electronic eBook