Suggested Topics within your search.
Suggested Topics within your search.
- History 82
- Economics 64
- Taxation 63
- Finance 41
- Law and legislation 37
- Economic conditions 35
- Economic aspects 31
- Politics and government 31
- Economic policy 28
- Management 26
- Corporations 25
- Accounting 23
- Investments 23
- Economic development 22
- Finance, Personal 22
- Business enterprises 21
- Business 20
- Presidents 19
- International economic relations 18
- Business ethics 16
- Election 16
- Finance, Public 16
- Social aspects 16
- Fiscal policy 15
- Macroeconomics 15
- Portfolio management 15
- Campaign debates 14
- Environmental policy 13
- Law 13
- Globalization 12
Search alternatives:
rain » train (Expand Search), main (Expand Search), pain (Expand Search)
brain » btrain (Expand Search), bmain (Expand Search), bpain (Expand Search)
tbrain » tbtrain (Expand Search), tbmain (Expand Search), tbpain (Expand Search), train (Expand Search)
btrain » bttrain (Expand Search), btmain (Expand Search), btpain (Expand Search), train (Expand Search)
bbrain » bbtrain (Expand Search), bbmain (Expand Search), bbpain (Expand Search)
sttrain » stttrain (Expand Search), sttmain (Expand Search), sttpain (Expand Search)
btttrain » bttttrain (Expand Search), btttmain (Expand Search), btttpain (Expand Search)
sbttttbrain » sbttttbtrain (Expand Search), sbttttbmain (Expand Search), sbttttbpain (Expand Search), sbttttrain (Expand Search)
sbttttrain » sbtttttrain (Expand Search), sbttttmain (Expand Search), sbttttpain (Expand Search)
sbtttrain » sbttttrain (Expand Search), sbtttmain (Expand Search), sbtttpain (Expand Search)
strain » sttrain (Expand Search), stmain (Expand Search), stpain (Expand Search), train (Expand Search)
stbttrain » stbtttrain (Expand Search), stbttmain (Expand Search), stbttpain (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbmain (Expand Search), sbbbpain (Expand Search)
sbbbbrain » sbbbbtrain (Expand Search), sbbbbmain (Expand Search), sbbbbpain (Expand Search)
sbbbtrain » sbbbttrain (Expand Search), sbbbtmain (Expand Search), sbbbtpain (Expand Search), sbbtrain (Expand Search)
sbbbtbtrain » sbbbtbttrain (Expand Search), sbbbtbtmain (Expand Search), sbbbtbtpain (Expand Search), sbbbttrain (Expand Search)
sbbbbtrain » sbbbbttrain (Expand Search), sbbbbtmain (Expand Search), sbbbbtpain (Expand Search), sbbbtrain (Expand Search)
sbbbbbbrain » sbbbbbbtrain (Expand Search), sbbbbbbmain (Expand Search), sbbbbbbpain (Expand Search)
tmain » main (Expand Search), train (Expand Search)
bttmain » btmain (Expand Search), bttrain (Expand Search)
stmain » smain (Expand Search), strain (Expand Search)
sbbbtmain » sbbbmain (Expand Search), sbbbtrain (Expand Search)
sbbtmain » sbbmain (Expand Search), sbbtrain (Expand Search)
sbbbbbtmain » sbbbbbmain (Expand Search), sbbbbbtrain (Expand Search)
amain » main (Expand Search)
sbmain » smain (Expand Search)
tbbbmain » tbbmain (Expand Search)
bmain » main (Expand Search)
sbttttbbmain » sbttttbmain (Expand Search)
sbttttbmain » sbttttmain (Expand Search)
sbbmain » sbmain (Expand Search)
sbbbbmain » sbbbmain (Expand Search)
sbbbbbbmain » sbbbbbmain (Expand Search)
sbbbbbmain » sbbbbmain (Expand Search)
barmain » bargain (Expand Search)
bpain » pain (Expand Search)
again » amain (Expand Search)
gain » main (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
rain » train (Expand Search), main (Expand Search), pain (Expand Search)
brain » btrain (Expand Search), bmain (Expand Search), bpain (Expand Search)
tbrain » tbtrain (Expand Search), tbmain (Expand Search), tbpain (Expand Search), train (Expand Search)
btrain » bttrain (Expand Search), btmain (Expand Search), btpain (Expand Search), train (Expand Search)
bbrain » bbtrain (Expand Search), bbmain (Expand Search), bbpain (Expand Search)
sttrain » stttrain (Expand Search), sttmain (Expand Search), sttpain (Expand Search)
btttrain » bttttrain (Expand Search), btttmain (Expand Search), btttpain (Expand Search)
sbttttbrain » sbttttbtrain (Expand Search), sbttttbmain (Expand Search), sbttttbpain (Expand Search), sbttttrain (Expand Search)
sbttttrain » sbtttttrain (Expand Search), sbttttmain (Expand Search), sbttttpain (Expand Search)
sbtttrain » sbttttrain (Expand Search), sbtttmain (Expand Search), sbtttpain (Expand Search)
strain » sttrain (Expand Search), stmain (Expand Search), stpain (Expand Search), train (Expand Search)
stbttrain » stbtttrain (Expand Search), stbttmain (Expand Search), stbttpain (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbmain (Expand Search), sbbbpain (Expand Search)
sbbbbrain » sbbbbtrain (Expand Search), sbbbbmain (Expand Search), sbbbbpain (Expand Search)
sbbbtrain » sbbbttrain (Expand Search), sbbbtmain (Expand Search), sbbbtpain (Expand Search), sbbtrain (Expand Search)
sbbbtbtrain » sbbbtbttrain (Expand Search), sbbbtbtmain (Expand Search), sbbbtbtpain (Expand Search), sbbbttrain (Expand Search)
sbbbbtrain » sbbbbttrain (Expand Search), sbbbbtmain (Expand Search), sbbbbtpain (Expand Search), sbbbtrain (Expand Search)
sbbbbbbrain » sbbbbbbtrain (Expand Search), sbbbbbbmain (Expand Search), sbbbbbbpain (Expand Search)
tmain » main (Expand Search), train (Expand Search)
bttmain » btmain (Expand Search), bttrain (Expand Search)
stmain » smain (Expand Search), strain (Expand Search)
sbbbtmain » sbbbmain (Expand Search), sbbbtrain (Expand Search)
sbbtmain » sbbmain (Expand Search), sbbtrain (Expand Search)
sbbbbbtmain » sbbbbbmain (Expand Search), sbbbbbtrain (Expand Search)
amain » main (Expand Search)
sbmain » smain (Expand Search)
tbbbmain » tbbmain (Expand Search)
bmain » main (Expand Search)
sbttttbbmain » sbttttbmain (Expand Search)
sbttttbmain » sbttttmain (Expand Search)
sbbmain » sbmain (Expand Search)
sbbbbmain » sbbbmain (Expand Search)
sbbbbbbmain » sbbbbbmain (Expand Search)
sbbbbbmain » sbbbbmain (Expand Search)
barmain » bargain (Expand Search)
bpain » pain (Expand Search)
again » amain (Expand Search)
gain » main (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
-
481
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
482
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
483
Venture capital valuation : case studies and methodology / Lorenzo Carver.
Published 2012Full text (Wentworth users only)
Electronic eBook -
484
The Economic and Social Impact of the COVID-19 Pandemic Romania in a European Context / edited by Valentina Vasile, Elena Bunduchi.
Published 2024Table of Contents: “…Tax Burden During the Pandemic: Lessons Learned and Challenges -- Chapter 7. …”
Full text (Wentworth users only)
Electronic eBook -
485
Challenging authority : the historical study of contentious politics / Michael P. Hanagan, Leslie Page Moch, and Wayne te Brake, editors.
Published 1998Table of Contents: “…Walder -- Artisans and revolution in a Finnish country town / Risto Alapuro -- Bandits and boundaries: robber bands and secret societies on the Dutch frontier (1730-1778) / Anton Blok -- Six hundred years of visionaries in Spain: those believed and those ignored / William A. …”
Full text (Wentworth users only)
Electronic eBook -
486
Confessions of a Reformer.
Published 2013Table of Contents: “…Chapter XVIII: Recasting My BeliefsChapter XIX: Pre-War Radicals; Chapter XX: Conflict and Compromise; Chapter XXI: Wealth Without Labor; Chapter XXII: Single-Taxing a City; Chapter XXIII: Leisure; Chapter XXIV: The People's Institute; Chapter XXV: Ellis Island; Chapter XXVI: Business as Usual; Chapter XXVII: Hysteria; Chapter XXVIII: Liberals and the War; Chapter XXIX: Paris and the World; Chapter XXX: Woodrow Wilson at Paris; Chapter XXXI: Unlearning; Chapter XXXII: Working With Labor; Chapter XXXIII: Beginning Again; Index…”
Full text (Wentworth users only)
Electronic eBook -
487
WordPress Academy Learn WordPress step by step / Dixon, Chris.
Published 2019Streaming video (Wentworth users only)
Electronic Video -
488
-
489
The Clash of Titans The Crusades / BBC Worldwide Ltd.
Published 2013Streaming video (Wentworth users only)
Electronic Video -
490
-
491
Mergers, acquisitions, and corporate restructurings / Patrick A. Gaughan.
Published 2015Table of Contents: “…-- Managing Value as an Antitakeover Defense -- Benchmarks of Value -- How the Market Determines Discount Rates -- Valuation of the Target's Equity -- Marketability of the Stock -- Takeovers and Control Premiums -- Valuation of Stock-for-Stock Exchanges -- Shareholder Wealth Effects and Methods of Payment -- Exchange Ratio -- Fixed Number of Shares versus Fixed Value -- Merger Negotiations and Stock Offers: Halliburton vs Baker Hughes -- International Takeovers and Stock-for-Stock Transactions -- Desirable Financial Characteristics of Targets -- Chapter 16 Tax Issues in M & A -- Financial Accounting for M & As -- Taxable versus Tax-Free Transactions -- Tax Consequences of a Stock-for-Stock Exchange -- Asset Basis Step-Up -- Changes in the Tax Laws -- Role of Taxes in the Merger Decision -- Role of Taxes in the Choice of Sell-Off Method -- Organizational Form and M & A Premiums -- Capital Structure and Propensity to Engage in Acquisitions -- Leverage and Deal Structure -- Taxes as a Source of Value in Management Buyouts -- Miscellaneous Tax Issues -- Glossary -- Index -- EULA.…”
Full text (Wentworth users only)
Electronic eBook -
492
The index revolution : why investors should join it now / Charles D. Ellis.
Published 2016Full text (Wentworth users only)
Electronic eBook -
493
Simple, implementable fiscal policy rules / prepared by Michael Kumhof and Douglas Laxton.
Published 2009Full text (Wentworth users only)
Electronic eBook -
494
Financial asset management and wealth in retirement / Terrance G. Waverly, editor.
Published 2010Table of Contents: “…The Effect of Capital Gains on the Estimated Age Profiles; 6. PREDICTED AGE PROFILES FOR ANNUALIZED COMPREHENSIVE WEALTH FROM LIFE CYCLE MODEL SIMULATIONS; 6.1. …”
Full text (Wentworth users only)
Electronic eBook -
495
-
496
Tell You What : Great New Zealand Nonfiction 2017.
Published 2016Table of Contents: “…Cover; Title page; Imprint; Contents; Editors' note; David Haywood: Høstens Vemod; Jane Phare: The Poisoning at the Lake; Toni Nealie: Bequeathed; Adam Dudding: Learning to sing again; Nic Low: Te Matatini 2015; Moana Maniapoto: Confused about tikanga?…”
Full text (Wentworth users only)
Electronic eBook -
497
-
498
A Guide to Starting Your Hedge Fund Berntsen, Erik.
Published 2015Full text (Wentworth users only)
Electronic eBook -
499
Rattiner's Secrets of Financial Planning Rattiner, Jeffrey.
Published 2020Full text (Wentworth users only)
Electronic eBook -
500
AI in Business: Opportunities and Limitations Volume 2 / edited by Reem Khamis, Amina Buallay.
Published 2024Full text (Wentworth users only)
Electronic eBook