Showing 981 - 1,000 results of 1,003 for search '((((((rain OR brain) OR ((train OR tmain) OR tmain)) OR (((((bbtbbtpain OR bbtbbttpain) OR stbrain) OR bbttmain) OR (tmain OR ((smain OR smain) OR ((tsmain OR tmain) OR tsbtmain)))) OR (((train OR tbbpain) OR tbbbbbbpain) OR ((train OR tbbpain) OR tbbbbbbpain)))) OR (((((again OR again) OR ((bmain OR bmain) OR bargain)) OR (((btttbbmain OR btttbbmain) OR (((btbtpain OR (btbtmain OR btmain)) OR btbttbmain) OR btbttbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR ((sbttttbbbrain OR sbttttbbbmain) OR sbtttbrain)) OR ((smain OR smain) OR (stbtbrain OR (stbbtrain OR stbbtrain)))) OR (smain OR smain))) OR smain) OR ((((((sbbbttttttmain OR sbbbtttbbrain) OR (sbbbtbbttbrain OR (sbbbtbtbtmain OR (sbbbtmain OR smain)))) OR (sbbbbtbtmain OR sbbbbtbtmain)) OR ((sbbbrain OR sbbbbbtrain) OR (sbbbbbbbbpain OR sbbbbbtrain))) OR (smain OR smain)) OR ((smain OR (smain OR (((sbbtrain OR sbbtpain) OR sbbtrain) OR spain))) OR smain))) OR smain)) OR main)) OR (min OR min)) OR (spain OR train)) tax', query time: 1.28s Refine Results
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  3. 983

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  4. 984

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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  8. 988

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  9. 989
  10. 990

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  11. 991

    Encyclopedia of the American Presidency / Michael A. Genovese and Alison D. Howard. by Genovese, Michael A., Howard, Alison D., 1970-

    Published 2021
    Table of Contents: “…. -- Blair House -- Boland amendments -- Bonus Army -- Booth, John Wilkes -- Brain trust -- Breckinridge, John C. -- Bretton Woods agreement -- Bricker Amendment -- Brinkmanship -- Brownell, Herbert -- Brownlow Committee -- Bryan, William Jennings -- Buchanan, James -- Buckley v. …”
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  12. 992

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  13. 993

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  14. 994

    How To Use WordPress for E-Commerce Plumley, George. by Plumley, George

    Published 2012
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  15. 995

    Fundamentals of Engineering FE Civil All-in-One Exam Guide, 2nd Edition / Indranil Goswami. by Goswami, Indranil

    Published 2024
    Table of Contents: “…Converts to A given G -- 3.2 Year-End Accounting Convention -- 3.3 Minimum Attractive Rate of Return -- 3.3.1 Nonannual Compounding -- 3.4 Present Worth -- 3.5 Principal in a Sinking Fund -- 3.6 Capitalized Cost -- 3.7 Equivalent Uniform Annual Cost -- 3.8 Depreciation -- 3.8.1 Straight-Line Method -- 3.8.2 Modified Accelerated Cost Recovery System -- 3.9 Tax Issues -- 3.10 Bonds -- 3.11 Break-Even Analysis -- 3.12 Return on Investment -- 3.13 Benefit-Cost Analysis -- 3.14 Uncertainty (Expected Value and Risk) -- 3.15 Sustainability and Sustainable Design -- 3.15.1 Indicators of Sustainability -- 3.15.2 Index of Sustainable Economic Welfare -- 4 Statics -- 4.0 CHAPTER PRELIMINARIES -- 4.1 Vectors -- 4.1.1 Definitions -- 4.2 Resultant of a System of Forces (2D) -- 4.3 Moment of a Force -- 4.3.1 Moment about a Point -- 4.3.2 Moment about a Line (Axis) -- 4.4 Equivalent Force Systems -- 4.5 Equilibrium of Rigid Bodies -- 4.6 Representation of Distributed Loads -- 4.7 Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- 4.8 Inclined Support -- 4.9 Ideal Truss?…”
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  16. 996

    The Entrepreneurial Journalist’s Toolkit Kelly, Sara. by Kelly, Sara

    Published 2015
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  17. 997

    The Listeners.

    Published 2016
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    Electronic Video
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