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  1. 221

    The Future of the Global Economy Meeting of the Minds / CNBC (Television network).

    Published 2012
    Table of Contents: “…The Future of the Global Economy: Meeting of the Minds (1:22) -- Giving in Hard Times (2:37) -- Lower Taxes, Greater Giving? (1:05) -- Clinton on Job Growth (2:11) -- Re Energizing the Economy (2:04) -- Training People on Unemployment. (2:34) -- Clinton on Tax Cuts (1:05) -- How is Obama Doing? …”
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  2. 222

    QuickBooks 2007 on Demand Perry, Gail. by Perry, Gail

    Published 2006
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  3. 223

    Applied Economics 60 countries and 50 years of experience. by Short, John

    Published 2022
    Table of Contents: “…Intro -- Preface -- Acronyms and Abbreviations -- 1 Introduction -- 2 The Research Years -- 3 Fiscal Tables and Revenue Estimation -- 4 Public Expenditure Reviews and Medium Term Budget Frameworks -- 5 The Costing of Programmes -- 6 Fiduciary Risk Assessments and PEFAs -- 7 Tax Policy and Tax Administration, Private Sector Development -- 8 Tax Expenditures -- 9 Training and Other Presentations -- 10 Commonality over time: 50 years of Progress? …”
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  4. 224

    How to start a business in New Jersey / F. Clifford Gibbons, Rebecca A. DeSimone. by Gibbons, F. Clifford

    Published 2004
    Table of Contents: “…Business entities -- Partners and partnerships -- Corporate directors, officers, and committees -- Starting your New Jersey business -- Employment concerns -- Business records -- Tax requirements -- Financing -- Advertising -- Training and counseling tools -- Special problems confronting businesses -- Economically distressed corporations -- Hiring an attorney.…”
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  5. 225
  6. 226

    Marijuana Cambridge Educational (Firm).

    Published 2009
    Table of Contents: “…Drugs - An Overview (1:11) -- A Menace to Society (1:51) -- Marijuana Tax Act (2:08) -- Properties and Effects of T.H.C. (1:52) -- Short Term Effects of Marijuana (1:34) -- Potency (1:06) -- T.H.C. and the Brain (3:10) -- Long Term Effects & Addiction (1:42) -- Marijuana Addiction (3:08) -- Marijuana - The Great Debate (1:25)…”
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  7. 227

    The Handbook of Global Shadow Banking, Volume I From Policy to Regulation / by Luc Nijs. by Nijs, Luc

    Published 2020
    Table of Contents: “…Identifying Non-bank, Non-insurer Global Systemically Important Financial Institutions -- 7.The Policy Train Chasing Shadow Banking -- 8. From Policy to Regulation -- 9. …”
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  8. 228

    Cost reduction and control best practices : the best ways for a financial manager to save money / Institute of Management and Administration (IOMA).

    Published 2006
    Table of Contents: “…Corporate cost-control strategies -- Human resource department costs -- Benefits costs -- Compensation costs -- 401(k) plan costs -- Training and development costs -- Accounting department costs -- Accounts payable costs -- Credit and collections costs -- Purchasing costs -- Inventory costs -- Export costs -- Outsourcing -- Downsizing -- Consultants' costs -- Business tax costs.…”
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  9. 229

    International Trade, Economic Development, and the Vietnamese Economy Essays in Honor of Binh Tran-Nam / edited by Cuong Le Van, Van Pham Hoang, Makoto Tawada.

    Published 2022
    Table of Contents: “…Chapter 1.Introduction -- Chapter 2. Efficiency-inducing tax credits for charitable donations when taxpayers have heterogeneous behavioral norms -- Chapter 3. …”
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  10. 230
  11. 231
  12. 232

    World development report.

    Published 2019
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  13. 233
  14. 234

    The state of European cinema : a new dose of reality / Angus Finney ; [foreword by Nik Powell]. by Finney, Angus, 1964-

    Published 2016
    Table of Contents: “…; The UK situation; On-the-job training; The European dimension; Additional support; The future of training; Notes; 4 Casting and Stars; Star-struck?…”
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  15. 235

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  16. 236

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  17. 237

    Human capital : advances in theory and evidence / edited by Joop Hartog and Henriëtte Maassen van den Brink.

    Published 2007
    Table of Contents: “…/ Joop Hartog and Hessel Oosterbeek ; The social returns to education / Mikael Lindahl and Erik Canton ; Returns to training / Edwin Leuven ; Human capital and entrepreneurs / Justin van der Sluis and C. …”
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  18. 238

    Whiskey BBC Worldwide Ltd.

    Published 2014
    Table of Contents: “…Introduction: Whisky: Addicted to Pleasure (1:48) -- Booming Industry (1:49) -- Aqua Vitae (2:27) -- Distillation Methods (3:02) -- Excuses to Drink (2:19) -- Brain Research (2:16) -- Production (1:51) -- The Steins (2:03) -- Taxes (3:53) -- Illicit Distillers (2:42) -- Legal Whisky (2:48) -- Mass Drink Hysteria (4:10) -- Mass Market Sales (2:24) -- Dewar (1:55) -- Temperance Campaign (2:02) -- Prohibition (2:59) -- Decreasing Whisky Consumption (2:25) -- Alcoholism (1:44) -- Exports (2:53) -- Credits: Whisky: Addicted to Pleasure (0:36)…”
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  19. 239

    Alcohol in America : Taking Action to Prevent Abuse. by Olson, Steve, 1956-

    Published 1900
    Table of Contents: “…""PRICE AND AVAILABILITY OF ALCOHOL""""EDUCATIONAL CAMPAIGNS""; ""CHANGING THE ENVIRONMENT""; ""CONCLUSIONS""; ""4 The Price and Availability of Alcohol ""; ""GOVERNMENT REGULATION OF ALCOHOL SALES""; ""ALCOHOL PRICES, HIGHWAY FATALITIES, AND CIRRHOSIS DEATH RATES""; ""OPTIONS FOR INCREASING ALCOHOL TAXES""; ""COMPLEXITIES OF INCREASING ALCOHOL TAXES""; ""LIMITS ON THE AVAILABILITY OF ALCOHOL""; ""POLITICAL REALITIES""; ""5 What Servers Can Do ""; ""BARTENDER TRAINING""; ""MAKING SERVER INTERVENTION MORE EFFECTIVE""; ""OPTIONS FOR BUSINESSES""; ""6 Drinking by Young People ""…”
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  20. 240

    Psychological Perspectives on Financial Decision Making edited by Tomasz Zaleskiewicz, Jakub Traczyk.

    Published 2020
    Table of Contents: “…Part I The Level of the Brain -- 1. Neural Bases of Financial Decision Making: From Spikes to Large-Scale Brain Connectivity -- 2. …”
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