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Showing 941 - 960 results of 968 for search '((((((brain OR bpain) OR ((train OR tmain) OR tmain)) OR (((((bbtbbtmain OR bbtbbttrain) OR strain) OR (bbttmain OR bbttrain)) OR (tmain OR ((smain OR smain) OR (tmain OR tsbtpain)))) OR (((train OR tbbbrain) OR tbbbbbbbpain) OR ((train OR tbbbrain) OR tbbbbbbbpain)))) OR (((((again OR again) OR ((bmain OR bmain) OR barmain)) OR (((btttbbrain OR btttbbrain) OR (((btbtbmain OR btbtmain) OR btbttbmain) OR btbttbmain)) OR (bpain OR bpain))) OR (((((bmain OR bpain) OR (((smain OR (sbttttbmain OR (sbttttrain OR sbtttbrain))) OR ((smain OR smain) OR (stbtbtrain OR stbbtpain))) OR (smain OR smain))) OR sbbmain) OR ((((((sbbbtttttbrain OR sbbbtttbbttrain) OR (sbbbtbbtttbrain OR (sbbbtbtbmain OR (sbbbtmain OR sbbmain)))) OR (sbbbbtbbrain OR sbbbbtbbrain)) OR ((sbbbrain OR sbbbbbmain) OR (sbbbbbbbbpain OR sbbbbbmain))) OR (sbbmain OR smain)) OR ((sbbmain OR (sbbmain OR ((sbbtbrain OR (sbbttbrain OR sbbtttrain)) OR sbbpain))) OR sbbmain))) OR sbbmain)) OR main)) OR (min OR min)) OR (spain OR train)) tax', query time: 1.44s Refine Results
  1. 941
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  4. 944

    Dangerous Guesswork In Economic Policy by Max Steuer. by Steuer, Max

    Published 2024
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  5. 945
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  7. 947

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  8. 948
  9. 949

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  10. 950
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    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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  13. 953

    Daresalam (Let there Be Peace).

    Published 2015
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  14. 954
  15. 955

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  16. 956

    Encyclopedia of the American Presidency / Michael A. Genovese and Alison D. Howard. by Genovese, Michael A., Howard, Alison D., 1970-

    Published 2021
    Table of Contents: “…. -- Blair House -- Boland amendments -- Bonus Army -- Booth, John Wilkes -- Brain trust -- Breckinridge, John C. -- Bretton Woods agreement -- Bricker Amendment -- Brinkmanship -- Brownell, Herbert -- Brownlow Committee -- Bryan, William Jennings -- Buchanan, James -- Buckley v. …”
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  17. 957

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  18. 958

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  19. 959

    How To Use WordPress for E-Commerce Plumley, George. by Plumley, George

    Published 2012
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  20. 960

    The Entrepreneurial Journalist’s Toolkit Kelly, Sara. by Kelly, Sara

    Published 2015
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