Showing 221 - 240 results of 1,881 for search '"virtual reality"', query time: 0.16s Refine Results
  1. 221

    Building virtual reality with Unity and SteamVR, / Jeff W. Murray. by Murray, Jeff W.

    Published 2020
    Subjects:
    Full text (WIT users only)
    Electronic eBook
  2. 222

    Unity® Virtual Reality Development with VRTK4 A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps / by Christopher Coutinho. by Coutinho, Christopher

    Published 2022
    Table of Contents: “…Chapter 1: Introduction -- Chapter 2: A New Reality Through Virtual Reality -- Chapter 3: Setting Up Your Project for VR Development -- Chapter 4: Importing VRTK Version 4 Tilia Packages -- Chapter 5: Setting Up VRTKs Camera Rigs -- Chapter 6: Setting Up Interactors and Virtual Hands -- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers -- Chapter 8: Interactable Game Objects -- Chapter 9: Moving Around the Virtual World - Teleportation -- Chapter 10: Seamless Locomotion -- Chapter 11: Arm Swinging Movement -- Chapter 12: Setting Up a Pseudo-Body -- Chapter 13: Climbing in VR -- Chapter 14: Movement Amplifier -- Chapter 15: Distance Grabbing -- Chapter 16: Snap Zones -- Chapter 17: Creating Spatial 3D User Interface Game Objects -- Chapter 18: Using Unity's UI Controls with VRTK -- Chapter 19: Angular Drives -- Chapter 20: Linear Drives -- Chapter 21: Tips, Tricks, and Recipes -- Chapter 22: Mini-Game.…”
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    Dawn of the new everything : encounters with reality and virtual reality / Jaron Lanier. by Lanier, Jaron

    Published 2017
    Table of Contents: “…Preface: Virtual reality's moment -- Introduction -- 1960s: terrors of Eden -- Rescue spacecraft -- Batch process -- Why I love VR (about the basics) -- Bug in the system (about the dark side of VR) -- Road -- Coast -- Valley of unearthly delights -- Alien encounters -- The feeling of immersion -- To don the new everything (about haptics with a little about avatars) -- Nautical dawn -- Six degrees (a little about sensors and VR data) -- Found -- Be your own paramidion (about visual displays for VR) -- The VPL experience -- Inside-out spheres (a little about VR "video" and sound) -- Scene -- How we settled into a seed for the future -- 1992, out -- Coda: Reality's foil.…”
    Additional Information at Google Books
    Book
  7. 227

    Storytelling for new technologies and platforms : a writer's guide to theme parks, virtual reality, board games, virtual assistants, and more /...

    Published 2022
    Table of Contents: “…Autonomous <BR>Exclusive + Autonomous <BR>Exclusive + Interdependent<BR>Shared + Autonomous <BR>Shared + Interdependent<BR>Storytelling Factor <BR>A Final Note </P><P><STRONG>1: "Virtual Assistants and Storytelling" by Flint Dille and Zane Dille <BR></STRONG>Introduction <BR>The Platform <BR>Propulsion Loops <BR>What's Coming Next <BR>Virtual Virgil <BR>Closing </P><P><STRONG>2: "Writing for Toys -- Actually a Job" by Rob Auten</STRONG> <BR>How Toys Tell Stories <BR>Play is Personal <BR>Quick Qualifications <BR>Knowing the Audience <BR>Second Fiddler <BR>Providing Value <BR>Instructing Efficiently <BR>Every Player Matters <BR>Extending the Experience <BR>Leaving Room </P><P><STRONG>3: "Approaching Virtual Reality Storytelling" by Sarah Beaulieu</STRONG> <BR>Identify the Narrative Means <BR>Immersion Has Its Limits <BR>Users Are the Core of Any VR Experience <BR>A Ghost Story <BR>Know the Limits of Your Genre <BR>Environment as a Narrative Pillar <BR>Locomotion in VR <BR>Driving the User's Gaze <BR>The Question of Interface and Transitions <BR>Direct Environment and Collective Experience <BR>Extend Your Writer's Skills <BR>References </P><P><STRONG>4: "Building Narrative in Mobile Games" by Bay Anapol</STRONG> <BR>Creating an Immersive World <BR>Teaming Up <BR>Problems Solutions <BR>It's a Small World, After All <BR>Future Thinking <BR>Getting the Job <BR>Most importantly, be flexible. …”
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  8. 228

    Reality+ : virtual worlds and the problems of philosophy / David J. Chalmers ; illustrations by Tim Peacock. by Chalmers, David John, 1966-

    Published 2022
    Table of Contents:
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  10. 230

    Virtual Training Basics, 2nd Edition / Huggett, Cindy. by Huggett, Cindy

    Published 2018
    Subjects:
    Full text (Wentworth users only)
    Electronic eBook
  11. 231

    In-game : from immersion to incorporation / Gordon Calleja. by Calleja, Gordon

    Published 2011
    Subjects:
    Full text (Wentworth users only)
    Electronic eBook
  12. 232

    The Past As a Digital Playground by Bertoldi, Stefano

    Published 2022
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    Full text (Wentworth users only)
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    Making sense of space : the design and experience of virtual spaces as a tool for communication / Iryna Kuksa, Mark Childs. by Kuksa, Iryna, Childs, Mark, 1963-

    Published 2014
    Subjects: “…Virtual reality Social aspects. sh2010117958…”
    Full text (Wentworth users only)
    Electronic eBook
  15. 235

    Biomedical Visualisation Volume 14 ‒ COVID-19 Technology and Visualisation Adaptations for Biomedical Teaching / edited by Ourania Varsou, Paul M. Rea, Michelle Welsh.

    Published 2023
    Table of Contents: “…Livestreaming Can Augment the Observation of Veterinary Post-mortem Examinations -- Chapter 8. Virtual Reality for Anatomy and Surgical Teaching -- Chapter 9. …”
    Full text (Wentworth users only)
    Electronic eBook
  16. 236

    Recommend This! : Delivering Digital Experiences that People Want to Share. by Thibeault, Jason

    Published 2014
    Subjects:
    Full text (Wentworth users only)
    Electronic eBook
  17. 237

    Breaking space : a heavy sky of the virtual reality / Elizabeth Anne Harvey. by Harvey, Elizabeth Anne

    Published 2012
    Subjects:
    Thesis Book
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    TEDTalks: Chris Milk: The Birth of Virtual Reality As an Art Form / TED (Firm).

    Published 2016
    Table of Contents:
    Streaming video (Wentworth users only)
    Electronic Video
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