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181
Learning in virtual worlds : research and applications / edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan.
Published 2016Subjects: “…Virtual reality in education.…”
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Lernen in virtuellen Räumen : Perspektiven des mobilen Lernens / Frank Thissen.
Published 2017Subjects: Full text (Wentworth users only)
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184
Augmented Reality in Educational Settings
Published 2019Subjects: “…Virtual reality in education.…”
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World on a wire. Rainer Werner Fassbinder Foundation presents ; ein Film von Rainer Werner Fassbinder ; Buch, Fritz Müller-Scherz und Rainer Werner Fassbinder ; Produktion, Peter M...
Published 2016Subjects: “…Virtual reality Drama.…”
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187
3-D experimental VR and art practices : untangling another dimension / Rebecca Hackemann.
Published 2023Subjects: Full text (Wentworth users only)
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188
Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons First Workshop, WAILS 2024, Salerno, Italy, January 18-19, 2024, Proceedings / edited by...
Published 2024Table of Contents: “…Designing a Collaborative Safety Training Experience in Virtual Reality -- Data-Efficient Student Profiling in Online Courses -- Understanding Practices, Needs and Challenges of Lifelong Learning Digitalization -- Exploring AI in Videogames: An Application to the Didactic Paradigm "the Virtual Class" -- Generative Artificial Intelligence to Improve the Learning of Test-Driven Development -- Reflections on the implications of artificial intelligence in inclusive education -- Peek the Edu-Metaverse: from an Educational Framework to the AI Challenges for Biometrics -- Toward the Deployment of a Chatbot to Augment Computer Science Education -- Breaking Barriers in the Metaverse: An Exploration of Accessibility for Users with Disabilities -- BitStory-An Immersive Serious Game for Computer Science Education -- ProjectCoding-Applied Game for Learning Java -- The impact of music and metaverse on education: results of a scoping review -- Teachers’ perceptions and opinions on e_ective learning through the promotion of ICT -- Future support teachers’ intentions to adopt and use technology with students with ASD -- Generative AI-Driven Digital Assistance for E-Learning -- Can digital technologies heighten the transformation of teaching and learning in higher education institutions? …”
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189
Graphics Gems III (IBM Version) / Kirk, David.
Published 2012Subjects: Full text (Wentworth users only)
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The VR book : human-centered design for virtual reality / Jason Jerald, NextGen Interactions.
Published 2016Table of Contents: “…Introduction and background : What is virtual reality? : The definition of virtual reality ; VR is communication ; What is VR good for? …”
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Skill training in multimodal virtual environments edited by Massimo Bergamasco, Beno?it Bardy, Daniel Gopher.
Published 2013Table of Contents: “…Engineering and technology of virtual reality training -- section 3. Digital representation and modeling of skill -- section 4. …”
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192
Meron Gribetz : A Glimpse of the Future Through an Augmented Reality Headset / TED Conferences LLC.
Published 2016Subjects: Streaming video (Wentworth users only)
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Vehicle simulation : perceptual fidelity in the design of virtual environments / by Alfred T. Lee.
Published 2018Subjects: Full text (WIT users only)
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Mixed and augmented reality in medicine / edited by Terry Peters, Cristian A. Linte, Ziv Yaniv, Jacqueline Williams.
Published 2019Subjects: “…Virtual reality in medicine. sh 95001352…”
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Games as transformative experiences for critical thinking, cultural awareness, and deep learning : strategies & resources / David Seelow.
Published 2023Subjects: Full text (WIT users only)
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VR Book : Human-Centered Design for Virtual Reality / Jerald.
Published 2015Table of Contents: “…INTRODUCTION AND BACKGROUND -- 1. What Is Virtual Reality? -- 2. A History of VR -- 3. An Overview of Various Realities -- 4. …”
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200
Psychodynamic neurology : dreams, consciousness, and virtual reality / by Allan Hobson.
Published 2014Full text (WIT users only)
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