Suggested Topics within your search.
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21
Working with Mindfulness Mindfulness and Conflict Resolution / Bush, Mirabai.
Published 2013Full text (Wentworth users only)
Electronic eBook -
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Working with Mindfulness Mindfulness and Stress Reduction / Bush, Mirabai.
Published 2013Full text (Wentworth users only)
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Mindfulness
Published 2020Table of Contents: “…Intro -- Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- A Note from the Editor -- Introduction -- How to Use This Book -- Part I: Foundational Meditations -- Mindfulness, Meditation, and Stress -- Calm the Mind -- 1. …”
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Awareness of Energy with Mindfulness.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
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Buddhism on Impermanence and Mindfulness.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
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Mindfulness: The Power of Awareness.
Published 2015Streaming video (Wentworth users only)
Electronic Video -
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Groundbreaking Mindfulness Programs.
Published 2018Streaming video (Wentworth users only)
Electronic Video -
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Finding Equanimity with Mindfulness.
Published 2019Streaming video (Wentworth users only)
Electronic Video -
31
Mindfulness / WNET/13.
Published 2012Table of Contents: “…Mindfulness (8:48);…”
Streaming video (Wentworth users only)
Electronic Video -
32
On Minding and Being Minded : Experiencing Bion and Beckett / Ian Miller.
Published 2015Full text (Wentworth users only)
Electronic eBook -
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Designing with the mind in mind : simple guide to understanding user interface design guidelines / Jeff Johnson.
Published 2014Table of Contents: “…-- SKILLED AND UNSKILLED READING USE DIFFERENT PARTS OF THE BRAIN -- POOR INFORMATION DESIGN CAN DISRUPT READING -- MUCH OF THE READING REQUIRED BY SOFTWARE IS UNNECESSARY -- TEST ON REAL USERS -- Chapter 7 -- Our Attention is Limited; Our Memory is Imperfect -- SHORT- VERSUS LONG-TERM MEMORY -- A MODERN VIEW OF MEMORY -- CHARACTERISTICS OF ATTENTION AND WORKING MEMORY -- IMPLICATIONS OF WORKING MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- CHARACTERISTICS OF LONG-TERM MEMORY -- IMPLICATIONS OF LONG-TERM MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- Chapter 8 -- Limits on Attention Shape Our Thought and Action -- WE FOCUS ON OUR GOALS AND PAY LITTLE ATTENTION TO OUR TOOLS -- WE NOTICE THINGS MORE WHEN THEY ARE RELATED TO OUR GOALS -- WE USE EXTERNAL AIDS TO KEEP TRACK OF WHAT WE ARE DOING -- WE FOLLOW THE INFORMATION "SCENT" TOWARD OUR GOAL -- WE PREFER FAMILIAR PATHS -- OUR THOUGHT CYCLE: GOAL, EXECUTE, EVALUATE -- AFTER WE ACHIEVE A TASK'S PRIMARY GOAL, WE OFTEN FORGET CLEANUP STEPS -- Chapter 9 -- Recognition is Easy; Recall is Hard -- RECOGNITION IS EASY -- RECALL IS HARD -- RECOGNITION VERSUS RECALL: IMPLICATIONS FOR USER-INTERFACE DESIGN -- Chapter 10 -- Learning from Experience and Performing Learned Actions are Easy; Novel Actions, Problem Solving, and Calculation are Hard -- WE HAVE THREE BRAINS -- WE HAVE TWO MINDS -- LEARNING FROM EXPERIENCE IS (USUALLY) EASY -- PERFORMING LEARNED ACTIONS IS EASY -- PERFORMING NOVEL ACTIONS IS HARD -- PROBLEM SOLVING AND CALCULATION ARE HARD -- IMPLICATIONS FOR USER-INTERFACE DESIGN -- ANSWERS TO PUZZLES -- Chapter 11 -- Many Factors Affect Learning -- WE LEARN FASTER WHEN PRACTICE IS FREQUENT, REGULAR, AND PRECISE -- WE LEARN FASTER WHEN OPERATION IS TASK FOCUSED, SIMPLE, AND CONSISTENT -- WE LEARN FASTER WHEN VOCABULARY IS TASK FOCUSED, FAMILIAR, AND CONSISTENT -- WHEN RISK IS LOW, WE EXPLORE MORE AND LEARN MORE -- Chapter 12 -- Human Decision Making is Rarely Rational -- PEOPLE ARE OFTEN IRRATIONAL -- LOSSES MEAN MORE TO US THAN GAINS -- WE ARE BIASED BY HOW CHOICES ARE WORDED -- WE ARE BIASED BY OUR VIVID IMAGINATIONS AND MEMORIES -- EXPLOITING STRENGTHS AND WEAKNESSES OF HUMAN COGNITION -- Chapter 13 -- Our Hand-Eye Coordination Follows Laws -- FITTS' LAW: POINTING AT DISPLAYED TARGETS -- STEERING LAW: MOVING POINTERS ALONG CONSTRAINED PATHS -- Chapter 14 -- We Have Time Requirements -- RESPONSIVENESS DEFINED -- THE MANY TIME CONSTANTS OF THE HUMAN BRAIN -- ENGINEERING APPROXIMATIONS OF TIME CONSTANTS: ORDERS OF MAGNITUDE -- DESIGNING TO MEET REAL-TIME HUMAN INTERACTION DEADLINES -- ADDITIONAL GUIDELINES FOR ACHIEVING RESPONSIVE INTERACTIVE SYSTEMS -- ACHIEVING RESPONSIVENESS IS IMPORTANT -- EPILOGUE.…”
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From mind to mind : robert browning and j.r.r. tolkien.
Published 2007Full text (Wentworth users only)
Electronic eBook -
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Mind Your Mind Journeyman Pictures (Firm).
Published 2012Table of Contents: “…Introduction to Mind Managing Methods (1:54) -- Attention (6:26) -- The Human Biocomputer (7:38) -- Advertising (6:02) -- Ambiguity (10:13) -- Politics (10:23) -- Summary: Mind Your Mind (2:57) -- Credit: Mind Your Mind (1:14)…”
Streaming video (Wentworth users only)
Electronic Video -
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Designing with the mind in mind : simple guide to understanding user interface design guidelines / Jeff Johnson.
Published 2014Table of Contents: “…-- SKILLED AND UNSKILLED READING USE DIFFERENT PARTS OF THE BRAIN -- POOR INFORMATION DESIGN CAN DISRUPT READING -- MUCH OF THE READING REQUIRED BY SOFTWARE IS UNNECESSARY -- TEST ON REAL USERS -- Chapter 7 -- Our Attention is Limited; Our Memory is Imperfect -- SHORT- VERSUS LONG-TERM MEMORY -- A MODERN VIEW OF MEMORY -- CHARACTERISTICS OF ATTENTION AND WORKING MEMORY -- IMPLICATIONS OF WORKING MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- CHARACTERISTICS OF LONG-TERM MEMORY -- IMPLICATIONS OF LONG-TERM MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- Chapter 8 -- Limits on Attention Shape Our Thought and Action -- WE FOCUS ON OUR GOALS AND PAY LITTLE ATTENTION TO OUR TOOLS -- WE NOTICE THINGS MORE WHEN THEY ARE RELATED TO OUR GOALS -- WE USE EXTERNAL AIDS TO KEEP TRACK OF WHAT WE ARE DOING -- WE FOLLOW THE INFORMATION "SCENT" TOWARD OUR GOAL -- WE PREFER FAMILIAR PATHS -- OUR THOUGHT CYCLE: GOAL, EXECUTE, EVALUATE -- AFTER WE ACHIEVE A TASK'S PRIMARY GOAL, WE OFTEN FORGET CLEANUP STEPS -- Chapter 9 -- Recognition is Easy; Recall is Hard -- RECOGNITION IS EASY -- RECALL IS HARD -- RECOGNITION VERSUS RECALL: IMPLICATIONS FOR USER-INTERFACE DESIGN -- Chapter 10 -- Learning from Experience and Performing Learned Actions are Easy; Novel Actions, Problem Solving, and Calculation are Hard -- WE HAVE THREE BRAINS -- WE HAVE TWO MINDS -- LEARNING FROM EXPERIENCE IS (USUALLY) EASY -- PERFORMING LEARNED ACTIONS IS EASY -- PERFORMING NOVEL ACTIONS IS HARD -- PROBLEM SOLVING AND CALCULATION ARE HARD -- IMPLICATIONS FOR USER-INTERFACE DESIGN -- ANSWERS TO PUZZLES -- Chapter 11 -- Many Factors Affect Learning -- WE LEARN FASTER WHEN PRACTICE IS FREQUENT, REGULAR, AND PRECISE -- WE LEARN FASTER WHEN OPERATION IS TASK FOCUSED, SIMPLE, AND CONSISTENT -- WE LEARN FASTER WHEN VOCABULARY IS TASK FOCUSED, FAMILIAR, AND CONSISTENT -- WHEN RISK IS LOW, WE EXPLORE MORE AND LEARN MORE -- Chapter 12 -- Human Decision Making is Rarely Rational -- PEOPLE ARE OFTEN IRRATIONAL -- LOSSES MEAN MORE TO US THAN GAINS -- WE ARE BIASED BY HOW CHOICES ARE WORDED -- WE ARE BIASED BY OUR VIVID IMAGINATIONS AND MEMORIES -- EXPLOITING STRENGTHS AND WEAKNESSES OF HUMAN COGNITION -- Chapter 13 -- Our Hand-Eye Coordination Follows Laws -- FITTS' LAW: POINTING AT DISPLAYED TARGETS -- STEERING LAW: MOVING POINTERS ALONG CONSTRAINED PATHS -- Chapter 14 -- We Have Time Requirements -- RESPONSIVENESS DEFINED -- THE MANY TIME CONSTANTS OF THE HUMAN BRAIN -- ENGINEERING APPROXIMATIONS OF TIME CONSTANTS: ORDERS OF MAGNITUDE -- DESIGNING TO MEET REAL-TIME HUMAN INTERACTION DEADLINES -- ADDITIONAL GUIDELINES FOR ACHIEVING RESPONSIVE INTERACTIVE SYSTEMS -- ACHIEVING RESPONSIVENESS IS IMPORTANT -- EPILOGUE.…”
Full text (Wentworth users only)
Electronic eBook -
40
Mindfulness for the wandering mind : life-changing tools for managing stress and improving mental health at work and in life / Pandit Dasa.
Published 2023Subjects: “…Mindfulness (Psychology)…”
Full text (Wentworth users only)
Electronic eBook