Showing 21 - 40 results of 18,820 for search '"mindfulness"', query time: 0.14s Refine Results
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    Mindfulness by Dempsey, Denise G.

    Published 2020
    Table of Contents: “…Intro -- Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- A Note from the Editor -- Introduction -- How to Use This Book -- Part I: Foundational Meditations -- Mindfulness, Meditation, and Stress -- Calm the Mind -- 1. …”
    Full text (Wentworth users only)
    Electronic eBook
  4. 24

    Mindfulness: Be Happy Now.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  5. 25

    Awareness of Energy with Mindfulness.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  6. 26

    Buddhism on Impermanence and Mindfulness.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  7. 27

    Mindfulness: The Power of Awareness.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  8. 28

    Mindfulness for Well-Being.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  9. 29

    Groundbreaking Mindfulness Programs.

    Published 2018
    Streaming video (Wentworth users only)
    Electronic Video
  10. 30

    Finding Equanimity with Mindfulness.

    Published 2019
    Streaming video (Wentworth users only)
    Electronic Video
  11. 31

    Mindfulness / WNET/13.

    Published 2012
    Table of Contents: “…Mindfulness (8:48);…”
    Streaming video (Wentworth users only)
    Electronic Video
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    Designing with the mind in mind : simple guide to understanding user interface design guidelines / Jeff Johnson. by Johnson, Jeff (Consultant)

    Published 2014
    Table of Contents: “…-- SKILLED AND UNSKILLED READING USE DIFFERENT PARTS OF THE BRAIN -- POOR INFORMATION DESIGN CAN DISRUPT READING -- MUCH OF THE READING REQUIRED BY SOFTWARE IS UNNECESSARY -- TEST ON REAL USERS -- Chapter 7 -- Our Attention is Limited; Our Memory is Imperfect -- SHORT- VERSUS LONG-TERM MEMORY -- A MODERN VIEW OF MEMORY -- CHARACTERISTICS OF ATTENTION AND WORKING MEMORY -- IMPLICATIONS OF WORKING MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- CHARACTERISTICS OF LONG-TERM MEMORY -- IMPLICATIONS OF LONG-TERM MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- Chapter 8 -- Limits on Attention Shape Our Thought and Action -- WE FOCUS ON OUR GOALS AND PAY LITTLE ATTENTION TO OUR TOOLS -- WE NOTICE THINGS MORE WHEN THEY ARE RELATED TO OUR GOALS -- WE USE EXTERNAL AIDS TO KEEP TRACK OF WHAT WE ARE DOING -- WE FOLLOW THE INFORMATION "SCENT" TOWARD OUR GOAL -- WE PREFER FAMILIAR PATHS -- OUR THOUGHT CYCLE: GOAL, EXECUTE, EVALUATE -- AFTER WE ACHIEVE A TASK'S PRIMARY GOAL, WE OFTEN FORGET CLEANUP STEPS -- Chapter 9 -- Recognition is Easy; Recall is Hard -- RECOGNITION IS EASY -- RECALL IS HARD -- RECOGNITION VERSUS RECALL: IMPLICATIONS FOR USER-INTERFACE DESIGN -- Chapter 10 -- Learning from Experience and Performing Learned Actions are Easy; Novel Actions, Problem Solving, and Calculation are Hard -- WE HAVE THREE BRAINS -- WE HAVE TWO MINDS -- LEARNING FROM EXPERIENCE IS (USUALLY) EASY -- PERFORMING LEARNED ACTIONS IS EASY -- PERFORMING NOVEL ACTIONS IS HARD -- PROBLEM SOLVING AND CALCULATION ARE HARD -- IMPLICATIONS FOR USER-INTERFACE DESIGN -- ANSWERS TO PUZZLES -- Chapter 11 -- Many Factors Affect Learning -- WE LEARN FASTER WHEN PRACTICE IS FREQUENT, REGULAR, AND PRECISE -- WE LEARN FASTER WHEN OPERATION IS TASK FOCUSED, SIMPLE, AND CONSISTENT -- WE LEARN FASTER WHEN VOCABULARY IS TASK FOCUSED, FAMILIAR, AND CONSISTENT -- WHEN RISK IS LOW, WE EXPLORE MORE AND LEARN MORE -- Chapter 12 -- Human Decision Making is Rarely Rational -- PEOPLE ARE OFTEN IRRATIONAL -- LOSSES MEAN MORE TO US THAN GAINS -- WE ARE BIASED BY HOW CHOICES ARE WORDED -- WE ARE BIASED BY OUR VIVID IMAGINATIONS AND MEMORIES -- EXPLOITING STRENGTHS AND WEAKNESSES OF HUMAN COGNITION -- Chapter 13 -- Our Hand-Eye Coordination Follows Laws -- FITTS' LAW: POINTING AT DISPLAYED TARGETS -- STEERING LAW: MOVING POINTERS ALONG CONSTRAINED PATHS -- Chapter 14 -- We Have Time Requirements -- RESPONSIVENESS DEFINED -- THE MANY TIME CONSTANTS OF THE HUMAN BRAIN -- ENGINEERING APPROXIMATIONS OF TIME CONSTANTS: ORDERS OF MAGNITUDE -- DESIGNING TO MEET REAL-TIME HUMAN INTERACTION DEADLINES -- ADDITIONAL GUIDELINES FOR ACHIEVING RESPONSIVE INTERACTIVE SYSTEMS -- ACHIEVING RESPONSIVENESS IS IMPORTANT -- EPILOGUE.…”
    Full text (Wentworth users only)
    Electronic eBook
  14. 34

    From mind to mind : robert browning and j.r.r. tolkien. by Chris Walsh

    Published 2007
    Full text (Wentworth users only)
    Electronic eBook
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    Mind My Mind.

    Published 2019
    Streaming video (Wentworth users only)
    Electronic Video
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    Mind Your Mind Journeyman Pictures (Firm).

    Published 2012
    Table of Contents: “…Introduction to Mind Managing Methods (1:54) -- Attention (6:26) -- The Human Biocomputer (7:38) -- Advertising (6:02) -- Ambiguity (10:13) -- Politics (10:23) -- Summary: Mind Your Mind (2:57) -- Credit: Mind Your Mind (1:14)…”
    Streaming video (Wentworth users only)
    Electronic Video
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    Designing with the mind in mind : simple guide to understanding user interface design guidelines / Jeff Johnson. by Johnson, Jeff (Consultant)

    Published 2014
    Table of Contents: “…-- SKILLED AND UNSKILLED READING USE DIFFERENT PARTS OF THE BRAIN -- POOR INFORMATION DESIGN CAN DISRUPT READING -- MUCH OF THE READING REQUIRED BY SOFTWARE IS UNNECESSARY -- TEST ON REAL USERS -- Chapter 7 -- Our Attention is Limited; Our Memory is Imperfect -- SHORT- VERSUS LONG-TERM MEMORY -- A MODERN VIEW OF MEMORY -- CHARACTERISTICS OF ATTENTION AND WORKING MEMORY -- IMPLICATIONS OF WORKING MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- CHARACTERISTICS OF LONG-TERM MEMORY -- IMPLICATIONS OF LONG-TERM MEMORY CHARACTERISTICS FOR USER-INTERFACE DESIGN -- Chapter 8 -- Limits on Attention Shape Our Thought and Action -- WE FOCUS ON OUR GOALS AND PAY LITTLE ATTENTION TO OUR TOOLS -- WE NOTICE THINGS MORE WHEN THEY ARE RELATED TO OUR GOALS -- WE USE EXTERNAL AIDS TO KEEP TRACK OF WHAT WE ARE DOING -- WE FOLLOW THE INFORMATION "SCENT" TOWARD OUR GOAL -- WE PREFER FAMILIAR PATHS -- OUR THOUGHT CYCLE: GOAL, EXECUTE, EVALUATE -- AFTER WE ACHIEVE A TASK'S PRIMARY GOAL, WE OFTEN FORGET CLEANUP STEPS -- Chapter 9 -- Recognition is Easy; Recall is Hard -- RECOGNITION IS EASY -- RECALL IS HARD -- RECOGNITION VERSUS RECALL: IMPLICATIONS FOR USER-INTERFACE DESIGN -- Chapter 10 -- Learning from Experience and Performing Learned Actions are Easy; Novel Actions, Problem Solving, and Calculation are Hard -- WE HAVE THREE BRAINS -- WE HAVE TWO MINDS -- LEARNING FROM EXPERIENCE IS (USUALLY) EASY -- PERFORMING LEARNED ACTIONS IS EASY -- PERFORMING NOVEL ACTIONS IS HARD -- PROBLEM SOLVING AND CALCULATION ARE HARD -- IMPLICATIONS FOR USER-INTERFACE DESIGN -- ANSWERS TO PUZZLES -- Chapter 11 -- Many Factors Affect Learning -- WE LEARN FASTER WHEN PRACTICE IS FREQUENT, REGULAR, AND PRECISE -- WE LEARN FASTER WHEN OPERATION IS TASK FOCUSED, SIMPLE, AND CONSISTENT -- WE LEARN FASTER WHEN VOCABULARY IS TASK FOCUSED, FAMILIAR, AND CONSISTENT -- WHEN RISK IS LOW, WE EXPLORE MORE AND LEARN MORE -- Chapter 12 -- Human Decision Making is Rarely Rational -- PEOPLE ARE OFTEN IRRATIONAL -- LOSSES MEAN MORE TO US THAN GAINS -- WE ARE BIASED BY HOW CHOICES ARE WORDED -- WE ARE BIASED BY OUR VIVID IMAGINATIONS AND MEMORIES -- EXPLOITING STRENGTHS AND WEAKNESSES OF HUMAN COGNITION -- Chapter 13 -- Our Hand-Eye Coordination Follows Laws -- FITTS' LAW: POINTING AT DISPLAYED TARGETS -- STEERING LAW: MOVING POINTERS ALONG CONSTRAINED PATHS -- Chapter 14 -- We Have Time Requirements -- RESPONSIVENESS DEFINED -- THE MANY TIME CONSTANTS OF THE HUMAN BRAIN -- ENGINEERING APPROXIMATIONS OF TIME CONSTANTS: ORDERS OF MAGNITUDE -- DESIGNING TO MEET REAL-TIME HUMAN INTERACTION DEADLINES -- ADDITIONAL GUIDELINES FOR ACHIEVING RESPONSIVE INTERACTIVE SYSTEMS -- ACHIEVING RESPONSIVENESS IS IMPORTANT -- EPILOGUE.…”
    Full text (Wentworth users only)
    Electronic eBook
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