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British social attitudes : the 17th report : focusing on diversity / editors, Roger Jowell [and others].
Published 2000Table of Contents: “…The generation game /…”
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The merchant of Venice / by William Shakespeare ; edited by John Drakakis.
Published 2010Table of Contents: “…-- From Jew to Shylock -- The comic structure of the play -- The historie of the merchant of Venice -- Parents and children -- The generation game -- Caskets and rings -- Identities -- Before the law -- The politics of harmony -- The merchant of Venice in the theatre.…”
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A Roadmap for Formal Property Verification by Pallab DasGupta.
Published 2006Table of Contents: “…Design Intent Coverage -- 7. Test Generation Games -- 8. A Roadmap for Formal Property Verification -- 9. …”
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Reactions : the private life of atoms / by Peter Atkins.
Published 2011Table of Contents: “…A preliminary remark : water and friends ; Matter falling out ; Give and take ; Burns night ; Back to basics ; Two hands clapping ; Electric occurrence ; The generation game ; The death of metal ; Civil partnerships ; Changing partners ; Marriage broking ; Divorce and reconciliation -- Assembling the workshop. …”
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AI and Artificial Life in Video Games Lecky-Thompson, Guy.
Published 2008Full text (Wentworth users only)
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Patterns for Parallel Programming Mattson, Timothy.
Published 2004Full text (Wentworth users only)
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Emotion in Games Theory and Praxis / edited by Kostas Karpouzis, Georgios N. Yannakakis.
Published 2016Table of Contents: “…Foreword -- Preface -- Part I Theory -- The Aesthetic Motives of Play -- Affect Channel Model of Evaluation in the context of digital games -- Affective Involvement in Digital Games -- PART II - Emotion Modelling and Affect-Driven Adaptation -- Multimodal sensing in affective gaming -- Emotion Modelling via Speech Content and Prosody – in Computer Games and Elsewhere -- Comparing two commercial brain computer interfaces for serious games and virtual environments -- Psychophysiology in Games -- Emotion and Attitude Modeling for Non-player Characters -- Emotion-driven Level Generation -- Emotion-Driven Narrative Generation -- Game Cinematography: from Camera Control to Player Emotions -- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games -- Emotional Appraisal Engines for Games -- Part III Applications -- Emotion and Body-based Games: Overview and Opportunities -- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD -- Understanding and Designing for Conflict Learning Through Games -- Games robots play: once more, with feeling -- Lovotics: Love and Sex with Robots -- Index.…”
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Cross Generational Relationships and Cinema edited by Joel Gwynne, Niall Richardson.
Published 2020Table of Contents: “…Introduction -- Joel Gwynne and Niall Richardson -- Female Desire in Cross Generational Relationships -- 1 Mother and Lover: Dissident Desire and the Older Woman in The Mother and Adore Joel Gwynne -- 2 Things to Come: Fertility, Futurity and the Family in L'Avenir, Un Chateau en Italie and Post-Coitum Animal Triste Fiona Handyside -- Heterosexual Romantic Cross Generational Relationships -- 3 Age Disproportion in the Post-Epitaph Chick Flick: Reading The Proposal Diane Negra -- 4 The Generation Game: Lovers and Friends; Mothers and Daughters; Filmmakers, History and Home Again Deborah Jermyn -- Same Sex Romantic Cross Generational Relationships -- 5 Ageing Predators and Asexual Old Queens: Challenging Stereotypes of Cross Generational Gay Relationships in Beginners and Gerontophilia Niall Richardson -- 6 Queer and Upright: Sex, Age, and Disorientation in Alain Guiraudie’s Staying Vertical Nick Rees-Roberts -- 7 ‘Draw Me Like a Statue’: Youth, Nostalgia, and the Queer Past in Gods and Monsters Michael Williams -- Dysfunctional Cross Generational Relationships -- 8 ‘Shameless and Repulsive’: Beryl Reid and Transgressive Middle-Aged Desires in Film Comedy of the late 1960s Claire Mortimer -- 9 “'I'm Seeing Something That Was Always Hidden': Innocence and Coming Into -- Knowledge Through the Gaze in Blue Velvet and Malèna Kwasu D. …”
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Russia's youth and its culture : a nation's constructors and constructed / Hilary Pilkington.
Published 1994Table of Contents: “…Understanding youth culture in the West; youth in the city: subcultures and delinquency; 'The Generation Game': Youth And The Structural Functionalists; From juke-box to karaoke: youth as consumer; Ritualizing resistance: youth culture in the wake of 1968; Conclusion; 2 Building the road to nowhere Youth in the Soviet-Russian tradition…”
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Finite Simple Groups.
Published 2017Table of Contents: “…Classification results; 5. Generation games; References; The subgroup structure of finite groups; 1. …”
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Advertising menswear : masculinity and fashion in the British media since 1945 / Paul Jobling.
Published 2014Table of Contents: “…TWO THINKING YOUNG: MENSWEAR ADVERTISING AND THE GENERATION GAME, 1958-78 -- 11. Sedimenting the Youth Market -- Key themes: Class, earnings and clothing expenditure; the male peacock; boutique culture and mods -- 12. …”
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IP for 4G / Dave Wisely.
Published 2008Table of Contents: “…About the Author ix -- Preface xi -- Acknowledgements .xiii -- List of Abbreviations xv -- Chapter 1 Introduction 1 -- 1.1 Prologue / The Generation Game 3 -- 1.2 The Props / WLAN, WiMAX and All That 4 -- 1.3 The Players / The Jester, the Harlequin and the Guy with the Beard and Sandals 7 -- 1.4 The Plot / The Elephant in the Room 9 -- 1.5 Epilogue / The Road to 4G 12 -- References 14 -- More to Explore14 -- Chapter 2 An Introduction to 3G Networks 15 -- 2.1 Introduction 15 -- 2.2 Mobile Standards 16 -- 2.2.1 Who's Who in Mobile Standards 16 -- 2.3 The History of 3G 18 -- 2.3.1 Pre-1996 / The Research Trimester 18 -- 2.3.2 1996 / 1998 / The IMT 2000 Trimester 21 -- 2.3.3 1998 Onwards / The Standardisation Trimester 23 -- 2.3.4 3G Spectrum / the ''Fuel'' of Mobile Systems 23 -- 2.4 UMTS Network Overview 27 -- 2.5 UMTS Network Details 31 -- 2.5.1 UMTS Architecture / Introducing the Major Network Elements and their Relationships 32 -- 2.5.2 UMTS Security 34 -- 2.5.3 UMTS Communication Management 37 -- 2.5.3.1 Connection Management 37 -- 2.5.3.2 Session Management 37 -- 2.5.4 UMTS QoS 40 -- 2.5.5 UMTS Mobility Management 43 -- 2.5.6 UMTS Core Network Transport 44 -- 2.5.7 Signalling in the UMTS Core Network 47 -- 2.6 UMTS Radio Access Network (UTRAN) and Air Interface 48 -- 2.6.1 The W-CDMA Air Interface and the Uu Interface 48 -- 2.6.2 UTRAN Mobility Management 51 -- 2.6.2.1 Soft Handover 51 -- 2.6.2.2 Handover Types 52 -- 2.6.3 UTRAN Transport 54 -- 2.6.4 UTRAN QoS 55 -- 2.6.5 UTRAN Signalling 57 -- 2.7 CDMA2000 Packet Core Network 58 -- 2.8 TD-SCDMA 61 -- 2.9 Conclusion 62 -- References 62 -- More to Explore 63 -- Chapter 3 Wireless LANs 65 -- 3.1 Introduction 65 -- 3.2 Applications of WLANs 66 -- 3.3 WLAN Compared to Cellular 70 -- 3.4 How WLANs Work 72 -- 3.4.1 MAC Layer 73 -- 3.4.2 WLANs / History and the Physical (PHY) Layer and IEEE 802.11 Groups 81 -- 3.5 Performance of WLANs 84 -- 3.6 WLAN Network Coverage 86 -- 3.7 Improving WLANs 88 -- 3.8 Security 89 -- 3.9 Roaming 93.…”
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AGE OF DECENTRALIZATION how web3 and related technologies will change industries and our lives.
Published 2024Table of Contents: “…-- 2.1 Rise of Large Centralized Architectures -- 2.1.1 Regulatory Challenges -- 2.1.2 Security Issues -- 2.1.3 Availability Issues -- 2.1.4 Disaster Recovery Inefficiencies -- 2.1.5 Data Theft and Data Loss -- 2.1.6 Section 230 and Handling of User-generated Content -- 2.2 Rise of Decentralized Business Models -- 2.2.1 User-generated Gaming Economy -- 2.2.2 Creator Economy Platforms -- 2.3 Economic Cost of Centralization…”
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Unity 5 Learning C# by Developing Games / Lukosek, Greg.
Published 2016Full text (Wentworth users only)
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5 Practical React Projects Ray, Andrew.
Published 2017Full text (Wentworth users only)
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The Game Production Handbook, 2nd Edition Maxwell, Heather.
Published 2010Full text (Wentworth users only)
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Getting innovation right how leaders leverage inflection points to drive success / Seth Kahan.
Published 2020Streaming audio (Wentworth users only)
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Better game characters by design : a psychological approach / Katherine Isbister and Tim Schafer.
Published 2006Full text (WIT users only)
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