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  1. 1

    Learning Python Design Patterns - Second Edition. by Giridhar, Chetan

    Published 2016
    Table of Contents: “…Chapter 9: Model-View-Controller -- Compound Patterns -- An introduction to compound patterns -- The Model-View-Controller pattern -- Model-knowledge of the application -- View -- the appearance -- Controller -- the glue -- A UML class diagram for the MVC design pattern -- The MVC pattern in the real world -- Modules -- Benefits of the MVC pattern -- Frequently asked questions -- Summary -- Chapter 10 -- The State Design Pattern -- Defining the State design pattern -- Understanding the State design pattern -- Understanding the State design pattern with a UML diagram -- A simple example of the State design pattern -- The State design pattern with v3.5 implementation -- Advantages/disadvantages of the State pattern -- Summary -- Chapter 11: AntiPatterns -- An introduction to AntiPatterns -- Software development AntiPatterns -- Spaghetti code -- Golden Hammer -- Lava Flow -- Copy-and-paste or cut-and-paste programming -- Software architecture AntiPatterns -- Reinventing the wheel -- Vendor lock-in -- Design by committee -- Summary -- Index.…”
    Full text (Wentworth users only)
    Electronic eBook
  2. 2

    Learning Python Design Patterns - Second Edition. by Giridhar, Chetan

    Published 2016
    Table of Contents: “…Chapter 9: Model-View-Controller -- Compound Patterns -- An introduction to compound patterns -- The Model-View-Controller pattern -- Model-knowledge of the application -- View -- the appearance -- Controller -- the glue -- A UML class diagram for the MVC design pattern -- The MVC pattern in the real world -- Modules -- Benefits of the MVC pattern -- Frequently asked questions -- Summary -- Chapter 10 -- The State Design Pattern -- Defining the State design pattern -- Understanding the State design pattern -- Understanding the State design pattern with a UML diagram -- A simple example of the State design pattern -- The State design pattern with v3.5 implementation -- Advantages/disadvantages of the State pattern -- Summary -- Chapter 11: AntiPatterns -- An introduction to AntiPatterns -- Software development AntiPatterns -- Spaghetti code -- Golden Hammer -- Lava Flow -- Copy-and-paste or cut-and-paste programming -- Software architecture AntiPatterns -- Reinventing the wheel -- Vendor lock-in -- Design by committee -- Summary -- Index.…”
    Full text (Wentworth users only)
    Electronic eBook