Showing 1 - 20 results of 60 for search '"virtual reality"', query time: 0.11s Refine Results
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    Virtual Reality and Mixed Reality 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings /...

    Published 2022
    Table of Contents: “…Designing Functional Prototypes Combining BCI and AR for Home Automation -- SightX: A 3D Selection Technique for XR -- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality -- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs -- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder -- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR -- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality -- Coupling AR with object detection neural networks for end-user engagement -- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences -- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints -- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures -- An Augmented Reality solution for the Positive Behaviour Intervention and Support -- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.…”
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    Virtual Reality and Mixed Reality 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Proceedings /...

    Published 2023
    Table of Contents: “…A model for assessing and sorting virtual locomotion techniques according to their fidelity to real walking -- The WalkingSeat: a Leaning Interface for Locomotion in Virtual Environments -- Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain their Attention in Public Spaces -- Rhythmic Stimuli and Time Experience in Virtual Reality -- A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments -- AR Patterns: Event-driven Design Patterns in Creating Augmented Reality Experiences -- Collaborative VR Anatomy Atlas -- An open-source fine-grained benchmarking platform for wireless virtual reality -- 3D molecules visualization with XRmol: an AR web tool for mobile devices -- Correlations of Flow, Usability, Workload and Presence with Task Performance in a Spatially Distributed Memory Task -- Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation -- Changes in concentration performance after short-term virtual reality training in e-athletes -- Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention -- XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.…”
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    Designing Virtual Reality Systems The Structured Approach by Gerard Jounghyun Kim. by Kim, Gerard Jounghyun

    Published 2005
    Table of Contents: “…Introduction: Virtual Reality in a Nutshell. Requirements Engineering and Storyboarding. …”
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    Design, User Experience, and Usability 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – Ju...

    Published 2024
    Table of Contents: “…-- Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality? -- Kinesics Language Interaction in Virtual Reality -- Comparing the Therapeutic Effects of Using Traditional Methods and Virtual Reality Headset in the Treatment of Depression and Anxiety -- Analysis of the Impact on Immersive Experience: Narrative Effects in First and Third Person Perspectives -- IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System -- Virtual Reality Image Creation in the Era of Artificial Intelligence. …”
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    Systems, Software and Services Process Improvement 30th European Conference, EuroSPI 2023, Grenoble, France, August 30 – September 1, 2023, Proceedings, Part II / edited by Murat Y...

    Published 2023
    Table of Contents: “…SPI and Agile -- SPI and Standards and Safety and Security Norms -- Sustainability and Life Cycle Challenges -- SPI and Recent Innovations -- Virtual Reality and Augmented Reality. .…”
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    Learn Unity for Android Game Development A Guide to Game Design, Development, and Marketing / by Adam Sinicki. by Sinicki, Adam

    Published 2017
    Table of Contents: “…1: Why This is An Incredibly Exciting Time to Develop Games for Android -- 2: An Introduction to Unity and Getting Set Up -- 3: Finding Your Way Around Unity -- 4: Adding Physics and Getting Started With Coding -- 5: Filling the World with Prefabs, Effectors and Collectables -- 6: Adding Animation, Effects and the HUD -- 7: Making an Android App -- 8: Expanding the Game World With Checkpoints, Levels and Save Files -- 9: Adding More Game Elements – Springs, Moving Platforms, AI and More -- 10: Making the Game Fun and Optimized -- 11: An Introduction to 3D Game Development and Virtual Reality -- 12: How to Publish and Promote Your Android App.…”
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    Convergence and Hybrid Information Technology 6th International Conference, ICHIT 2012, Daejeon, Korea, August 23-25, 2012. Proceedings / edited by Geuk Lee, Daniel Howard, Jeong J... by Lee, Geuk

    Published 2012
    Table of Contents: “…Communications and networking -- HCI and virtual reality -- Image processing and pattern recognition -- Hardware design and applications -- Computational biology and medical information -- Data mining and information retrieval -- Security and safety system -- Software engineering -- Workshop on advanced smart convergence (IWASC).…”
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    Sense, Feel, Design INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers / edited by Carmelo Ardito, Rosa Lanzilotti, Alessio Mal...

    Published 2022
    Table of Contents: “…Adaptivity -- Collaborative and Social Computing -- Context of Use -- Designing for Smart Devices & IoT -- Designing Safety Critical Systems -- HCI Engineering -- HCI Teaching -- Human-centred Development of Sustainable Technology -- Human-Computer Interaction -- Human-Work Interaction -- Interaction Design -- Ubiquitous and Mobile Computing -- Virtual Reality.…”
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    Systems, Software and Services Process Improvement 29th European Conference, EuroSPI 2022, Salzburg, Austria, August 31 – September 2, 2022, Proceedings / edited by Murat Yilmaz, P...

    Published 2022
    Table of Contents: “…SPI and Emerging and Multidisciplinary Approaches to Software Engineering -- Digitalisation of Industry, Infrastructure and E-Mobility -- SPI and Good/Bad SPI Practices in Improvement -- SPI and Functional Safety and Cybersecurity -- SPI and Agile -- SPI and Standards and Safety and Security Norms -- SPI and Team Skills and Diversity -- SPI and Recent Innovations -- Virtual Reality and Augmented Reality. .…”
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    Systems, Software and Services Process Improvement 27th European Conference, EuroSPI 2020, Düsseldorf, Germany, September 9–11, 2020, Proceedings / edited by Murat Yilmaz, Jörg Nie...

    Published 2020
    Table of Contents: “…Visionary Papers -- SPI Manifesto and Improvement Strategies -- SPI and Emerging Software and Systems Engineering Paradigms -- SPI and Standards and Safety and Security Norms -- SPI and Team Performance & Agile & Innovation -- SPI and Agile -- Emerging Software Engineering Paradigms -- Digitalisation of Industry, Infrastructure and E-Mobility -- Good and Bad Practices in Improvement -- Functional Safety and Cybersecurity -- Experiences with Agile and Lean -- Standards and Assessment Models -- Recent Innovations -- Virtual Reality. .…”
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    Human-Computer Interaction 8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz...

    Published 2022
    Table of Contents: “…An approach to model haptic awareness in groupware systems -- An overview of Brazilian companies on the adoption of industry 4.0 practices -- Analysis of companies in Industry 4.0 to characterize their Users: the cases of Argentina and Mexico -- Bootstrapping safe IVIS development with an affordable testing suite -- Building a usability guide for the design of interactive mobile applications -- Building shared understanding with THUNDERS -- Driver Identification Using Machine Learning and Motor Activity as Data Source -- Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle -- Model-driven User Interface Development: a Systematic Mapping -- Multi-label Search Model for Open Educational Resources Based on Learning Purpose -- Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study -- Social Interventions to Encourage Collocated Collaboration: An Experimental Study -- Steps for Decreasing Noises in Interaction Process with Video Games -- Usability and User Experience are not Enough: Gaps to Fill to Design for and Assess Well-Being and Engagement -- Virtual Reality and Augmented Reality Applied to E- Commerce: a Literature Review.…”
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    Guide to Graphics Software Tools by Jim X. Chen. by Chen, Jim X.

    Published 2009
    Table of Contents: “…Objects and Models -- Transformation and Viewing -- Color and Lighting -- Blending and Texture Mapping -- OpenGL Programming in Java: JOGL -- Curved Models -- Vertex Shading, Pixel Shading and Parallel Processing -- Programming in Java3D -- OpenGL Shading Language -- Direct3D Shader Programming -- Advanced Topics -- Low-level Graphics Libraries -- Visualization -- Modeling and Rendering -- Animation and Simulation -- Virtual Reality -- Web3D Tools and Networked Environment -- 3D File Formats -- Appendix A: Basic Mathematics for 3D Computer Graphics -- Appendix B: : Graphics Software Tools.…”
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    Business Modeling and Software Design 10th International Symposium, BMSD 2020, Berlin, Germany, July 6-8, 2020, Proceedings / edited by Boris Shishkov.

    Published 2020
    Table of Contents: “…-- Process Reference Models: Accelerator for Digital Transformation -- Making Enterprise Information Systems Resilient against Disruptive Events: A Conceptual View -- A Reference Model for a Service Level Agreement, In domain of Information Sharing Services -- Graph-based Multi-Criteria Optimization for Business Processes -- Design Optimization of IoT Models: Structured Safety and Security Flaw Identification -- From Business Modeling to Software Design -- Business Process Model Driven Approach for Automatic Use Case Model Generation -- Integrated Process Model for Systems Product Line Engineering of Physical Protection Systems -- From Adaptive Business Processes to Orchestrated Microflows -- Model-Driven ML-Ops for Intelligent Enterprise Applications: Vision, Approaches and Challenges -- Managing Human and Artificial Knowledge Bearers, The Creation of a Symbiotic Knowledge Management Approach -- Adaptable Knowledge-Driven Information Systems Improving Knowledge Transfers, Design of Context-Sensitive, AR-Enabled Furniture Assemblies -- VR-EAT: Visualization of Enterprise Architecture Tool Diagrams in Virtual Reality -- Understanding the Augmented and Virtual Reality Business Ecosystem: An e³-value Approach -- SHORT PAPERS -- Business Model Dependencies: Towards Conceptualizing Dependencies for Extending Modeling Languages for Business Models -- Concepts for Comparison in Models to Support Decision Making -- Model-based Hypothesis Engineering for Supporting Adaptation to Uncertain Customer Needs -- An Agent-Oriented Methodology for Business Process Management -- Declarative Semantics of Actions and Instructions -- Bridging the Gap between Business and Technical Infrastructures of Enterprise Information Systems: Addressing the “Vertical Fit” Problems -- IoT System Design of a V2X Application -- Stakeholder Tensions in Decision-making for Opening Government Data -- Automated System for Monitoring of Educational Processes: Collection, Management, and Modeling of Data -- Exploration of Data Analytics for Ground Segment in Space Systems. .…”
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    Human-Computer Interaction 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers / edited by Pablo H. Ruiz, Vanessa A...

    Published 2024
    Table of Contents: “…A case study on teaching HCI to interactive art practitioners and learning from them -- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD -- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD -- Adaptive Videogames for Education An Initial Study -- An Approach to Cluster Scenarios According to their Similarity using Natural Language Processing -- Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities -- Approach for the feature models definition in software lines based on collaborative work -- Automation of Granollers Heuristic Evaluation Method Using a Developed Support System A Case Study -- Computational playful strategy to measure the level of technological acceptance by older adults -- Design Thinking Empowering Innovation and Transformation in Industry 4.0 Lessons Learned from Early Adoption in SMEs -- Development and Evaluation of a Non Conventional Interaction Wearable Device -- DUXAIT NG A Software for the Planning and Execution of User Experience Evaluations and Experiments -- Eye Tracking-Based Platform for Programming Teaching -- Facial Emotion Recognition with AI -- Human-Computer Interaction Research in Ibero America A bibliometric analysis -- Migration of legacy Java desktop applications to collaborative Web -- Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy -- Personalization and Accessibility in a Digital Repository -- Prompt Engineering An Alternative for Video Game Development -- Redesign of the Dashboard of a Web Telemetry System for decision support -- Scenarios, shared understanding, and group decision support to foster innovation networks -- Social Presence and User Experience The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning -- The Adoption of Industry 4.0 Practices for Small and Medium-sized Companies A systematic mapping study.…”
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