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    Elevate SwiftUI Skills by Building Projects Build Four Modern Applications Using Swift, Xcode 14, and SwiftUI for IPhone, IPad, Mac, and Apple Watch / Frahaan Hussain ; foreword by... by Hussain, Frahaan

    Published 2023
    Table of Contents: “…Validating the salary -- Passing the salary through to ResultsView -- Calculating tax breakdown -- Tax calculation -- Fixing the ContentView binding error -- Renaming ContentView to FrontView -- Extra tasks -- Different tax options -- Tax geography -- Summary -- Chapter 4: iPad Project -- Photo Gallery Overview -- Technical Requirements -- Understanding the Design Specifications -- Acceptance criteria -- Wireframe -- Building the Gallery UI -- Set Project to iPad -- Highlight Page -- Adding Highlight Page Components -- Implementing the Highlight View -- Summary…”
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    Causal inference / Paul R. Rosenbaum. by Rosenbaum, Paul R.

    Published 2023
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    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
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    Implementing Microsoft Dynamics NAV - Third Edition. by Chow, Alex

    Published 2016
    Table of Contents: “…Reconciling bank statements automatically -- Social Listening -- Power Business Intelligence -- RapidStart services -- Schedule reports -- E-mailing documents -- Document exchange service (OCR Services) -- Exchange rates update -- Native integration with Dynamics CRM -- Universal app -- Workflow management -- Posting Preview -- Deferrals -- Development changes -- Document reporting -- Upgrade automation -- an overview -- Upgrade automation -- the application code -- Upgrade automation -- data -- Enhancement in security and encryption -- Changes to C/AL functions, data types, properties, and triggers -- NET interoperability -- Enhancements in RoleTailored client control add-ins -- IT changes -- Dynamics NAV Server administration -- Windows PowerShell cmdlets -- Summary -- Chapter 3: Dynamics NAV -- General Considerations -- The data model -- Master data -- Documents -- Journals -- Entries -- Creating ledger entries -- Combining all concepts -- No save button -- The main advantage -- When is the data verified? -- The main drawback -- The posting routines -- Posted data cannot be modified (or deleted) -- Navigating through your data -- The Navigate functionality -- Other ways to browse data -- Sorting on list pages -- Filtering for the data you need -- Saving views for the filters you've set -- Real-time data gathering -- the SIFT technology -- Everything leads to accounting -- The Dynamics NAV database -- The TableRelation property -- Coded data rules -- Summary -- Chapter 4: The Implementation Process (from the Reseller) -- What is an implementation? …”
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    Implementing Microsoft Dynamics NAV - Third Edition. by Chow, Alex

    Published 2016
    Table of Contents: “…Reconciling bank statements automatically -- Social Listening -- Power Business Intelligence -- RapidStart services -- Schedule reports -- E-mailing documents -- Document exchange service (OCR Services) -- Exchange rates update -- Native integration with Dynamics CRM -- Universal app -- Workflow management -- Posting Preview -- Deferrals -- Development changes -- Document reporting -- Upgrade automation -- an overview -- Upgrade automation -- the application code -- Upgrade automation -- data -- Enhancement in security and encryption -- Changes to C/AL functions, data types, properties, and triggers -- NET interoperability -- Enhancements in RoleTailored client control add-ins -- IT changes -- Dynamics NAV Server administration -- Windows PowerShell cmdlets -- Summary -- Chapter 3: Dynamics NAV -- General Considerations -- The data model -- Master data -- Documents -- Journals -- Entries -- Creating ledger entries -- Combining all concepts -- No save button -- The main advantage -- When is the data verified? -- The main drawback -- The posting routines -- Posted data cannot be modified (or deleted) -- Navigating through your data -- The Navigate functionality -- Other ways to browse data -- Sorting on list pages -- Filtering for the data you need -- Saving views for the filters you've set -- Real-time data gathering -- the SIFT technology -- Everything leads to accounting -- The Dynamics NAV database -- The TableRelation property -- Coded data rules -- Summary -- Chapter 4: The Implementation Process (from the Reseller) -- What is an implementation? …”
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    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Proceeding of the International Science and Technology Conference "FarEastСon 2019" October 2019, Vladivostok, Russian Federation, Far Eastern Federal University / edited by Denis...

    Published 2020
    Table of Contents: “…Baikov" -- On Materials of the Sociological Research of Youth Social Activity in the City of Tyumen -- Comparative Assessment of Planned and Actual Production Indicators Based on the Measure of Information Uncertainty -- Trade Relations between the Russian Far East and Northeast Asia: Assessment of Institutional Factors -- Entrepreneurial Activity of the Russian Arctic Regions: Quantitative Assessments and Management -- Modeling and Forecasting GDP Production in Russia, taking into account Changes in the Number of Working-Age Population Caused by the Retirement Age Increasing -- Prospects and Challenges of Virtual Labour Market Development in Russia -- Accreditation Examination of Developing Professional Competencies at the University: a Mathematical Model -- Physical Health of Young People as a Factor of Human Capital Development -- Improvement of the Operational Budgeting Model at the Industrial Enterprise -- Problems and Mechanisms of Regional Policy of Russia -- Economy Energy Intensity: Global Trends -- External and Internal Factors of Transformation of Diamond Industry of Russia -- Generation of Innovative Ideas: Intersubjective Approach -- Open Innovation as a Business Performance Accelerator: Challenges and Opportunities for the Firms' Competitive Strategy -- Competitive and Strategic Model of Evaluation of Metallurgical Enterprises -- Formation of Analytical Tools for Investment Activities Audit of Priority Development Areas -- Evaluating the Effectiveness of Projects of Global and National Economic Significance Level -- "The Reception of Foreign Languages in the History of Russian Culture" -- Projections of Dynamics and Structure for the Mining of the Far East -- Evaluation of the Effects of Russian-Chinese Transboundary Projects in the Far East -- Coal Sea Ports of the Russian Far East: Problems and Prospects for Development -- Certain Aspects of Legal Optimization in the Field of Surrogate Motherhood -- Foresight System in the Structure of Criminological Forecasting of Corruption in the Business Environment in Multicultural Space of Russia -- Diagnostics of Tax Non-Payment Risk of Public Companies -- Methodical Approach to Conflict Management in the System of Social and Labour Relations in the Organization -- Pragmatic-Technological Integral for Academic Texts Build -- The Impact of Social Media on Recruitment: Opportunities, Benefits and Challenges -- Organization and Management of Resource Provision Innovation Activity -- Renovation of Residential Buildings in Moscow and the Transition to Intellectual Urban Environment -- Semantical Meanings of Colours in Chinese Culture -- The Specifics of the Formation of the Temporal Competence of Students of Economic Profile -- Election Technologies Crisis in Modern Russia (on the example of the Far East) -- Modification of a Role of a Transport Factor in Distribution of Production of Forest Products on Regions -- Methodological Foundations of Using Blue Ocean Strategy in the Course of Construction Megaprojects Implementation -- Comparative Analysis of Preschool Education Systems in Russia, France and Germany -- Production Functions in Economic Growth Modeling and Methods for their Transformation -- The «Beginning» and the «End» of History: to a Problem of the Search of Historical Identity -- The Role of Scientific and Industrial Cooperation in Assessing the Innovative Potential of an Industrial Enterprise and the Approach to Evaluation through Joint Patent and Licensing Activities -- Fuzzy Cognitive Model for Analysis of Influence Relations and Industrial Clusters Identification -- Development of Urban Blocks’ Social Infrastructure on the Basis of Value Approach -- Socio-Psychological Space of Young People with Different Levels of Subjective Well-Being -- Digitalization of the Economy and Remote Employment of Women: an Analysis of the Situation and Development Prospects -- University Relations: University-Industrial Relations as the Main Factor in the Development of Polytechnic Education -- Development of the Basis of the Quality Management System of an Enterprise Financial Activity on the Principle of Lean Production -- Investment and Innovation Analysis of the Completeness and Complexity of the Use of Mineral Raw Materials at Mining Enterprises -- Methodology for Assessing the Impact of Merchandising on the Competitiveness of Public Catering Enterprises -- Development of Managerial Accounting in the Railway Holding -- Evaluation of the Development of Rural Areas of the Region and Their Classification by the Level of Sustainability for the Purposes of Regional Policy -- About the Essence of Categories "Efficiency" and "Efficiency of the Investment Project" -- Formation of Uniform Scientific and Technological Space of the Russian Federation -- Methodological and Theoretical Approaches for Defining Structured Financial Products in a more Integrated and Globalized World -- Improving the Reliability of the Voice Signature When it is Used to Protect Paper Documents in the Information and Communication System of Enterprise Management -- Relationship between Identity Fusion and Extremist Attitudes of Young -- Development of Financial Analysis Based on the Theory of Fuzzy Sets -- Statistical Study of Dynamics of the Agricultural Production of Post-Soviet Countries in the Context of Food Security -- Sustainable Development of the Russian Arctic: the Role of Labor Potential -- The Role of the State Program "Economic Development and Innovation-Driven Economy" in the Development of Small and Medium Enterprises -- Methodical Approach to the Assessment of Food Security in the Region -- The Risk of Reducing the Material Well-Being of the Family at Child Birth -- University Informational Ecosystem with Target Contours -- Perspectives of Participation of the Murmansk Region in the Price-Responsive Reduction of Electric Energy and Power Consumption -- Ethno-confessional Identity: The Problem of Verification (Based on the Monitoring Data of Ethno-confessional Relations in the Khabarovsk Krai, 2016 – 2018) -- Method for Determining Production and Resource Use Efficiency -- Management System for Publication Activity of Academic and Teaching Personnel at Russian Flagship University -- Northeast Asia Transport Services Market: Russian Participation Opportunities -- The Impact of Digital Technology on the Labor and the Socio–Economic Development in Modern Russia -- Prospects for Development of Inter-Firm Retail Chains -- "Evaluation of Investment Attractiveness of the Project ""Meat-processing Complex""" -- The Need and Focus of Transforming Vocational Education Management at the Regional Level -- Forecasting e-Learning Processes Using GERT Models and Process Mining Tools -- Industrial Policy in the Region: Current State and Areas for Improvement -- Training Teaching Staff as the Key Factor for Primorsky Region Economic Development -- Application of Methods for Obtaining Pareto Set for Increasing Effectiveness of Managing Decisions under Conditions of Multi-Criteriality -- Prediction of Probability of Positive Reaction of Consumers to New Types of Enriched Food -- International Reserves: Evolution of Their Role during Internationalization of Modern World Currencies -- Concepts of Oeuvre and Algorithmization in Modern Engineering Education -- Improvement of the Effectiveness Evaluation System of Projects Implemented on the Public-Private Partnership Principles in the Complex Development of the Territory -- The Impact of Economic Growth on Spatial Development of a Region -- Genesis of Russian Cyber Security Legal Mechanism: an Authentic or a Trend Alike Model? …”
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