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    Causal inference / Paul R. Rosenbaum. by Rosenbaum, Paul R.

    Published 2023
    Streaming audio (Wentworth users only)
    Electronic Audio
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    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  8. 8

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  9. 9

    Systematic : how systems biology is transforming modern medicine / James R. Valcourt. by Valcourt, James R.

    Published 2017
    Table of Contents: “…The basics -- Seeing the systems in biology: technological advances are letting scientists understand living things in a new way -- Déjà vu all over again: the common patterns and principles of natural systems -- America's next top mathematical model: understanding complex systems sometimes requires math -- Ignoring the devil in the details: robustness, prediction, noise, and the general properties of systems -- Part II. …”
    Book
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    Backup in Windows 8. by Steps, Studio Visual

    Published 2014
    Full text (Wentworth users only)
    Electronic eBook
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    Advanced Hybrid Information Processing 7th EAI International Conference, ADHIP 2023, Harbin, China, September 22-24, 2023, Proceedings, Part III / edited by Lin Yun, Jiang Han, Yu...

    Published 2024
    Table of Contents: “…Interactive Sharing Method of Digital Media Image Information Based on Differential Privacy Protection -- A Hierarchical Smoothing Method for Animation Image Based on Scale Decomposition -- Video Image Based Monitoring Method for Operation Status of Internet of Things Network Equipment -- Design of Power System Remote Video Monitoring System Based on RTP Technology -- RLE Algorithm Based Image Data Coding Method of Tujia Brocade Double Knitting Pattern -- A Blockchain Based Real-Time Sharing Method for Ideological and Political Mobile Education Resources -- Architecture Design of Employment Education Network Platform Based on Blockchain Technology -- Research on Blockchain Based Data Sharing of Teaching Resources in Higher Vocational Mobile Education -- Blockchain Based Logistics Tracking and Traceability Method for E-Commerce Products -- Mobile Monitoring, Civilian Audio and Acoustic Signal Processing -- Personalized Recommendation Method of Rural Tourism Routes Based on Mobile Social Network -- A Personalized Recommendation Method for English Online Teaching Video Resources Based on Machine Learning -- Personalized Recommendation Method for Tourist Attractions Based on User Information Mixed Filtering -- Monitoring Method of Permanent Magnet Synchronous Motor Temperature Variation Signal Based on Model Prediction -- Research on Personalized Recommendation of Mobile Social Network Products Based on User Characteristics -- A Personalized Recommendation Method for Online Painting Education Courseware Based on Hyperheuristic Algorithm -- Reliability Analysis of Aeroengine Teaching System Based on Virtual Reality Technology -- Research on Detection Method of Differential Code Coverage in Power Grid Information System -- Intelligent Monitoring Method of Aircraft Swashplate Plunger Pump Fluidity Based on Different Working Conditions -- Design of Mobile Terminal Music Education Platform Based on Django Framework -- Construction of Mobile EducationPlatform for Piano Tuning Course Based on LogicPro Software -- Temperature Control Technology in Heating Room Based on Multi-channel Temperature Signal Denoising -- Research on Pedestrian Tracking in Urban Rail Transit Stations Based on Adaptive Kalman Filtering -- Badminton Flight Trajectory Location and Tracking Algorithm Based on Particle Filter -- Design of Substation Battery Condition Monitoring System Based on SDH Network -- Dynamic Tracking Method for Train Number of Rail Transit Signal System -- Centralized Monitoring System of Rail Transit Multiple Signals Based on Bus Technology -- Equilibrium Scheduling of Dynamic Supply Chain Network Resources under Carbon Tax Policy -- Information Theory and Coding for Social Information Processing, Civilian Industry Technology Tracks -- Incremental Update Algorithm of Athlete Physical Training Information Under Dynamic Iterative Sampling -- Design of Mobile Education Platform for University Network Law Popularization Based on Streaming Media Technology -- Online Teaching Platform of Career Guidance Course Based on Virtual Reality -- Intelligent Control Method of Indoor Physical Environment in Atrium under Social Information Network.…”
    Full text (Wentworth users only)
    Electronic eBook
  14. 14

    Human-Centered Software Engineering 8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands, November 30 – December 2, 2020, Proceedings / edited b...

    Published 2020
    Table of Contents: “…Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? …”
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    Electronic eBook
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    HCI International 2022 – Late Breaking Posters 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /...

    Published 2022
    Table of Contents: “…Online Classes -- 3D Printing for STEAM Education -- Digital Transformation in Business, Government, and Organizations -- Moral and Political Concerns about Patents: a Cross-Cultural Perspective -- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC -- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID -- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management -- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government -- Idea Management in SMEs – Design Principles for Collaboration in Idea Management System -- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research -- Risk Training Tools on Structured Knowledge for Risk Management -- Chrono-Spatialism: Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario -- Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies -- Virtuality in Non-Governmental Organizations: an Analysis from Working Conditions -- Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution -- How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences? …”
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