Suggested Topics within your search.
Suggested Topics within your search.
- Artificial intelligence 3
- Decision making 3
- Information visualization 3
- Management 3
- Statistical methods 3
- User interfaces (Computer systems) 3
- Application software 2
- Computer networks 2
- Computer organization 2
- Computer science 2
- Education—Data processing 2
- Engineering 2
- Natural language processing (Computer science) 2
- Optical data processing 2
- Science 2
- Animal behavior 1
- Atmospheric carbon dioxide 1
- Behavior 1
- Bioinformatics 1
- Biomathematics 1
- Biomedical engineering 1
- Business enterprises—Finance 1
- Carbon 1
- Carbon dioxide mitigation 1
- Causation 1
- Climate change mitigation 1
- Climatic changes 1
- Cognitive psychology 1
- Computational biology 1
- Computational intelligence 1
Search alternatives:
rain » train (Expand Search), main (Expand Search), pain (Expand Search)
brain » btrain (Expand Search), bmain (Expand Search), bpain (Expand Search)
btrain » bttrain (Expand Search), btmain (Expand Search), btpain (Expand Search), train (Expand Search)
tbbbtrain » tbbbttrain (Expand Search), tbbbtmain (Expand Search), tbbbtpain (Expand Search), tbbtrain (Expand Search)
btttbrain » btttbtrain (Expand Search), btttbmain (Expand Search), btttbpain (Expand Search)
sbttttbrain » sbttttbtrain (Expand Search), sbttttbmain (Expand Search), sbttttbpain (Expand Search)
stbrain » stbtrain (Expand Search), stbmain (Expand Search), stbpain (Expand Search)
sbbbtrain » sbbbttrain (Expand Search), sbbbtmain (Expand Search), sbbbtpain (Expand Search), sbbtrain (Expand Search)
sbbbbbbrain » sbbbbbbtrain (Expand Search), sbbbbbbmain (Expand Search), sbbbbbbpain (Expand Search)
strain » sttrain (Expand Search), stmain (Expand Search), stpain (Expand Search), train (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbmain (Expand Search), sbbbpain (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
tstpain » tspain (Expand Search), tstrain (Expand Search)
sbtttpain » sbttpain (Expand Search), sbtttrain (Expand Search)
tmain » main (Expand Search), train (Expand Search)
btttmain » bttmain (Expand Search), btttrain (Expand Search)
sttmain » stmain (Expand Search), sttrain (Expand Search)
sbtmain » sbmain (Expand Search), sbtrain (Expand Search)
sbbbtmain » sbbbmain (Expand Search), sbbbtrain (Expand Search)
sbbbbbtmain » sbbbbbmain (Expand Search), sbbbbbtrain (Expand Search)
amain » main (Expand Search)
bamain » bmain (Expand Search)
barmain » bargain (Expand Search)
tbbpain » tbpain (Expand Search)
bpain » pain (Expand Search)
sbbbbpain » sbbbpain (Expand Search)
sbbbbbpain » sbbbbpain (Expand Search)
sbbbbbbbpain » sbbbbbbpain (Expand Search)
bmain » main (Expand Search)
sbmain » smain (Expand Search)
sbbbbbmain » sbbbbmain (Expand Search)
again » amain (Expand Search)
gain » main (Expand Search)
rain » train (Expand Search), main (Expand Search), pain (Expand Search)
brain » btrain (Expand Search), bmain (Expand Search), bpain (Expand Search)
btrain » bttrain (Expand Search), btmain (Expand Search), btpain (Expand Search), train (Expand Search)
tbbbtrain » tbbbttrain (Expand Search), tbbbtmain (Expand Search), tbbbtpain (Expand Search), tbbtrain (Expand Search)
btttbrain » btttbtrain (Expand Search), btttbmain (Expand Search), btttbpain (Expand Search)
sbttttbrain » sbttttbtrain (Expand Search), sbttttbmain (Expand Search), sbttttbpain (Expand Search)
stbrain » stbtrain (Expand Search), stbmain (Expand Search), stbpain (Expand Search)
sbbbtrain » sbbbttrain (Expand Search), sbbbtmain (Expand Search), sbbbtpain (Expand Search), sbbtrain (Expand Search)
sbbbbbbrain » sbbbbbbtrain (Expand Search), sbbbbbbmain (Expand Search), sbbbbbbpain (Expand Search)
strain » sttrain (Expand Search), stmain (Expand Search), stpain (Expand Search), train (Expand Search)
sbbbrain » sbbbtrain (Expand Search), sbbbmain (Expand Search), sbbbpain (Expand Search)
tpain » pain (Expand Search), train (Expand Search)
tstpain » tspain (Expand Search), tstrain (Expand Search)
sbtttpain » sbttpain (Expand Search), sbtttrain (Expand Search)
tmain » main (Expand Search), train (Expand Search)
btttmain » bttmain (Expand Search), btttrain (Expand Search)
sttmain » stmain (Expand Search), sttrain (Expand Search)
sbtmain » sbmain (Expand Search), sbtrain (Expand Search)
sbbbtmain » sbbbmain (Expand Search), sbbbtrain (Expand Search)
sbbbbbtmain » sbbbbbmain (Expand Search), sbbbbbtrain (Expand Search)
amain » main (Expand Search)
bamain » bmain (Expand Search)
barmain » bargain (Expand Search)
tbbpain » tbpain (Expand Search)
bpain » pain (Expand Search)
sbbbbpain » sbbbpain (Expand Search)
sbbbbbpain » sbbbbpain (Expand Search)
sbbbbbbbpain » sbbbbbbpain (Expand Search)
bmain » main (Expand Search)
sbmain » smain (Expand Search)
sbbbbbmain » sbbbbmain (Expand Search)
again » amain (Expand Search)
gain » main (Expand Search)
-
1
-
2
-
3
-
4
Systematic : how systems biology is transforming modern medicine / James R. Valcourt.
Published 2017Table of Contents: “…Applications -- Build me a buttercup: using synthetic biology to make diesel fuel, programmable cells, and malaria medicine -- More than just 86 billion neurons: the science of the brain, and how connections among neurons make it work -- Death and taxes: aging is governed by an organism-wide system that we might be able to manipulate -- Your microbiome and you: the body is host to trillions of microbes that affect human health -- This is your system on drugs: tweaking biological systems to produce better medical treatments.…”
Book -
5
-
6
Causal inference / Paul R. Rosenbaum.
Published 2023Streaming audio (Wentworth users only)
Electronic Audio -
7
-
8
Soft Computing in Information Communication Technology Volume 1 / edited by Jia Luo.
Published 2012Full text (Wentworth users only).
Electronic eBook -
9
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
10
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
11
-
12
-
13
-
14
Biologically Inspired Cognitive Architectures (BICA) for Young Scientists Proceedings of the First International Early Research Career Enhancement School (FIERCES 2016) / edited by...
Published 2016Table of Contents: “…Models of Autonomous Cognitive Agents -- Differentiation of Groundwater Tax Rates as an Element of Improving the Economic Mechanism in the State Groundwater Extraction Management -- Users' of Information Systems Protection Analysis from Malefactor's Social Engineering Attacks Taking into Account Malefactor's Competence Profile -- Character Reasoning of the Social Network Users on the Basis of the Content Contained on Their Personal Pages -- Bayesian Optimization of Spiking Neural Network Parameters to Solving the Time Series Classiffcation Task -- Simulation of Learning in Neuronal Culture -- Unsupervised Neural Architecture for Saliency Detection: Extended Version -- Active adaptation of expert-based suggestions in ladieswear recommender system LookBooksClub via Reinforcement Learning -- Visual Analytics Support for Carbon Nanotube Design Automation -- A model of Neurodynamics of Hippocampal Formation Neurons Performing Spatial Processing Based on Even Cyclic Inhibitory Networks -- Feature Selection for Time-Series Prediction in Case of Undetermined Estimation -- A New Approach for Semantic Cognitive Maps Creation and Evaluation Based on Affix Relations -- On Alternative Instruments for the fMRI Data Analysis: General Linear Model Versus Algebraic Topology Approach -- Application of Hopfield Neural Network to the N-Queens Problem -- Simulation of a Fear-Like State on a Model of Dopamine System of Rat Brain -- Spatial and Temporal Parameters of Eye Movements During Viewing of Affective Images -- MEG Data Analysis Using the Empirical Mode Decomposition Method -- Evolutional Approach to Image Processing on the Example of Microsections -- "Cognovisor" for the Human Brain: Towards Mapping of Thought Processes by a Combination of fMRI and Eye-tracking -- Dynamic Intelligent Systems Integration and Evolution of Intelligent Control Systems Architectures -- Automated Planning: Usage for Integrated Expert Systems Construction -- Some Aspects of Temporal Knowledge Acquisition and Representation in Dynamic Integrated Expert Systems -- Collaboration of All-purpose Static Solver, Temporal Reasoning and Simulation Modeling Tools in Dynamic Integrated Expert Systems -- Some Aspects of Intellectual Tutoring Based on the Integrated Tutoring Expert Systems Usage -- To the Question of Learnability of a Spiking Neuron with Spike-Timing-Dependent Plasticity in Case of Complex Input Signals -- Causal Interactions Within the Default Mode Network as Revealed by Low-frequency Brain Fluctuations and Information Transfer Entropy -- Hierarchical Temporal Memory Implementation with Explicit States Extraction -- Swarm MeLiF: Feature Selection with Filter Combination Found via Swarm Intelligence -- Agent-based Model of Interactions in the Community of Investors and Producers -- Patterns of Spiking Activity of Neuronal Networks in Vitro as Memory Traces -- The Competency Management Based on Ontologies: Issues of Using in Organizations -- The Approach to Modeling of Synchronized Bursting in Neuronal Culture Using a Mathematical Model of a Neuron with Autoregulation Mechanism -- Dynamic Clustering of Connections Between fMRI Resting State Networks: A Comparison of Two Methods of Data Analysis -- Neural Network Solution of an Inverse Problem in Raman Spectroscopy of Multi-Component Solutions of Inorganic Salts -- Prediction of Relativistic Electrons Flux in the Outer Radiation Belt of the Earth Using Adaptive Methods -- Comparative Analysis of Residual Minimization and Artificial Neural Networks as Methods of Solving Inverse Problems: Test on Model Data -- A Biologically Inspired Architecture for Visual Self-Location.…”
Full text (Wentworth users only)
Electronic eBook -
15
-
16
-
17
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
18
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
19
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
20
Decarbonizing development : three steps to a zero-carbon future / Marianne Fay, Stephane Hallegatte, Adrien Vogt-Schilb, Julie Rozenberg, Ulf Narloch, Tom Kerr.
Published 2015Table of Contents: “…Smoothing the Transition to Make It Happen -- Managing Concentrated Losses -- Managing the Fears of Competitiveness Loss -- Managing the Risk of Government Failures -- Notes -- References -- Boxes -- 1.1 The "Full" Story on Greenhouse Gases -- 2.1 An Extreme Case of Commitment-Urban Forms -- 3.1 Short-Term Strategies Need to Be Designed Keeping the Long-Term Goal in Mind-Examples from Brazil and Germany -- 3.2 A World Bank Software for Comparing Abatement Options: MACTool -- 3.3 Using Space to Design Deforestation Policies -- 4.1 Agricultural Subsidies Are Also Sizable -- 4.2 Progress on Fossil-Fuel Subsidy Reform -- 4.3 Gaining Momentum on Carbon Pricing -- 4.4 Public Acceptance of Carbon Taxes: Good Communication Helps -- 4.5 Global Mechanisms to Cut Emissions from Deforestation and Forest Degradation -- 5.1 Fiscal Instruments to Encourage Demand for Clean Technology Products -- 5.2 Combining Carbon Pricing with Infrastructure Development in Paris -- 5.3 Orchestrating Renewable Power Scale-Up-The Case of India and Australia -- 6.1 Infrastructure Investment Needs Illustrate the Challenges Faced in Securing Long-Term Financing in Developing Countries -- 6.2 Innovative Public Finance at Work -- 6.3 Global Innovation Lab for Climate Finance's "Call for Ideas" -- 6.4 A Toolkit of Banking Regulation Measures for Low-Carbon Finance -- 7.1 Nonprice Instruments Are Often Regressive -- 7.2 Tips on a Good Communication Strategy for Fossil-Fuel Reform -- 7.3 Managing the Impacts of Global Land-Use Initiatives on the Poor -- Figures.…”
Full text (Wentworth users only)
Electronic eBook