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Systematic : how systems biology is transforming modern medicine / James R. Valcourt.
Published 2017Table of Contents: “…Applications -- Build me a buttercup: using synthetic biology to make diesel fuel, programmable cells, and malaria medicine -- More than just 86 billion neurons: the science of the brain, and how connections among neurons make it work -- Death and taxes: aging is governed by an organism-wide system that we might be able to manipulate -- Your microbiome and you: the body is host to trillions of microbes that affect human health -- This is your system on drugs: tweaking biological systems to produce better medical treatments.…”
Book -
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Elevate SwiftUI Skills by Building Projects Build Four Modern Applications Using Swift, Xcode 14, and SwiftUI for IPhone, IPad, Mac, and Apple Watch / Frahaan Hussain ; foreword by...
Published 2023Table of Contents: “…Validating the salary -- Passing the salary through to ResultsView -- Calculating tax breakdown -- Tax calculation -- Fixing the ContentView binding error -- Renaming ContentView to FrontView -- Extra tasks -- Different tax options -- Tax geography -- Summary -- Chapter 4: iPad Project -- Photo Gallery Overview -- Technical Requirements -- Understanding the Design Specifications -- Acceptance criteria -- Wireframe -- Building the Gallery UI -- Set Project to iPad -- Highlight Page -- Adding Highlight Page Components -- Implementing the Highlight View -- Summary…”
Full text (Wentworth users only)
Electronic eBook -
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Causal inference / Paul R. Rosenbaum.
Published 2023Streaming audio (Wentworth users only)
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Soft Computing in Information Communication Technology Volume 1 / edited by Jia Luo.
Published 2012Full text (Wentworth users only).
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
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Biologically Inspired Cognitive Architectures (BICA) for Young Scientists Proceedings of the First International Early Research Career Enhancement School (FIERCES 2016) / edited by...
Published 2016Table of Contents: “…Models of Autonomous Cognitive Agents -- Differentiation of Groundwater Tax Rates as an Element of Improving the Economic Mechanism in the State Groundwater Extraction Management -- Users' of Information Systems Protection Analysis from Malefactor's Social Engineering Attacks Taking into Account Malefactor's Competence Profile -- Character Reasoning of the Social Network Users on the Basis of the Content Contained on Their Personal Pages -- Bayesian Optimization of Spiking Neural Network Parameters to Solving the Time Series Classiffcation Task -- Simulation of Learning in Neuronal Culture -- Unsupervised Neural Architecture for Saliency Detection: Extended Version -- Active adaptation of expert-based suggestions in ladieswear recommender system LookBooksClub via Reinforcement Learning -- Visual Analytics Support for Carbon Nanotube Design Automation -- A model of Neurodynamics of Hippocampal Formation Neurons Performing Spatial Processing Based on Even Cyclic Inhibitory Networks -- Feature Selection for Time-Series Prediction in Case of Undetermined Estimation -- A New Approach for Semantic Cognitive Maps Creation and Evaluation Based on Affix Relations -- On Alternative Instruments for the fMRI Data Analysis: General Linear Model Versus Algebraic Topology Approach -- Application of Hopfield Neural Network to the N-Queens Problem -- Simulation of a Fear-Like State on a Model of Dopamine System of Rat Brain -- Spatial and Temporal Parameters of Eye Movements During Viewing of Affective Images -- MEG Data Analysis Using the Empirical Mode Decomposition Method -- Evolutional Approach to Image Processing on the Example of Microsections -- "Cognovisor" for the Human Brain: Towards Mapping of Thought Processes by a Combination of fMRI and Eye-tracking -- Dynamic Intelligent Systems Integration and Evolution of Intelligent Control Systems Architectures -- Automated Planning: Usage for Integrated Expert Systems Construction -- Some Aspects of Temporal Knowledge Acquisition and Representation in Dynamic Integrated Expert Systems -- Collaboration of All-purpose Static Solver, Temporal Reasoning and Simulation Modeling Tools in Dynamic Integrated Expert Systems -- Some Aspects of Intellectual Tutoring Based on the Integrated Tutoring Expert Systems Usage -- To the Question of Learnability of a Spiking Neuron with Spike-Timing-Dependent Plasticity in Case of Complex Input Signals -- Causal Interactions Within the Default Mode Network as Revealed by Low-frequency Brain Fluctuations and Information Transfer Entropy -- Hierarchical Temporal Memory Implementation with Explicit States Extraction -- Swarm MeLiF: Feature Selection with Filter Combination Found via Swarm Intelligence -- Agent-based Model of Interactions in the Community of Investors and Producers -- Patterns of Spiking Activity of Neuronal Networks in Vitro as Memory Traces -- The Competency Management Based on Ontologies: Issues of Using in Organizations -- The Approach to Modeling of Synchronized Bursting in Neuronal Culture Using a Mathematical Model of a Neuron with Autoregulation Mechanism -- Dynamic Clustering of Connections Between fMRI Resting State Networks: A Comparison of Two Methods of Data Analysis -- Neural Network Solution of an Inverse Problem in Raman Spectroscopy of Multi-Component Solutions of Inorganic Salts -- Prediction of Relativistic Electrons Flux in the Outer Radiation Belt of the Earth Using Adaptive Methods -- Comparative Analysis of Residual Minimization and Artificial Neural Networks as Methods of Solving Inverse Problems: Test on Model Data -- A Biologically Inspired Architecture for Visual Self-Location.…”
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Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
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Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook