Showing 1 - 20 results of 22 for search '"flipped classroom"', query time: 0.14s Refine Results
  1. 1

    Flipped Learning for Science Instruction by Bergmann, Jonathan

    Published 2015
    Table of Contents: “…Intro; Title Page; Copyright; About ISTE; About the Authors; Contents; Preface; Chapter 1: Why You Should Flip Your Class; Flipped Class 101; The One Question; Beyond the Flipped Class; Chapter 2: Flipped Class 101; Flipping Your Thinking; Technological Barriers of the Flipped Classroom; Finding the Time; Training Yourself, Students, and Parents; Chapter 3: Planning for the Flipped Classroom; Flipping a Unit; Flipping a Week; Flipping a Day; Keeping Students Engaged; Managing the Chaos; Chapter 4: Flipping the Lab; Flipping Lab Techniques; Flipping Lab Safety; Student-Created Pre-Lab Videos…”
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    Advanced LaTeX in Academia Applications in Research and Education / by Marco Öchsner, Andreas Öchsner. by Öchsner, Marco, Öchsner, Andreas

    Published 2021
    Table of Contents: “…Introduction: The Basics -- Advanced Formatting -- Floating Objects -- Presentations -- Exams (Tests, Quizzes) -- E-Learning: Blended Learning and Flipped Classroom Support.…”
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    Biomedical Visualisation Volume 17 ‒ Advancements in Technologies and Methodologies for Anatomical and Medical Education / edited by Dongmei Cui, Edgar R. Meyer, Paul M. Rea.

    Published 2023
    Table of Contents: “…Past and Current Learning and Teaching Resources and Platforms -- Chapter 2. Developing a Flipped Classroom for Clinical Anatomy: Approaches to Pre-class Recordings and a Novel Approach to In-Class Active Learning -- Chapter 3. …”
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    Smart Education and e-Learning 2017 edited by Vladimir L. Uskov, Robert J. Howlett, Lakhmi C. Jain.

    Published 2018
    Table of Contents: “…Smart Pedagogy for Smart Universities -- Information Channel Based Measure of Effectiveness of Computer-Assisted Assessment in Flipped Classroom -- Efforts for Upward Spirals Based on Both Teacher and Student Feedback on Smart Education -- Analysis of Students' Behaviors in Programming Exercises using Deep Learning -- A Serious Game to Promote Environmental Attitude -- Making MOOCs More Effective and Adaptive on Basis of SAT and Game Mechanics -- The Development of the Critical Thinking as Strategy for Transforming a Traditional University into a Smart University -- RLCP-compatible Virtual Laboratories with 3D-Models and Demonstration Mode: Development and Application in e-Learning -- Remote Laboratory Environments for Smart E-Learning -- An Automata Model for an Adaptive Course Development -- Algorithm of Contextual Information Formation for Smart Learning Object -- Information Technologies in Musical and Art Education of Children -- SPOC produced by sophomores for their junior counterparts -- An Outcome-based Framework for Developing Learning Trajectories -- Building Smart Learning Analytics System for Smart University -- DILIGO Assessment Tool: A Smart and Gamified Approach for Preschool Children Assessment -- Education Information Interaction in a Group on the Basis of Smart Technologies -- Impact of International Accreditation for Education in the Russian Federation -- User Identification in a Variety of Social Networks by the Analysis of User’s Social Connections and Profile Attributes.…”
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    The Impact of the 4th Industrial Revolution on Engineering Education Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) – Volume 1 / e...

    Published 2020
    Table of Contents: “…Successful embedding of Virtual Lectures in Medical Psychology Education in order to improve teacher-student Interactivity and Collaboration -- Modeling the Behaviors of Participants in Meetings for Decision Making Using OpenPose -- Mobile Apps (EnglishListening and 6 Minute English) and the Listening skill -- A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation game for Nurse Training -- Contribution To Improvement Of Distance Learning Based On Zeroconf Protocol And An Interactive IPTV -- "Collaboratively Learning and Developing a Tool Kit for GPS Anti-Jamming" -- Accessible Portal For School-Age Blind, As A Tool To Improve Social Skills -- Education of IoT-Engineering Topics at Austrian Vocational Secondary Schools -- Student Relationship Management Using Business Intelligence Model to Enhance Student’s Leadership in 21st Century -- Inventive for teaching Braille writing begins -- Project Interdisciplinarity in Legal Students Education -- Poster: Intensive Learning Technologies as a Trend in Education Digitalization -- Flipped Classroom And Serious Games As A Teaching Model In Experimental Sciences At The University -- Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency Improvement to a Rustic Industry -- The Use Of The Project-Based Learning In The Study Of The Course Of Mathematical Analysis -- 'Learning By Competing': Experience From Smart India Hackathon 2019.…”
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    Advances in Mobile Computing and Multimedia Intelligence 20th International Conference, MoMM 2022, Virtual Event, November 28–30, 2022, Proceedings / edited by Pari Delir Haghighi,...

    Published 2022
    Table of Contents: “…Applications of Classification -- Classification and Impact of Call-to-actions in Push-notifications -- An Intelligent ML-based IDS Framework for DDoS Detection in the SDN Environment -- Effects on Separated Learning of Acquiring Physical Movement Skills Classified by Level of Difficulty -- Now, Later, Never: A Study of Urgency in Mobile Push-notifications -- Image and Video Processing -- Efficient Subjective Video Quality Assessment Based on Active Learning and Clustering -- Curvable Image Markers: Towards a Trackable Marker for Every Surface -- Design Exploration for Better Security of Recognition-based Image Authentication in Mobile Environment -- A Scheduling Method for Division-based Broadcasting on Dynamic Video Delivery -- Mobile Computing and Wireless sensors -- Simulating Scenarios to Evaluate Data Filtering Techniques for Mobile Users -- BetterPlanet: Sustainability Feedback from Digital Receipts -- Context-aware Human Activity Recognition (CA-HAR) using Smartphone Built-in Sensors -- An Improved 3DIHDV-H0P Localization Algorithm Using for Smart Irrigation Applications -- Online teaching and movements -- Online Dance Lesson Support System Using Flipped Classroom -- Who shapes the network of a pedagogical space? …”
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    Information modelling and knowledge bases XXVI / edited by Bernhard Thalheim, Hannu Jaakkola, Yasushi Kiyoki and Naofumi Yoshida.

    Published 2014
    Table of Contents: “…Human Reaction in Thailand Based on Social Media Analysis After the East Japan Great EarthquakeEvaluation of a Flipped Classroom & Analysis of Students' Learning Situation in a Computer-Programming Course -- Time -- A Multidimensional Concept -- Grounded Multi-Level Computations -- An Explorative Cultural-Image Analyzer for Detection, Visualization, and Comparison of Historical-Color Trends -- Multicultural Adaptive Systems -- Icon Recognition and Usability for Requirements Engineering -- Knowledge Support for Software Processes -- A Metadata System for Quality Management…”
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    Computer Science – CACIC 2017 23rd Argentine Congress, La Plata, Argentina, October 9-13, 2017, Revised Selected Papers / edited by Armando Eduardo De Giusti.

    Published 2018
    Table of Contents: “…Description of a Mirroring Strategy and its Results -- Virtualization in Education: Portable Network Laboratory -- Graphic Computation, Images and Visualization -- A shadow removal approach for a background subtraction algorithm -- A Tutorial on the Implementations of Linear Image Filters in CPU and GPU -- Natural User Interfaces: A Physical Activity Trainer -- Software Engineering -- Proposal for the Formation of Experimental Pair Programmers -- Reusing a Geographic Software Product Line Platform: A Case Study in the Paleontological Sub-Domain -- Performance evaluation of a 3D engine for mobile devices -- Assistant for the Evaluation of Software Product Quality Characteristics Proposed by ISO/IEC 25010 Based on GQM-Defined Metrics -- Databases and Data Mining -- Recommender System Based on Latent Topics -- Automatic Characteristics Extraction for Sentiment Analysis Tasks -- Hardware Architectures, Networks and Operating Systems -- Modular Petri Net Processor for Embedded Systems -- A Novel Performance Metric for Virtual Network Embedding Combining Aspects of Blocking Probability and Embedding Cost -- An Anomaly Detection Model in a LAN using K-NN and High Performance Computing Techniques -- Innovation in Software Systems -- Generation and Use of a Digest System by Integrating OCR and Smart Searches -- Signal Processing and Real-Time Systems -- Excluding Ionospherically Unsafe Satellite Geometries in GBAS CAT-I -- CAN Bus Experiments of Real-Time Communications -- Computer Security -- Analysis of Methodologies of Digital Data Collection in Web Servers -- Observer effect: How Intercepting HTTPS traffic forces malware to change their behavior -- Innovation in Computer Science Education -- ECMRE: Extended Concurrent Multi Robot Environment -- Inverting the class or investing in the class? Flipped Classroom in teaching technology for multimedia production.…”
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    Technologies in Biomedical and Life Sciences Education Approaches and Evidence of Efficacy for Learning / edited by Harry J. Witchel, Michael W. Lee.

    Published 2022
    Table of Contents: “…Part 1: Introduction and Educational Context -- Chapter 1: Introduction: Intentional Innovation in Educational Technology and Media to Promote Students’ Holistic Development -- Chapter 2: Technology, Equity and Inclusion in the Virtual Education Space -- Chapter 3: Institutional Culture of Student Empowerment: Redefining the Roles of Students and Technology -- Chapter 4: From Psychology Laboratory to Student Development: Untangling Momentary Engagement from Longer-term Engagement in Bioscience Education -- Part 2: How Educational Technologies Shape the Classroom Experience -- Chapter 5: Perceptual Learning, Adaptive Learning, and Gamification: Educational Technologies for Pattern Recognition, Problem Solving and Knowledge Retention in Medical Learning -- Chapter 6: The Flipped Classroom: A Guide to Making Evidence-Based Decisions about Implementation -- Chapter 7: Supplementary Videos in the Biosciences: How Stakeholders Can Reinforce Complex Concepts for Self-Directed Learners -- Chapter 8: Aligning assessment goals with the current and future technologies needed to achieve them -- Chapter 9: The Use of Video, Audio and E-portfolios to Provide Feedback -- Chapter 10: Academic Cheating: How Can We Detect and Discourage It? …”
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    The Impact of Pen and Touch Technology on Education edited by Tracy Hammond, Stephanie Valentine, Aaron Adler, Mark Payton.

    Published 2015
    Table of Contents: “…-Animated Mathematical Proofs in Elementary Education -- Logi Sketch: A Free- Sketch Digital Circuit Design and Simulation System -- Mechanix: A Sketch-Based Tutoring System That Automatically Corrects Hand-Sketched Statics Homework -- Sketch Worksheets: A Brief Summary -- Increasing Student Confidence in Engineering Sketching via a Software Coach -- Enhancing Instruction of Written East Asian Languages with Sketch Recognition-Based “Intelligent Language Workbook” Interfaces -- Classroom Uses for BeSocratic -- Use of Layers and User Manipulation to Improve Group Environments -- VText: A Tablet Based E-Textbook Framework -- Embodied Interaction through the Fingers: Ebooks for the Blind and Navigation in Virtual Spaces - Beyond ‘Apps’ on Tablets: Making Sense of Learning Within Technology Ecologies -- Improving Student Understanding with Video Grading -- “Kids Teaching Kids”: Student-Created Tablet- Based Mathtrain TV Tutorials for a Global Audience -- Using Technology to Pair Cognitive Demands of Tasks to its Appropriate Community in a Maths Classroom -- The Flipped Classroom: Touch Enables, Academically Proven -- A More Inclusive, Less Distracting and Engaging Learning Environment Through SmartSync -- Make it Mobile: Best Practices for Science Courses in iTunes U.- Using Shared Microsoft OneNote ‘Binders’ to Create a School Environment for Sharing, Continual Formative Assessment, and Information Organization -- Using iPad to Make E- Flashcards and Sharing The E-Cards Through Doceri -- Analyzing Trends in Pen Computing among K-2 Students through Flashcards Application -- Student Exploration: App(lying) Technology for Health Education and Promotion -- Tablet Computers in the University Classroom of 2012: Opportunities and Challenges -- Tablet PCs in a Code Review Class -- Statistics in the Classroom in Touch-Based Smart Phones -- Using InkSurvey with Pen-Enabled Mobile Devices for Real-Time Formative Assessment: Application in Diverse Educational Environments -- Using InkSurvey with Pen-Enabled Mobile Devices for Real-Time Formative Assessment II: Indications of Effectiveness in Diverse Educational Environments -- An Interactive Learner-Centred Classroom: Successful Use of Tablet Computing and Dyknow Software in Foundational Mathematics -- Using BioMedical Applications in Touch and Ink Mobile Apps to Engage and Retain Stem Students in Calculus -- The Impact of Tablets on School Leadership -- Facilitating Pedagogical Practices through a Large-Scale Tablet PC Deployment -- A Vision for Education: Transforming How Formal Systems are Taught within Mass Lectures by Using Pen Technology to Create a Personalized Learning Environment -- Pen-Based Problem-Solving Environment for Computational Science -- A Ubiquitous, Pen-Based and Touch Classroom Response System Supported by Learning Styles -- Feedback From Physiological Sensors in the Classroom.…”
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    Interactivity and Game Creation 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings / edited by Anthony Brooks, Eva Irene Brooks, Duc...

    Published 2021
    Table of Contents: “…Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging -- Embodiment in Virtual Reality Performance -- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals -- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object -- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum -- Space Pace: Method for creating augmented reality tours based on 360 videos -- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play -- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research -- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games -- Video game development processes that generate engagement in the players -- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom -- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming -- Context-based Visual Design Language for Design Communication -- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality -- Optimizations of VR360 Animation Production Process -- TeMoG – an Accessible Tool for Creating Custom Soft Robotics Parts -- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets -- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership -- Bio-related Design Genres: A Survey on Familiarity and Potential Applications -- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches -- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation -- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families -- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context – A Scoping Review -- Effects of virtual reality in the area of responsible decision-making training on adolescents.…”
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    Computer Science and Education 17th International Conference, ICCSE 2022, Ningbo, China, August 18–21, 2022, Revised Selected Papers, Part II / edited by Wenxing Hong, Yang Weng.

    Published 2023
    Table of Contents: “…Project-based Learning for 3D Animation Course -- Exploration of C++ Teaching Reform Method Oriented by Ability Output -- An Effective Approach for Teaching Runtime Environments in a Compiler Construction Course -- On College Students' Satisfaction with Flipped Classroom in China in the Normalized Epidemic Era -- Research on the Reform and Construction of Computer Basic Courses Based on Big Data -- Exploration and Practice of Computer Fundamentals Course Based on Computational Thinking Competency Improvement -- Research on College Students' Network Security Education Under the Background of Ideological and Political Education -- Practice on Integrated Curriculum System of Prefabricated Building Based on X-Certificate -- Research on University Computer Education from the Perspective of Aesthetics -- A Study on Random Differentiation Methods for Homework Based on Fuzzy Test -- Data Analysis on Characteristics and Current Situation of Faculty Teaching Development in Newly-established Undergraduate Universities -- Exploration of Rose Curves with NetPad -- The Construction of Python Advanced Computing Virtual Teaching and Research Laboratory -- Design of Teaching Model for Intuitive Imagination Development Supported by NetPad -- Research on NetPad Teaching Mode Based on ARCS Motivational Model -- Practice of "Two Learning and Two Education" Talents Cultivation Mode in Computer Innovation and Entrepreneurship Education -- Study on the Difficulties of Multi-campus University Student in the Practical Activities of Science and Technology -- Comparative Analysis of NMT and Human Translation-Poverty Alleviation Perspective -- How Can AI Promote the High-quality Training of "Belt and Road" International Chinese-language Talents -- Research on Co-Construction and Sharing Mode of Curriculum Resources Based on Limited Crowdsourcing and On-Demand Monopoly -- Experience Report on Innovative Experiments for Compiler Course -- Learning Styles Identification Model in a MOOC Virtual Learning Environment in China -- Intelligent Experimental Teaching Auxiliary Platform Based on BERT -- AI Interaction Design Driven Software Engineering: An Exploratory Experimental Teaching Method -- International Chinese Language Education Online Teacher Training Program and Practice -- On Developing the English Translation Competence of Non-English Majors Based on PACTE Translation Competence Model in the E-learning Era -- The Roles of Online Chinese Teacher Based on the Advance Organizer Theory -- Development of Teaching-Learning Materials Based on Bloom’s Taxonomy -- Design Scheme of Network Security Experiment Based on Packet Tracer -- The Research on Culture Protection by Information Technology in Translation -- Teaching Reform and Practice for The Course of Web Application Development Technology Under The Background of Online Education -- Research on the Construction and Preliminary Application of Digital Teaching Resource Database -- Analysis and Prediction of the Factors Influencing Students’ Grades Based on Their Learning Behaviours in MOOCs -- On English-Chinese Machine Translation Evaluation in Translating Attributive Clauses in Scientific Texts -- A Study on the Interaction Effectiveness of Teacher Discourse in Online Synchronous Elementary and Advanced Oral Chinese Courses -- A Dynamic Description of Learning Motivation of English Major Cases Upgrading from Junior Colleges to Undergraduates -- Post-editing Performance of English-major Undergraduates in China: A Case Study of C-E Translation with Pedagogical Reflections.…”
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    Application of Big Data, Blockchain, and Internet of Things for Education Informatization Second EAI International Conference, BigIoT-EDU 2022, Virtual Event, July 29–31, 2022, Pro...

    Published 2023
    Table of Contents: “…A study of College English writing from the perspective of deep learning -- Design and implementation of English teaching analysis system based on Data Mining -- Research on the Design of Modern Music Creation System under Data Technology -- A study on the scoring method of oral English test in College English online computer test -- Design and implementation of key modules of English teaching system based on J2EE -- An analysis of hotel management business strategy research under the background of tourism boom under the correlation algorithm -- An Industrial Software Model Checking Method Based on Machine Learning and Its Application in Education -- Design and implementation of learning management system based on user behavior dynamic recommendation algorithm -- Design and implementation of oral training system based on automatic speech evaluation -- Design and implementation of student physical fitness analysis system based on Data Mining Technology -- An intelligent piano teaching system and method based on a cloud platform -- Analysis and prediction of CET4 based on Data Mining -- Analysis of the rational use of context construction in College English teaching based on Association Rules Mining Algorithm -- Application and Implementation of Education Management System Based on Cloud Storage -- Application of big data in comprehensive management and service of sports training system under the background of informatization -- Application of Big Data Informatization in Public Utilities Response -- Application of classification mining technology based on decision tree in Student Resource Management -- Application of computer intelligent proofreading system in English phrase translation -- Application of data analysis technology in Physical Education Teaching -- Design and implementation of teaching evaluation system in Higher Vocational Colleges Based on association rule algorithm -- Application of data mining algorithm in value engineering in the selection of highway engineering design scheme -- Application of Network Curriculum Platform based on Cloud Computing in Physical Education Teaching -- Application of data mining in psychological education of college students in private independent colleges -- Application of quaternion instructional design mode in higher education based on personalized algorithm -- Application of data mining technology based on Weka in student management -- Application of decision tree algorithm in teaching quality analysis of Physical Education -- Application of environmental isotopes to study the origin and recharge mechanism of geothermal water -- Application of flipped classroom teaching mode based on Ant Colony Algorithm in Higher Vocational java course -- Application of fuzzy c-means clustering algorithm in consumer psychology -- Application of game equilibrium theory and algorithm in modern talent training model -- Application of ID3 algorithm in college students' mental health education -- Application of random simulation algorithm in practical teaching of Public Physical Education in Colleges and Universities -- Application of Intelligent Fuzzy Decision Tree algorithm in English Translation Education -- Application of intelligent water conservancy information system in agricultural water-saving irrigation -- Application of Machine Learning algorithm in Marketing Education -- Design and implementation of dynamic grouping algorithm based on sports track -- Application of montage thinking in computer sketch painting -- Application of network course platform based on cloud computing in Physical Education -- Design and development of CAI Courseware for basketball teaching of Physical Education Specialty -- Deep Learning in the Context of Big Data: The Theoretical Basis of Undergraduate Education Reform -- Decision support system model of education management based on cloud storage technology -- Data mining analysis based on business administration data -- Application of stochastic simulation algorithm in evaluation of PE training -- Course recommendation method and system of education platform based on deep learning -- Design and research of College Students' comprehensive quality evaluation system based on evolutionary algorithm -- Design of business administration professional shared whiteboard teaching system based on BS data mining architecture -- Design of Education Management System Based on Cloud Storage -- Design of information teaching management system integrating Association Rule Mining Algorithm -- On the influence of computer digital animation technology on film style -- Discourse analysis of Chinese culture translation based on crawler algorithm -- Optimization models and educational teaching research in Agricultural Logistics System -- Practical Research on the Form of Art Undergraduate Education in Cultural and Creative Industry under the Background of Big Data -- Prediction of English major training model in Higher Vocational Education Based on fuzzy neural network algorithm -- Professional course system of film and television photography and production under data technology -- Quality evaluation model of preschool art education based on deep learning theory -- Education targeted poverty alleviation system under cloud computing -- Research and construction of university sports decision support system based on extraction algorithm and big data analysis technology -- Research and design of education management system based on cloud storage -- Research and Design of Information Teaching Management System integrating association rule mining algorithm -- Research Design of English Teaching Resource Management System Based on Collaborative Recommendation -- Research on art design education based on genetic algorithm -- Research on channel optimization strategy based on Data Mining Technology.…”
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    Advances in Decision Science and Management Proceedings of Third International Conference on Decision Science and Management (ICDSM 2021) / edited by Taosheng Wang, Srikanta Patnai...

    Published 2022
    Table of Contents: “…-- Empirical Evidence of Coal Corporates from Chinese A-Share Market -- An Empirical Comparison of the Usefulness between TOPSIS Method and Fuzzy TOPSIS Method for Personnel Selection -- Analysis on the Combination of Mental Health Education and Ideological and Political Education in Universities -- Research on Reengineering the Corporation under the Background of Big Data -- Prioritising Product Features to Refine New Product Development Process: A Case Study of Smart Glass -- ERP Components that Affect Emotional Processing -- An Overview of Relevant Studies on Emotional Words and Pictures -- An Empirical Research on College English Flipped Classroom Teaching Model Based on “Zone of Proximal Development” Theory -- CFD Correlation between Clearance Leakage and Key Parameters of Oil Well Pump -- Different Quality of Balance Evaluation System Construction Based on Beam Pumping Units -- p-value or P-value? …”
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    Perspectives and Trends in Education and Technology Selected Papers from ICITED 2022 / edited by Anabela Mesquita, António Abreu, João Vidal Carvalho, Cristina Helena Pinto de Mel...

    Published 2023
    Table of Contents: “…Education 4.0 Approach for New Careers at Mexico City-IPN -- Business Strategies and University-Pharmaceutical Industry Collaboration -- Ethics and marketing of social integration in cultural, heritage and educational contexts -- Gamification in the process of cognitive stimulation in children with down syndrome -- Development of a web-based system to measure, monitor and promote school engagement strategies -- Digital competencies in teachers of Regular Basic Education in Tacna-Peru -- Study of the visual variables of the elliptic paraboloid and their representations through digital technology -- Mental state equalization for neuroeducation: methodology and protocol for applying electroencephalogram in educational instruments -- The Impact of an Online Course on Upcycling for Sustainable Development and the Circular Economy -- Promoting Social Innovation Projects with an Online Course: Creating Global Solutions for Sustainability -- Universities as spaces of knowledge creation - going through the test of the pandemic -- Developing Computational Thinking in Basic School: Resources from Mathematics Teachers in Portugal -- Lyrics Training: An e-learning approach to improve listening skills -- Entrepreneurship learning – applying a revised Experiential Learning Model (ELM) to Cultural and Creative Industries -- Avaliação da Evolução de Competências Transversais e Técnicas, num Percurso de Formação Profissional: experiência piloto para análise da eficiência dos instrumentos e resultados -- Web page to promote the values of school coexistence in basic education students -- Cognitive Biases in the Investment Decision Process -- Acquiring information for the social organization: the role of social media use and social capital -- Video tutorials as a didactic strategy for the knowledge of Copyright -- Interactive Application with Motion Comics in The School Bullying Awareness Process -- Planning and development of the MOOC-DTS “Digital Tutorial Space”: case study in a University Tuna -- The AmTriangle meta-dataset for playing with Machine Learning -- Evaluation on Collaborative and Problem-Based Learning - Some Teaching Experiences in Mathematics -- Robotic Process Automation (RPA) Platforms to Boost Students’ Career Readiness -- Narrative of videogames, automation of a proposed analysis model -- Innovation and information technologies in microenterprises in the commerce sector -- Quality and practices for Sustainability in Higher Education – An Impact Ranking approach -- Efficacy of The Flipped Classroom Model on Students at Jorge Basadre Grohmann National University of Tacna in English Learning -- Communication as a democratic strategy in the Republic of Ecuador -- Impact of lecturer training on absenteeism and job performance: Ecuador ́s higher education institution case -- Developing the Pedagogical Capacity of English Language Teachers in Regular Basic Education in Tacna Region.…”
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    Data and Information in Online Environments Second EAI International Conference, DIONE 2021, Virtual Event, March 10–12, 2021, Proceedings / edited by Edgar Bisset Álvarez.

    Published 2021
    Table of Contents: “…Case study: Exxon Valdez oil spill Scholarly publishing and online communication -- Luminiferous Funeral: Journeying in Delusional Pavilions Scholarly publishing and online communication -- Design of Artificial Intelligence Wireless Data Acquisition Platform Based on Embedded Operating System -- Differential Steering Control System of Lawn Mower Robot Scholarly publishing and online communication -- Innovation of Enterprise Management Mode in the Era of Big Data Scholarly publishing and online communication Scholarly publishing and online communication -- Research on Automatic Test Technology of Embedded System Based on Cloud Platform Scholarly publishing and online communication -- Research on Embedded Humanoid Intelligent Control and Instrument Based on PLC Scholarly publishing and online communication -- Software Development and Test Environment Automation Based on Android Platform Scholarly publishing and online communication -- Sports Information Communication Model Based on Network Technology Scholarly publishing and online communication -- Analysis of Computer Graphics and Image Design in Visual Communication Design -- -- Relationship Between External Search Breadth and Process Innovation Performance under the Background of Big Data Scholarly publishing and online communication -- Based on Flipping Classroom Concept Scholarly publishing and online communication -- Construction of English Multimodal Classroom in Colleges and Universities under Big Data Environment Scholarly publishing and online communication -- Diversification of the Evaluation Mode of English Mixed Gold Course Learning Mode in Colleges and Universities Based on Mixed Learning Scholarly publishing and online communication -- Ecological Education Mode of Foreign Language Based on Computer Network Technology Scholarly publishing and online communication -- FCST Synergy Education Model Based on Mobile Internet Technology in Chinese Higher Vocational Colleges Scholarly publishing and online communication Reform and Innovation of Financial Teaching in the Environment of Financial Scholarly publishing and online communication -- Research on the Cultural Mission and Path Orientation of School Physical Education under the Background of Core Values. .…”
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