Showing 1 - 20 results of 62 for search '"B', query time: 0.08s Refine Results
  1. 1

    Salesforce B2C Solution Architect's Handbook / King, Mike. by King, Mike

    Published 2021
    Full text (Wentworth users only)
    Electronic eBook
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    Process Control : Modeling, Design, and Simulation / Bequette, B. by Bequette, B.

    Published 2002
    Full text (Wentworth users only)
    Electronic eBook
  4. 4

    VMware vSphere 6.7 Cookbook - Fourth Edition / B, Abhilash. by B, Abhilash

    Published 2019
    Full text (Wentworth users only)
    Electronic eBook
  5. 5

    J2EE™ Platform Web Services / Lai, Ray. by Lai, Ray

    Published 2003
    Full text (Wentworth users only)
    Electronic eBook
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    Web Services A Manager's Guide / Manes, Anne. by Manes, Anne

    Published 2003
    Full text (Wentworth users only)
    Electronic eBook
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    Statistical Computing in C++ and R Eubank, Randall. by Eubank, Randall, Kupresanin, Ana

    Published 2011
    Table of Contents: “…An introduction to Unix; B. An introduction to R; C. C++ library extensions (TR1); D. …”
    Full text (Wentworth users only)
    Electronic eBook
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    A Practical Guide to Managing Temporary Workers / Garber, Peter. by Garber, Peter, Mack, Joseph

    Published 2018
    Table of Contents:
    Full text (Wentworth users only)
    Electronic eBook
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    Consulting Basics / Gendelman, Joel. by Gendelman, Joel

    Published 2010
    Table of Contents: “…11 Nobody Likes a Hog: Give a Little Back -- Author Note -- Appendix A: Additional Resources -- Appendix B: Sample Project List -- Appendix C: Sample Agreements -- References -- About the Author -- Index -- Back…”
    Full text (Wentworth users only)
    Electronic eBook
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    Real-time 3D Character Animation with Visual C++ / Nik Lever. by Lever, Nik, 1958-

    Published 2001
    Table of Contents: “…Chapter 11: Importing geometry and animation from 3DS MaxChapter 12: Motion capture techniques; Chapter 13: Collision detection; Chapter 14: Using morph objects; Chapter 15: Using subdivision surfaces; Chapter 16: Using multi-resolution meshes; Chapter 17: The scene graph; Chapter 18: Web 3D, compression and streaming; Appendix A: Using Toon3D Creator; Appendix B: MFC Document/View architecture -- a short introduction; Appendix C: Further information; Index…”
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