Embedding culture into video games and game design : the palm, the Dogai and the tombstone /
"This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented within various video games. In response to this problem, designers can br...
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
2024.
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Edition: | First edition. |
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Online Access: |
Full text (WIT users only) |
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100 | 1 | |a Loban, Rhett, |e author. | |
245 | 1 | 0 | |a Embedding culture into video games and game design : |b the palm, the Dogai and the tombstone / |c Rhett Loban. |
250 | |a First edition. | ||
264 | 1 | |a Boca Raton, FL : |b CRC Press, |c 2024. | |
264 | 4 | |c ?2024 | |
300 | |a 1 online resource (xiv, 158 pages) : |b illustrations (chiefly color), maps (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Prologue : the recent passing of a relative or community member -- Cultural representations in video games -- Knowing the context : a Torres Strait perspective -- Interlude : preparing for the Tombstone Opening -- The palm and the Dogai -- Culturally-centred game design -- Community participation in game design -- Interlude : the Tombstone Opening -- Cultural immersion, rigorous research and ethics in games -- Designing to produce deep representations -- Epilogue : caring for the Tombstone site. | |
520 | |a "This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented within various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example in addition to other game projects to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development. This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process"-- |c Provided by publisher. | ||
588 | |a Description based on online resource; title from digital title page (viewed on September 25, 2023). | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Torres Strait Islanders |x Social life and customs. | |
651 | 0 | |a Torres Strait |x In mass media. | |
710 | 2 | |a CRC Press. | |
776 | 0 | 8 | |i Print version: |a Loban, Rhett. |t Embedding culture into video games and game design |d Boca Raton : CRC Press, 2024 |z 9781032232164 |w (DLC) 2023010956 |
951 | |a 3018494 | ||
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952 | f | f | |a Wentworth Institute of Technology |b Main Campus |c Wentworth Library |d Ebooks |t 0 |e CRC |h Other scheme |
856 | 4 | 0 | |t 0 |u https://ezproxywit.flo.org/login?url=https://www.taylorfrancis.com/books/9781003276289 |y Full text (WIT users only) |