Game of X v.1 : Xbox /
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was goin...
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
[2018]
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Edition: | First edition. |
Subjects: | |
Online Access: |
Full text (WIT users only) |
MARC
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100 | 1 | |a DeMaria, Rusel, |e author. | |
245 | 1 | 0 | |a Game of X v.1 : |b Xbox / |c by Rusel DeMaria. |
250 | |a First edition. | ||
264 | 1 | |a Boca Raton, FL : |b CRC Press, |c [2018] | |
264 | 4 | |c ©2019 | |
300 | |a 1 online resource (258 pages) : |b 38 illustrations, text file, PDF | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Part I: Betting Billions--. Back to "Normal". "It Could Never Happen Here". Other Microsoft Initiatives. The Executive Retreat: March 1999. A Real Danger Emerges. "Bill Meetings. Under New Management. Changing Vision. Or We Could Just Buy Someone? "Hail Mary". The St. Valentine's Day Massacre. Incenceivable. The GDC Reveal. It's a Go! Now What? Xbox ATG. The Xbox OS. Early Reveal. Launch Titles. Third-Party Titles. Marketing Xbox. Hardware--A Rocky Finish. Pre-Launch. Midnight Madness. Xbox--the First Year. --Part II: Xbox Gets Connected. --Early Live Visions. Developing Xbox Live. Completing Xbox Live. Promoting Xbox Live. Xbox Live Beta. Xbox Live Launch. Author's Postscript. |
520 | 3 | |a Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. | |
530 | |a Also available in print format. | ||
650 | 0 | |a Xbox 360 (Video game console) |0 sh2006002537 | |
650 | 0 | |a Xbox One (Video game console) |0 sh2014000242 | |
650 | 0 | |a Xbox video games |x History. |0 sh2008009001 | |
650 | 0 | |a Xbox video games |x Design. |0 sh2008009001 | |
650 | 0 | |a Xbox video games. |0 sh2008009001 | |
655 | 0 | |a Electronic books. | |
710 | 2 | |a Taylor and Francis. | |
776 | 0 | 8 | |i Print version: |z 9781138350175 |
951 | |a 2458565 | ||
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952 | f | f | |a Wentworth Institute of Technology |b Main Campus |c Wentworth Library |d Ebooks |t 0 |e CRC |h Other scheme |
856 | 4 | 0 | |t 0 |u https://ezproxywit.flo.org/login?qurl=https://www.taylorfrancis.com/books/9780429436062 |y Full text (WIT users only) |