Extending virtual worlds : advanced design for virtual environments /
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton :
Taylor & Francis, CRC Press,
2015.
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Subjects: | |
Online Access: |
Full text (WIT users only) |
Table of Contents:
- chapter 1 Concepts in Advanced Design for Game-Based Virtual Environments
- chapter 2 About the Viewers and Content Created for This Book
- chapter 3 The Vizome, Developing Creativity, and Virtual Environmental Design
- chapter 4 Planning and Prototyping the Design of a Game-Based Virtual Environment
- chapter 5 Designing for Social Interaction in Virtual Spaces
- chapter 6 Developing the Designer–Scripter Collaboration
- chapter 7 Designing with Level of Detail (LOD)
- chapter 8 Designing with Virtual Physics in Mind
- chapter 9 Landscape and Terrain Design in Virtual Environments
- chapter 10 Design Considerations and Mesh Usage in Virtual Environments
- chapter 11 Designing with Advanced Materials and Animated Graphic/Textures
- chapter 12 World Building and Design with Procedural Techniques
- chapter 13 Designing Virtual Environments for Head-Mounted Displays
- chapter 14 The Multiple Dimensions of Game-Based Virtual Environments.