Extending virtual worlds : advanced design for virtual environments /

Saved in:
Bibliographic Details
Main Author: Cudworth, Ann Latham, 1955- (Author)
Format: Electronic eBook
Language:English
Published: Boca Raton : Taylor & Francis, CRC Press, 2015.
Subjects:
Online Access: Full text (WIT users only)

MARC

LEADER 00000cam a2200000ui 4500
001 w2457636
005 20230906095534.0
008 180706s2015 flu ob 001 0 eng d
020 |a 9781482261172  |q (e-book : PDF) 
020 |z 9781138428201  |q (hardback) 
020 |z 9781482261165  |q (paperback) 
024 7 |a 10.1201/9781315381411   |2 doi 
035 |a (OCoLC)994604277 
035 |a 9781482261172 
040 |a FlBoTFG  |c FlBoTFG  |e rda  |d UtOrBLW 
049 |a WENN 
050 4 |a QA76.9.C65  |b C828 2015 
082 0 4 |a 794.81536  |b C964 
100 1 |a Cudworth, Ann Latham,  |d 1955-  |e author.  |0 n 2014004853 
245 1 0 |a Extending virtual worlds :  |b advanced design for virtual environments /  |c Ann Latham Cudworth. 
264 1 |a Boca Raton :  |b Taylor & Francis, CRC Press,  |c 2015. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a chapter 1 Concepts in Advanced Design for Game-Based Virtual Environments -- chapter 2 About the Viewers and Content Created for This Book -- chapter 3 The Vizome, Developing Creativity, and Virtual Environmental Design -- chapter 4 Planning and Prototyping the Design of a Game-Based Virtual Environment -- chapter 5 Designing for Social Interaction in Virtual Spaces -- chapter 6 Developing the Designer–Scripter Collaboration -- chapter 7 Designing with Level of Detail (LOD) -- chapter 8 Designing with Virtual Physics in Mind -- chapter 9 Landscape and Terrain Design in Virtual Environments -- chapter 10 Design Considerations and Mesh Usage in Virtual Environments -- chapter 11 Designing with Advanced Materials and Animated Graphic/Textures -- chapter 12 World Building and Design with Procedural Techniques -- chapter 13 Designing Virtual Environments for Head-Mounted Displays -- chapter 14 The Multiple Dimensions of Game-Based Virtual Environments. 
650 0 |a Video games  |x Design.  |0 sh2008101479 
650 0 |a Computer simulation.  |0 sh 85029533  
650 0 |a Shared virtual environments  |x Design.  |0 sh2006004463 
650 0 |a Virtual reality.  |0 sh 92000880  
776 0 8 |i Print version:   |z 9781138428201 
951 |a 2457636 
999 f f |i 2a2e631c-0f5f-53c0-a4b0-566aeacd79b7  |s af6536da-8b4d-53cf-984c-835f3624514c  |t 0 
952 f f |a Wentworth Institute of Technology  |b Main Campus  |c Wentworth Library  |d Ebooks  |t 0  |e CRC  |h Other scheme 
856 4 0 |t 0  |u https://ezproxywit.flo.org/login?qurl=https://www.taylorfrancis.com/books/9781315381411  |y Full text (WIT users only)