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|a 9781482261172
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|z 9781138428201
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|z 9781482261165
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|a 10.1201/9781315381411
|2 doi
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|a (OCoLC)994604277
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|a 9781482261172
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|b C828 2015
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|a 794.81536
|b C964
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|a Cudworth, Ann Latham,
|d 1955-
|e author.
|0 n 2014004853
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|a Extending virtual worlds :
|b advanced design for virtual environments /
|c Ann Latham Cudworth.
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|a Boca Raton :
|b Taylor & Francis, CRC Press,
|c 2015.
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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|a chapter 1 Concepts in Advanced Design for Game-Based Virtual Environments -- chapter 2 About the Viewers and Content Created for This Book -- chapter 3 The Vizome, Developing Creativity, and Virtual Environmental Design -- chapter 4 Planning and Prototyping the Design of a Game-Based Virtual Environment -- chapter 5 Designing for Social Interaction in Virtual Spaces -- chapter 6 Developing the Designer–Scripter Collaboration -- chapter 7 Designing with Level of Detail (LOD) -- chapter 8 Designing with Virtual Physics in Mind -- chapter 9 Landscape and Terrain Design in Virtual Environments -- chapter 10 Design Considerations and Mesh Usage in Virtual Environments -- chapter 11 Designing with Advanced Materials and Animated Graphic/Textures -- chapter 12 World Building and Design with Procedural Techniques -- chapter 13 Designing Virtual Environments for Head-Mounted Displays -- chapter 14 The Multiple Dimensions of Game-Based Virtual Environments.
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|a Video games
|x Design.
|0 sh2008101479
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|a Computer simulation.
|0 sh 85029533
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|a Shared virtual environments
|x Design.
|0 sh2006004463
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|a Virtual reality.
|0 sh 92000880
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|i Print version:
|z 9781138428201
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|a Wentworth Institute of Technology
|b Main Campus
|c Wentworth Library
|d Ebooks
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|e CRC
|h Other scheme
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|u https://ezproxywit.flo.org/login?qurl=https://www.taylorfrancis.com/books/9781315381411
|y Full text (WIT users only)
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