Behavior trees in robotics and Al : an introduction /

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

Full description

Saved in:
Bibliographic Details
Main Authors: Colledanchise, Michele (Author), Ögren, Petter (Author)
Corporate Author: Taylor and Francis
Format: Electronic eBook
Language:English
Published: Boca Raton, FL : CRC Press, an imprint of Taylor and Francis, [2018]
Edition:First edition.
Series:Chapman & Hall/CRC artificial intelligence and robotics series.
Subjects:
Online Access: Full text (WIT users only)