Behavior trees in robotics and Al : an introduction /
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
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Main Authors: | , |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press, an imprint of Taylor and Francis,
[2018]
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Edition: | First edition. |
Series: | Chapman & Hall/CRC artificial intelligence and robotics series.
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Subjects: | |
Online Access: |
Full text (WIT users only) |