Computer graphics : from pixels to programmable graphics hardWare /
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a f...
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Main Authors: | , |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton, FL :
Chapman and Hall/CRC, an imprint of Taylor and Francis,
2013.
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Edition: | First edition. |
Series: | Chapman & Hall/CRCcomputer graphics, geometric modeling, and animation series.
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Subjects: | |
Online Access: |
Full text (WIT users only) |
Table of Contents:
- chapter 1 Introduction: Basic concepts
- chapter 2 Transforms in 2D
- chapter 3 Geometric algorithms in 2D
- chapter 4 Transformations in 3D, projections, quaternions
- chapter 5 Basic raster algorithms
- chapter 6 Color and color models
- chapter 7 Basics freeglut and GLEW for OpenGL rendering
- chapter 8 Hidden surface removal
- chapter 9 Modern OpenGL: The beginning
- chapter 10 Working with large 2D/3D data sets
- chapter 11 Curves and surfaces: Geometric modeling
- chapter 12 Basics of animation
- chapter 13 Lighting models
- chapter 14 Advanced OpenGL
- chapter 15 GPU image processing
- chapter 16 Special effects in OpenGL
- chapter 17 Basics of GPGPU
- chapter 18 Elements of procedural texturing and modeling
- chapter 19 Non-Photorealistic Rendering (NPR)