Computer graphics : from pixels to programmable graphics hardWare /

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a f...

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Bibliographic Details
Main Authors: Boreskov, Alexey (Author), Shikin, Evgeniy (Author)
Corporate Author: Taylor and Francis
Format: Electronic eBook
Language:English
Published: Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis, 2013.
Edition:First edition.
Series:Chapman & Hall/CRCcomputer graphics, geometric modeling, and animation series.
Subjects:
Online Access: Full text (WIT users only)
Table of Contents:
  • chapter 1 Introduction: Basic concepts
  • chapter 2 Transforms in 2D
  • chapter 3 Geometric algorithms in 2D
  • chapter 4 Transformations in 3D, projections, quaternions
  • chapter 5 Basic raster algorithms
  • chapter 6 Color and color models
  • chapter 7 Basics freeglut and GLEW for OpenGL rendering
  • chapter 8 Hidden surface removal
  • chapter 9 Modern OpenGL: The beginning
  • chapter 10 Working with large 2D/3D data sets
  • chapter 11 Curves and surfaces: Geometric modeling
  • chapter 12 Basics of animation
  • chapter 13 Lighting models
  • chapter 14 Advanced OpenGL
  • chapter 15 GPU image processing
  • chapter 16 Special effects in OpenGL
  • chapter 17 Basics of GPGPU
  • chapter 18 Elements of procedural texturing and modeling
  • chapter 19 Non-Photorealistic Rendering (NPR)