Computer graphics : from pixels to programmable graphics hardWare /

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a f...

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Bibliographic Details
Main Authors: Boreskov, Alexey (Author), Shikin, Evgeniy (Author)
Corporate Author: Taylor and Francis
Format: Electronic eBook
Language:English
Published: Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis, 2013.
Edition:First edition.
Series:Chapman & Hall/CRCcomputer graphics, geometric modeling, and animation series.
Subjects:
Online Access: Full text (WIT users only)

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505 0 |a chapter 1 Introduction: Basic concepts -- chapter 2 Transforms in 2D -- chapter 3 Geometric algorithms in 2D -- chapter 4 Transformations in 3D, projections, quaternions -- chapter 5 Basic raster algorithms -- chapter 6 Color and color models -- chapter 7 Basics freeglut and GLEW for OpenGL rendering -- chapter 8 Hidden surface removal -- chapter 9 Modern OpenGL: The beginning -- chapter 10 Working with large 2D/3D data sets -- chapter 11 Curves and surfaces: Geometric modeling -- chapter 12 Basics of animation -- chapter 13 Lighting models -- chapter 14 Advanced OpenGL -- chapter 15 GPU image processing -- chapter 16 Special effects in OpenGL -- chapter 17 Basics of GPGPU -- chapter 18 Elements of procedural texturing and modeling -- chapter 19 Non-Photorealistic Rendering (NPR) 
520 3 |a Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. 
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