Computer graphics : from pixels to programmable graphics hardWare /
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a f...
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Main Authors: | , |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton, FL :
Chapman and Hall/CRC, an imprint of Taylor and Francis,
2013.
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Edition: | First edition. |
Series: | Chapman & Hall/CRCcomputer graphics, geometric modeling, and animation series.
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Subjects: | |
Online Access: |
Full text (WIT users only) |
MARC
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100 | 1 | |a Boreskov, Alexey, |e author. |0 n 2013042721 | |
245 | 1 | 0 | |a Computer graphics : |b from pixels to programmable graphics hardWare / |c by Alexey Boreskov and Evgeniy Shikin. |
250 | |a First edition. | ||
264 | 1 | |a Boca Raton, FL : |b Chapman and Hall/CRC, an imprint of Taylor and Francis, |c 2013. | |
300 | |a 1 online resource (568 pages) : |b 332 illustrations. | ||
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490 | 1 | |a Chapman & Hall/CRCcomputer graphics, geometric modeling, and animation series | |
505 | 0 | |a chapter 1 Introduction: Basic concepts -- chapter 2 Transforms in 2D -- chapter 3 Geometric algorithms in 2D -- chapter 4 Transformations in 3D, projections, quaternions -- chapter 5 Basic raster algorithms -- chapter 6 Color and color models -- chapter 7 Basics freeglut and GLEW for OpenGL rendering -- chapter 8 Hidden surface removal -- chapter 9 Modern OpenGL: The beginning -- chapter 10 Working with large 2D/3D data sets -- chapter 11 Curves and surfaces: Geometric modeling -- chapter 12 Basics of animation -- chapter 13 Lighting models -- chapter 14 Advanced OpenGL -- chapter 15 GPU image processing -- chapter 16 Special effects in OpenGL -- chapter 17 Basics of GPGPU -- chapter 18 Elements of procedural texturing and modeling -- chapter 19 Non-Photorealistic Rendering (NPR) | |
520 | 3 | |a Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. | |
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700 | 1 | |a Shikin, Evgeniy, |e author. |0 n 2013042722 | |
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