CryENGINE game programming with C++, C♯, and Lua /

This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers lookin...

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Bibliographic Details
Main Author: Lundgren, Filip
Other Authors: Pearce-Authers, Ruan
Format: Electronic eBook
Language:English
Published: Birmingham : Packt Publishing, 2013.
Series:Community experience distilled.
Subjects:
Online Access: Full text (Wentworth users only)
Description
Summary:This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.
Item Description:Includes index.
Physical Description:1 online resource (276 pages) : illustrations.
ISBN:9781849695916
1849695911
Language:English.
Source of Description, Etc. Note:Online resource; title from PDF title page (ebrary, viewed December 20, 2013).