Innovative Practices in Teaching Information Sciences and Technology Experience Reports and Reflections /
University teaching and learning has never been more innovative than it is now. This has been enabled by a better contemporary understanding of teaching and learning. Instructors now present situated projects and practices to their students, not just foundational principles. Lectures and structured...
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Format: | Electronic eBook |
Language: | English |
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Springer International Publishing : Imprint: Springer,
2014.
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Full text (Wentworth users only) |
Table of Contents:
- Introduction
- The Karate Kid Method of Problem Based Learning
- Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom
- Teaching and Learning in Technical IT Courses
- Towards an Egalitarian Pedagogy for the Millennial Generation: A Reflection
- Higher Education Classroom Community Game: Together We Are Smarter
- The Tinker Toy Challenge – Peeking Under the Cloak of Invisibility in Information System Design
- Learning by Design
- Teaching Structured Analytical Thinking with Data using Visual-analytic Tools
- The Analytic Decision Game
- Cyber Forensic War Room: An Immersion into IT Aspects of Public Policy
- Semester Projects on Human-Computer Interaction as Service and Outreach
- Enterprise Integration: An Experiential Learning Model
- Immersive Learning
- Leveraging Mobile Technology to Enhance both Competition and Cooperation in an Undergraduate
- Teaching Information Security with Virtual Laboratories
- Using Video to Establish Immediacy with Students in Distance Education Courses
- Reflections on Blended Learning
- Chronicles of the Partially Distributed Team Project: Learning to Teach Students to Collaborate in Global Teams.