Curves and Surfaces for Computer Graphics
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Goo...
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
New York, NY :
Springer New York,
2006.
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Subjects: | |
Online Access: |
Full text (Wentworth users only). |
Summary: | Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Good foundational mathematical introduction to curves and surfaces; no advanced math required - Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces - Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader - Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces - Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference. |
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Physical Description: | XVI, 460 pages 207 illustrations, 12 in color : digital. |
ISBN: | 9780387284521 |
DOI: | 10.1007/0-387-28452-4 |