Using games to enhance learning and teaching : a beginner's guide /
"Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing...
Saved in:
Other Authors: | , |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Routledge,
2012.
|
Subjects: | |
Online Access: |
Full text (Wentworth users only) |
Local Note: | ProQuest Ebook Central |
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | in00000251627 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 120626s2012 nyua ob 001 0 eng d | ||
005 | 20240806153540.2 | ||
010 | |z 2011039472 | ||
015 | |a GBB6H7442 |2 bnb | ||
016 | 7 | |a 017623918 |2 Uk | |
019 | |a 804662350 |a 806520872 |a 827890428 |a 1034885446 |a 1062274084 |a 1091006515 |a 1113541785 |a 1122512204 |a 1135517392 |a 1135830917 |a 1152760150 |a 1159634354 |a 1317346957 |a 1328960336 | ||
020 | |a 9781136341311 |q (electronic bk.) | ||
020 | |a 1136341315 |q (electronic bk.) | ||
020 | |a 1280683422 | ||
020 | |a 9781280683428 | ||
020 | |a 9786613660367 | ||
020 | |a 6613660361 | ||
020 | |z 9780415897716 | ||
020 | |z 0415897718 | ||
020 | |z 9780415897723 | ||
020 | |z 0415897726 | ||
020 | |z 9780203123775 | ||
020 | |z 0203123778 | ||
020 | |a 9781136341304 |q (EPUB) | ||
020 | |a 1136341307 |q (EPUB) | ||
024 | 8 | |a 9786613660367 | |
024 | 8 | |a 99949172809 | |
024 | 7 | |a 10.4324/9780203123775 |2 doi | |
035 | |a (OCoLC)796804009 |z (OCoLC)804662350 |z (OCoLC)806520872 |z (OCoLC)827890428 |z (OCoLC)1034885446 |z (OCoLC)1062274084 |z (OCoLC)1091006515 |z (OCoLC)1113541785 |z (OCoLC)1122512204 |z (OCoLC)1135517392 |z (OCoLC)1135830917 |z (OCoLC)1152760150 |z (OCoLC)1159634354 |z (OCoLC)1317346957 |z (OCoLC)1328960336 | ||
035 | |a (OCoLC)ocn796804009 | ||
037 | |a 366036 |b MIL | ||
040 | |a N$T |b eng |e pn |c N$T |d YDXCP |d VLB |d COO |d E7B |d CDX |d OCLCO |d OCLCQ |d OCLCF |d OCLCO |d TYFRS |d AU@ |d OCLCO |d EBLCP |d DEBSZ |d OCLCQ |d OCLCO |d OCLCQ |d Z5A |d VGM |d BUF |d INT |d OCLCQ |d UBY |d UKAHL |d OCLCQ |d UKBTH |d LOA |d OCLCQ |d U3W |d K6U |d LVT |d ELBRO |d OCLCQ |d OCLCO |d UKMGB |d SFB |d OCLCQ |d ZCU |d OCLCQ |d OCLCO |d EZC |d INARC |d OCLCL |d OCLCQ | ||
050 | 4 | |a LB1029.G3 |b U75 2012eb | |
072 | 7 | |a EDU |x 039000 |2 bisacsh | |
082 | 0 | 4 | |a 371.33/7 |2 23 |
084 | |a EDU000000 |2 bisacsh | ||
245 | 0 | 0 | |a Using games to enhance learning and teaching : |b a beginner's guide / |c [edited by] Nicola Whitton, Alex Moseley. |
260 | |a New York : |b Routledge, |c 2012. | ||
300 | |a 1 online resource (xv, 210 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file | ||
504 | |a Includes bibliographical references (pages 199-206) and index. | ||
505 | 0 | |a pt. 1. Background -- pt. 2. Applying game principles to education -- pt. 3. Creating games for learning -- pt. 4. Games in practice -- pt. 5. Conclusions. | |
520 | |a "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate. This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- |c Provided by publisher | ||
520 | |a "Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity"-- |c Provided by publisher | ||
546 | |a English. | ||
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
650 | 0 | |a Educational games. | |
650 | 0 | |a Video games. | |
650 | 0 | |a Education |x Computer network resources. | |
655 | 7 | |a dissertations. |2 aat | |
655 | 7 | |a Academic theses. |2 lcgft | |
700 | 1 | |a Whitton, Nicola. | |
700 | 1 | |a Moseley, Alex. | |
758 | |i has work: |a Using games to enhance learning and teaching a beginner's guide (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFJBGT3fDHdWPkXYjfbb8d |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Using games to enhance learning and teaching. |d New York : Routledge, 2012 |z 9780415897716 |w (DLC) 2011039472 |w (OCoLC)730403992 |
852 | |b Ebooks |h ProQuest | ||
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/wit/detail.action?docID=981852 |z Full text (Wentworth users only) |t 0 |
947 | |a FLO |x pq-ebc-base | ||
999 | f | f | |s 4f7332b7-730b-4b33-b4c9-01f4b6683896 |i 57545ec9-ac93-4f28-aa4c-8d43ff750a86 |t 0 |
952 | f | f | |a Wentworth Institute of Technology |b Main Campus |c Wentworth Library |d Ebooks |t 0 |e ProQuest |h Other scheme |
856 | 4 | 0 | |t 0 |u https://ebookcentral.proquest.com/lib/wit/detail.action?docID=981852 |y Full text (Wentworth users only) |