Augmented learning : research and design of mobile educational games /
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education.
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
©2008.
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Subjects: | |
Online Access: |
Full text (Wentworth users only) |
Local Note: | ProQuest Ebook Central |
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100 | 1 | |a Klopfer, Eric. | |
245 | 1 | 0 | |a Augmented learning : |b research and design of mobile educational games / |c Eric Klopfer. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2008. | ||
300 | |a 1 online resource (xvii, 251 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file | ||
504 | |a Includes bibliographical references (pages 229-237) and index. | ||
505 | 0 | |a Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. | |
520 | 8 | |a New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. | |
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central College Complete | ||
650 | 0 | |a Educational games |x Data processing. | |
650 | 0 | |a Educational games |x Design and construction. | |
650 | 0 | |a Simulation games in education |x Design and construction. | |
650 | 0 | |a Mobile computing. | |
650 | 0 | |a Pocket computers |x Programming. | |
758 | |i has work: |a Augmented learning (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGMWbHwrYyTTFvvfWCyprm |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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