Unity 3.x Game Development by Example Beginner's Guide.

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

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Bibliographic Details
Main Author: Creighton, Ryan Henson
Format: Electronic eBook
Language:English
Published: Birmingham : Packt Pub., 2011.
Series:Learn by doing: less theory, more results.
Subjects:
Online Access: Full text (Wentworth users only)
Local Note:ProQuest Ebook Central
Table of Contents:
  • Unity 3.x Game Development by Example; Unity 3.x Game Development by Example; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
  • heading; What just happened?; Pop quiz heading; Have a go hero heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D.
  • Unity takes over the worldBrowser-based 3D? Welcome to the future; Time for action
  • Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as finished
  • Stop! Hammer time; Explore Bootcamp; The wonders of technology!; The Scene window; The Game window.
  • The HierarchyThe Project panel; The Inspector; Heads up?; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there live a little!; Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero Redesign your favorite games; Toy or story.
  • Pop Quiz Finding that singular piece of joyRedefining the sky; Summary; Let's begin; 3. Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action
  • Creating the ball; What just happened that's all there is to it?; A ball by any other name; Time for action
  • Renaming the ball; Origin story; XYZ/RGB; Time for action
  • Moving the ball Into the sky
  • Time for action
  • Shrinking the ball; Time for action
  • Saving your scene.
  • Time for action
  • Adding the paddleWhat is a mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action
  • Adding a light; Time for action
  • Moving and rotating the light; Have a go hero Let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action
  • Camera mania; Time for action
  • Test your game; Let's get physical; Time for action
  • Adding physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action
  • Make the ball bouncy.