OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide.
Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.
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Main Author: | |
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham :
Packt Pub.,
2010.
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Subjects: | |
Online Access: |
Full text (Wentworth users only) |
Local Note: | ProQuest Ebook Central |
MARC
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100 | 1 | |a Wang, Rui. | |
245 | 1 | 0 | |a OpenSceneGraph 3.0 Beginner's Guide : |b Beginner's Guide. |
260 | |a Birmingham : |b Packt Pub., |c 2010. | ||
300 | |a 1 online resource (704 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
505 | 0 | |a OpenSceneGraph 3.0; OpenSceneGraph 3.0; Credits; Foreword; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs. | |
505 | 8 | |a The Birth and development of OSGComponents; Why OSG?; Who uses OSG?; Have a quick taste; Time for action -- say ""Hello World"" OSG style; What just happened?; Live in community; Summary; 2. Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action -- installing OSG; What just happened?; Running utilities; Time for action -- playing with osgviewer; What just happened?; Pop quiz -- dependencies of osgviewer; Have a go hero -- playing with osgconv; Using the project wizard; Time for action -- creating your solution with one click; What just happened? | |
505 | 8 | |a Have a go hero -- constructing ""Hello World"" with the wizardPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action -- running CMake in GUI mode; What just happened?; Setting up options; Generating packages using Visual Studio; Time for action -- building with a Visual Studio solution; What just happened?; Pop quiz -- the difference between ALL_BUILD and 'build all'; Generating packages using gcc; Time for action -- building with a UNIX makefile; What just happened?; Have a go hero -- checking mis-compiled parts; Configuring environment variables; Summary. | |
505 | 8 | |a 3. Creating Your First OSG ProgramConstructing your own projects; Time for action -- building applications with CMake; What just happened?; Pop quiz -- configuring OSG path options yourselves; Have a go hero -- testing with different generators; Using a root node; Time for action -- improving the ""Hello World"" example; What just happened?; Understanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action -- monitoring counted objects; What just happened?; Have a go hero -- returning from a function. | |
505 | 8 | |a Pop quiz -- release a smart pointerParsing command-line arguments; Time for action -- reading the model filename from the command line; What just happened?; Tracing with the notifier; Redirecting the notifier; Time for action -- saving the log file; What just happened?; Summary; 4. Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action -- quickly creating simple objects; What just happened?; Storing array data; Vertices and vertex attributes; Specifying drawing types; Time for action -- drawing a colored quad; What just happened? | |
505 | 8 | |a Pop quiz -- results of different primitive types. | |
520 | |a Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines. | ||
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central College Complete | ||
650 | 0 | |a Application program interfaces (Computer software) | |
650 | 0 | |a Virtual reality |x Computer programs. | |
650 | 0 | |a Three-dimensional display systems. | |
650 | 0 | |a Computer graphics. | |
650 | 7 | |a APIs (interfaces) |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
700 | 1 | |a Qian, Xuelei. | |
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776 | 0 | 8 | |i Print version: |a Wang, Rui. |t OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide. |d Birmingham : Packt Publishing, ©2010 |z 9781849512824 |
852 | |b Ebooks |h ProQuest | ||
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